Jump to content

Search the Community

Showing results for tags 'npc'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Introductions and Resources
    • DarkMatters: Rules and Feedback
    • DarkMatters: Introductions.
  • Sacred - Underworld, Fallen Angel , Citadel, Sacred 3
    • Sacred 2 Mods and Modding - The new future for Sacred 2!
    • Sacred 2 General Discussion (PC)
    • Sacred 2 Console (XBOX and PS3)
    • Sacred 2 Guides, Maps, Walkthroughs and Videos
    • Sacred Wiki
    • Sacred 2 Fan Art and Fiction
    • [D.a.r.k] Island Fortress
    • Sacred 2 Bugs, Feedback and Troubleshooting
    • Sacred Underworld
    • Unbended - Kickstarter project by former Ascaron employees who created Sacred!
  • DarkMatters General Public Forums
    • Key Largo Beach Resort and General Discussion
    • Media Matters
    • Tech Talk
    • New and General Gaming
    • The Dark Kitchen
    • The Creatrix
    • The Daily Grind: Real life right here!

Categories

  • Sacred 2 Demo (UK)
  • Fallen Angel
    • Fallen Angel Builds
    • Fallen Angel Items
    • Fallen Angel Patches
    • Fallen Angel Tools
    • Fallen Angel Miscellaneous
  • Ice & Blood
    • Ice and Blood Builds
    • Ice & Blood Items
    • Ice & Blood Patches and Mods
    • Ice & Blood Miscellaneous
  • Community Patch
    • Community Patch Builds
    • Community Patch Items
  • Sacred
  • Underworld
    • Sacred Mods
    • Underworld Builds
    • Underworld Items
    • Underworld Patches
  • Download Sacred 2 Gold

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


Website URL


ICQ


Yahoo


Skype


Location


Interests


Favorite pizza topping


Why do you want to join DarkMatters?


All time best video game ever played


Real Name

Found 3 results

  1. Hey I'm trying to change equipment of the inquisition guard. The six creatures I found are: rank - creature name - itemtype id - equipset id Standard - "Helf_Inqgarde_Officer_female_01", - 6629 - 490 Elite - "Helf_Inqgarde_Soldier_female_01_elite", - 6630 - 254 Elite - "Helf_Inqgarde_Officer_female_01_elite", - 6629 - 490 Standard - "Helf_Inqgarde_Soldier_DR_startquest", - 6630 - 254 Standard - "Helf_Inqgarde_Soldier_female_01", - 6630 - 254 Standard - "Helf_WL_Inqgarde_Soldier_female_01", - 6630 - 254 6629 and 6630 are only one which uses the only two female gr2 models: "models/npc/highelves/inquisitor-w-officer/v_inq-w-officer.GR2", "models/npc/highelves/inquisitor-w-soldier/v_inq-w-soldier@v1.GR2", There's also a t-energy model, but that doesn't count. So first I increased the equipslots on the two itemtypes in creatureinfo.txt so they'd hold armor: newCreatureInfo = { type = 6629, walkSpeed = 50, runSpeed = 130, fightDistMin = 12, fightDistMax = 16, gender = 3, agegroup = 3, validEquipSlots = "EID_WEAPON_L + EID_SHIELD_L + EID_WEAPON_R + EID_HELMET + EID_SHOULDER + EID_CHEST + EID_ARM + EID_HAND + EID_LEG + EID_BOOT + EID_BELT + EID_BELT_SKIRT", defaultSMType = SMT_DEFAULT, behaviour = "WildAnimal", hair1Itemtype = 0, hair2Itemtype = 0, hair3Itemtype = 0, hair4Itemtype = 0, hair5Itemtype = 0, hair6Itemtype = 0, tailItemtype = 0, dangerClass = 4, weight = 60, eBloodEffect = "BLOODFX_RED", } mgr.creatureInfoCreate(newCreatureInfo); newCreatureInfo = { type = 6630, walkSpeed = 40, runSpeed = 130, fightDistMin = 12, fightDistMax = 16, gender = 3, agegroup = 3, validEquipSlots = "EID_WEAPON_L + EID_SHIELD_L + EID_WEAPON_R + EID_HELMET + EID_SHOULDER + EID_CHEST + EID_ARM + EID_HAND + EID_LEG + EID_BOOT + EID_BELT + EID_BELT_SKIRT", defaultSMType = SMT_DEFAULT, behaviour = "WildAnimal", hair1Itemtype = 0, hair2Itemtype = 0, hair3Itemtype = 0, hair4Itemtype = 0, hair5Itemtype = 0, hair6Itemtype = 0, tailItemtype = 0, dangerClass = 5, weight = 60, eBloodEffect = "BLOODFX_RED", } mgr.creatureInfoCreate(newCreatureInfo); So I tried to add my two newly created test items to weaponpool.txt: mgr.addWeaponPool { dbid = 1269, prefDmg = 1, prefDmgProb = 0, content = {16,}, contentProb = {1,}, } mgr.addWeaponPool { dbid = 1270, prefDmg = 1, prefDmgProb = 0, content = {17,}, contentProb = {1,}, } and then add them to the two equipsets and increase the reserveEquipstes's second entry by 4: mgr.reserveEquipsets(381,1082) -- NPC_HE_Inqiguard_sword_shield mgr.createEquipset { id = 490, set = { { 664, EQUIPSLOT.WEAPON_R, 1}, { 1193, EQUIPSLOT.SHIELD_L, 1}, { 1269, EQUIPSLOT.CHEST, 1}, { 1270, EQUIPSLOT.ARM, 1}, } } -- NPC_HE_Inqiguard mgr.createEquipset { id = 254, set = { { 664, EQUIPSLOT.WEAPON_R, 1}, { 664, EQUIPSLOT.WEAPON_L, 1}, { 1269, EQUIPSLOT.CHEST, 1}, { 1270, EQUIPSLOT.ARM, 1}, } } Does not work. Don't know what I did wrong. The items exist, I can force-drop them from quest.txt and even equip them. Also despite not being scripted in equipsets.txt, the officers already have armor equipped in spite of only having weapon and shield scripted. It doesn't make sense, where do they come from? If anyone can help me pls, it'd be appreciated
  2. File Name: Kufferath Defender File Submitter: Flix File Submitted: 23 Feb 2016 File Category: Community Patch Uniques Name: Kufferath Defender Type: Shield Class: Unique Requires: Community Patch 1.50 This is the shield of the soldiers of the Urtamark barony. They range far and wide over the land, and are known to the people as stalwart and dependable protectors. These guardians are easily recognized by their green shields, armor and capes displaying the white tree of Kufferath castle. This shield was formerly NPC-only until it was unlocked in CM Patch 1.50 Socket Types: Gold : 2 Silver : 1 Bronze : 1 Item Modifiers: Defense Value +X Requires Shield Lore skill to unlock this modifier Ranged Defense Value +X Requires Shield Lore skill to unlock this modifier Item Levels: Silver: 20, 30, 40, 50, Gold: 60, 70, 80, 90, Platinum: 100, 110, 120, 130, Niobium: 140, 150, 160, 170, 180, 190, 200 Wiki Page: http://www.sacredwiki.org/index.php/Sacred_2:Kufferath_Defender Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Extract the Chest.sacred2chest file from this Zip file and place it in your Saved Games folder. Click here to download this file
  3. 91 downloads

    Name: Kufferath Defender Type: Shield Class: Unique Requires: Community Patch 1.50 This is the shield of the soldiers of the Urtamark barony. They range far and wide over the land, and are known to the people as stalwart and dependable protectors. These guardians are easily recognized by their green shields, armor and capes displaying the white tree of Kufferath castle. This shield was formerly NPC-only until it was unlocked in CM Patch 1.50 Socket Types: Gold : 2 Silver : 1 Bronze : 1 Item Modifiers: Defense Value +X Requires Shield Lore skill to unlock this modifier Ranged Defense Value +X Requires Shield Lore skill to unlock this modifier Item Levels: Silver: 20, 30, 40, 50, Gold: 60, 70, 80, 90, Platinum: 100, 110, 120, 130, Niobium: 140, 150, 160, 170, 180, 190, 200 Wiki Page: http://www.sacredwiki.org/index.php/Sacred_2:Kufferath_Defender Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Extract the Chest.sacred2chest file from this Zip file and place it in your Saved Games folder.
×
×
  • Create New...
Please Sign In or Sign Up