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  1. Excellent. Does it decrease the regen of all Combat Arts or just Nature Weaver Combat Arts?
  2. Hi there, Probably a very nooby question but I am in the process of modding the Ancient bark Buff on my character. However, on the third mod I am slightly stumped which would benefit more, as I don't understand what one of them does. The 2 selections given are a) INVIGORATE - Improved healing and b) EFFORTLESS - Ancient Bark costs less energy. Please can someone clarify what the EFFORTLESS mod does? Thanks
  3. Excellent, thanks for the fast replies and sound advice.
  4. It is Capricious Hunter I am referring to. What are the levels required for Tactics Lore in order to get these mod points? I fear I have wasted skill points unneccesarily.
  5. Hi there, Just a quick question, and yes I have tried looking into this before making a topic, but what means are there of getting Combat Art Mods? I know you get them from the Lore/Focus when you have them at level 3, 5, 9 etc. but I seem to find myself with 8 mod points for one group of 5 combat arts even though I only have put 9 points into the lore. Therefore shouldn't I only have 3? Where have the other 5 come from? I am a Dryad if this helps at all but the reason I ask is that if I can avoid using skill points uneccesarily then it's a big help. Any advice would be appreciated. Thanks
  6. Thanks D, I've seen it. Chrona, I still welcome your response.
  7. Thanks for the reply D-molisher. I have decided to start from scratch as I believe I can do better than what I currently have. I was only level 18 so it's not too bad, plus I now have a bit of experience with what I'm doing. I will take your advice on the Spell Resistance and scrap it as GGT is definitely a skill I'll be making the most of. I will have a look into which Combat arts I'm going to focus on modding as I don't want to use skills for all 3 Combat Art rows. Do you have any advice on what to definitely avoid doing/using?
  8. Hi Chrona, I'm new to Sacred and so I have been scowering the forums for advice on Dryad builds. I have looked at Putrescine's build and opted not to go for that as it would require another character for the bargaining/perception skills in order for it to work. However, I came across your build in the same thread and liked the look of it. This was an older post that you made and so I would like to know what you have opted to give different advice in this thread. To help you recap, your guideline build in the other thread was the following: - EP 5 pts -Tacticlore charlvl you'll get the mods for the hunter here -Bargain charlvl -Ranged Weapons 75 pts try to get your third mastery here -Nature Weaver Focus 31 pts you'll get the mods for the natureskills here -Capricious Hunter Focus 31 pts -Ranged Weapons 75 pts fourth mastery -Concentration 31 pts -Armor Lore 75 pts fith mastery -Constitution 75 pts sixth mastery -Combat Reflexes 75 pts seventh mastery Skills important hunter skills: SP Eagle Eye->Marked Shot->Hunting Focus Darting Assault Reload->Wounding->Rotate Ravaged Impact Perforate->Breach->Double Shot important nature skills: Barkskin Rugged->Divert->Effortless Goldenglade Touch Flow ->Persevere->Diligence PLEASE NOTE THAT I AM PLAYING ON THE PS3! Thanks
  9. Hi, I'm new to Sacred having never played on the PC before and I have only bought the game a couple of days ago. I have chosen to be a Dryad and basically begun by levelling my character without using and stats/skills earnt in order to decide what I wish to use. I have a few questions. What Combat Arts are affective/worthwhile and why? I plan on using all 3 buffs (adjacent with the Concentration Skill) and so I will more than likely choose to modify each of the buffs to gold. I have each of the combat arts (most of them left at level 1) and I have tested each out to see which ones I find affective. Personally I like the Goldenglade Touch for obvious reasons, but I plan on just using Runes to level this up and not modify it at all. I haven't found an attacking Combat Art that I have thought to be particularly affective but I would like some advice as to whether there are any that people would recommend. What Skills are a MUST? OK, I know the obvious ones such as 'Ranged Weapons' and 'Tactics Lore' are a MUST, that's just common sense. I will be using conentration as I hope for buffs to be my focal point. Due to only being able to use 10 skills, I am in a bit of a predicament as to which skills to pick. Are perception and Bargaining needed? Do you need both? If not, which is the better choice? Is there any backdoor way of getting 3 mod points that I can use on a buff, without using a skill that isn't needed. I'm finding it really hard to decide how to make my character. At the moment I have upgraded a few things. I have got all Combat Arts to level 1 and left them there, with the exception of buffs, which I have upgraded at every opportunity. Although these are all only around level 5. My current skills I have chosen to pick are Ranged Weapons & Tactics Lore (for obvious reasons) Speed Lore (as I believe it will dramatically increase my attack and defence later in the game), Spell Resisitance (Which I think I may have made a mistake picking, although this does give mod points for Capricious Hunter which I wanted to fully Mod Sinister Predator) & Concentration (Which is a MUST for me as I am relying on my Buffs greatly). I know not many people will reply to this thread and it may have been created a million times, but some advice would be greatly appreciated. Basically, what Skills/Combat Arts are a MUST or worth having from your own experience and more importantly, from experience what Skills/Combat Arts or tactics that you have tried before DO NOT work very well. If I know what to avoid using, it will hopefully make my choice of Skills etc. alot easier. To finish off, how much would you recommend BARGAINING and/or PERCEPTION:) I never ever use things like this on RPG's but I believe this may be a bad decision for a new starter on Sacred 2. Thanks
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