FenixStryk 0 Posted May 19, 2009 Share Posted May 19, 2009 (edited) I see a lot of Fire-only and Ice-only HE builds, but no Dual-Element builds. Right now I'm making a Regen Fire/Ice HE and I was wondering if I could get some advice? Attributes: All into Stamina Skill Set: Concentration Combat Discipline Ancient Magic Arrant Pyromancer Focus Arrant Pyromancer Lore Mystic Stormite Focus Mystic Stormite Lore Armor Lore Constitution Spell Resistance (or something else?) I'm not a high level, but I like the build because the two elements chain together so well. Also, my Magic Coup regens quickly and does great damage because it's based mainly on my bow's damage. Grand Invigoration doesn't have a penalty either, so I don't have to worry about diminishing returns. My only worry is that I won't have enough Skill Points to raise all the Regen Skills and Lore/Focuses to a decent level. At level 200, do you get enough points to max all of your skills (or at least get them to 75?)? If not, how many do you get in total? Edited August 22, 2009 by gogoblender Link to comment
Dobri 55 Posted May 19, 2009 Share Posted May 19, 2009 The total points you get to distribute in the skills is 921. So yes, you can pretty much master every skill. However, it will be hard balancing the 2 elements. You need 75 hard points, and you will be hard pressed to put 4 points each level in both lores and focuses till you hit 75, and it still won't be enough to compensate. You need 4x75=300 points to have them maxed, and you can get only 280 by level 75, assuming those 4 the only skills you level up. But by level 79 you will have all 4 skills of the 2 elements mastered. Also if I were in your shoes, I'd plan my skill setup till level 140. After you hit 100, level ups take over an hour (real time). After 125 each level up takes about 1.30-2 hours, maybe even more, depending on how much + xp per kill you have. Things are even harder after 140... So to get from 125 to 140 you need to spend like 30-35 real time hours of play. That's a lot of time to waste Link to comment
FenixStryk 0 Posted May 21, 2009 Author Share Posted May 21, 2009 Thanks for the advice. I did more research and gave up on the idea, mainly because I didn't like the way Arrant Pyromancer spells worked. Might try Ice/Lit down the road (since you need DA Focus to buff GI anyway), but for now I'm going full Ice. <3 Glacial Thorns. Link to comment
stubbie 21 Posted May 21, 2009 Share Posted May 21, 2009 Keep Glacial Thorns as your boss killer (its unbeatable) Use Frost Flare as your early main CA and gold mod it with icy circle for mobs and it will do you well for up to lvl50 (beyond that its still useful for sniper attacks). Keep Raging Nimbus as a late starter. After lvl50 you will find it becomes your main Area of Effect CA. Link to comment
Crosis 0 Posted August 22, 2009 Share Posted August 22, 2009 my skills are the same except armor and combat dis I got enhanced per and barginig.I level quick and I have 150 to all skill and im level 78 kicking noib ass. Link to comment
tkots 0 Posted August 23, 2009 Share Posted August 23, 2009 (edited) Ice and Fire build possible and very effective (but until level 125-130 but real power comes after level 150-170) . You need to balance her very well , skip all stam you need also some intellect. I am focusing on it (level 186 HE ice & fire) . But I need time to fine tune. Edited August 23, 2009 by tkots Link to comment
chattius 2,531 Posted August 23, 2009 Share Posted August 23, 2009 Spell resistance is a waste on elves. Replace it by arcane focus and you get expulse magic to block spells, you get regeneration buff and a teleport. Fire and arcane of ice and arcane are very easy dual aspect builds. Fire and ice is a bit more complex. Most people who tried it, found that after ancient magic mastery there is no need for a second aspect. Link to comment
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