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AerialRevenge

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  • All time best video game ever played
    Elder Scrolls Series
  • Real Name
    Brandon
  • Country
    United States

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  1. ... R.I.P, level 68 one-shooted by bloodclaw (+9k damage...) I'm not entirely sure what people mean by their characters dying. It seems like when it's brought up, it is implied that the character isn't playable anymore. You respawn upon death! All it does is reset your survival bonus right? Is that something that breaks a character? Doesn't it build back up just as if you were to start the game again? Unless, niob, actually KILLS characters. Does this happen? If so, why is this level 68 dead? BLARGH!
  2. In my Devout Guardian and Revered Technology tank combo, I of course utilize the Area of Effect of RT and smack things around with DG ON TOP of taking damage well. Here is the layout of my DEFINITE Skills 1. Devout Guardian Focus - Of course, I need to kick ass with melee and do it as often as possible. 2. Source Warden Focus - I'd like to drop the Regen time on my Area of Effect spells, even though the COOL DOWNS are crap (15, 15, 30) regardless. 3. Source Warden Lore - My Area of Effect needs to do more damage. I also need to specialize my source warden spells. 4. Concentration - I'm turning Combat alert into a buff, and I like the All spell regen reduction. 5. Hafted Weapons - I'm half melee, so I need to do more damage more often with my mace or axe. 6. Tactics Lore - This gives me more damage and crit chance for melee, AS WELL as gives me extra points to specialize my melee arts. 7. Armor Lore - I'm a tank, so I'd like to live longer with more armor and as a plus it reduces my armor's penalty to regen time. 8. Warding Energy Lore - I'm a tank, so I'd like to absorb more damage more often with my bubble. 9. Constitution - I'm a tank with no useful healing spell, so having more life with lots of in and out of battle life regen is needed.. 10. Here are the contenders for the last spot. Damage Lore - This makes the Revered Technology's ice and fire Area of Effect spells kick more anus. In my opinion, it's needed. If it isn't, tell me. Toughness - I'd like to take less damage, being a tank. And really, so far, my TG requires toooooo many health potions. At this point, it seems to boil down to whether or not I want more damage, or more survivability. I'd really like both, because that's my build, so I've been thinking about taking something out of my solid choices. I thought maybe Source Warden Focus was useless since the cool downs on the AoEs are horrible to begin with, and lowing the regeneration time seems pointless. Would dropping that and taking both damage lore and toughness be viable? ALSO, I'd like to get speed lore. I know I don't NEED it, but hey, more defense, more speed, more chance to hit - it's all something tanks need. So, question restated... Which should be my last skill? And should I take something out of my skill lists to replace something AND get a last skill? -If I should stick with the plan and take one last skill, which should it be? -If I should replace something as well as pick something, which should I replace, and with what? Choices Damage Lore Toughness Speed Lore
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