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Temple Guardian Area of Effect Build. Feedback.


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Hello all,

 

Inspired by the "bosskiller"-thread, I decided, to build my own Temple Guardian. I couldn't just figure out the exact build, but I tried to build it myself.

Now, having thought about the skills and such, I have completed it.

 

Skills;

Devout Guardian Focus (regen. for Deathly Spears)

Source Warden Focus (regen. for Fiery Ember, Charged Grid and Icy Evanescence)

Concentration (even further regen. also for Fiery Ember, Charged Grid and Icy Evanescence)

Tactics Lore (for damage, used in Area of Effect, for faster killing)

Combat Discipline (for faster regen.)

Combat Reflexes (for evasion, used when larger crowds of mobs are around you).

 

Combat Arts;

Combat Alert (used as a buff, modded as the first thing possible)

T-energy Shroud (also buff)

Fiery Ember (used right before Spears, to weaken targets against fire)

Deathly Spears (used when targets are weakened to fire, because of the modded fire damage bonus)

Charged Grid (even more Area of Effect)

...If targets are still alive, then;

Icy Evanescence

Deadly Blow (for finishing off last few enemies)

 

Modifications;

Combat Alert - Barricade/Riposte/Permanent (should be modified as the first thing)

T-energy Shroud - Derogate/Recharge ((Power only if points available) used for attacking mobs, while waiting for new skills to be ready)

Deathly Spears - Batter/Singe/Jab

Fiery Ember - Incinerate/Churn/Conservation

Icy Evanescence - Ice Needles/Deep Frost/Conservation

Charged Grid - Havoc/Unnatural Selection/Widen (Widen for increased range when Area of Effect'ing)

 

This is how I am going to map the attacks, on Xbox;

A/Green - Fiery Ember

X/Blue - Deathly Spears

B/Red - Charged Grid

Y/Yellow - Icy Evanescence

 

RT;

A/Green - Deadly Blow

X/Blue - Battle Extension

 

LT;

Just put your buffs as you like.

 

Skillpoints;

Level 1: Concentration (in the early levels, you won't be noticing that you don't have other skills, and this allows you to have two buffs, early on)

Level 2-8: Devout Guardian Focus (for getting Combat Alert as a buff)

Level 9-11: Concentration

 

At Level 18, you should have all skills;

Devout Guardian Focus

Concentration

Tactics Lore

Combat Discipline

Combat Reflexes

Source Warden Focus

 

 

 

Now, this is just a theoretical build. None of this has ever been tested, and I have never played a Temple Guardian.

In my eyes, this build looks pretty good. I am going to make a Temple Guardian, and try this out my self, but I just want some feedback, before I do it.

 

Regards, Tranq.

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Don't forget Source Warden Lore (damage & crit) & Armour Lore (+% resists & reduces regen malus for wearing "heavier" armour). Also, Combat Discipline increases dmaage for all CAs (in or out of combos).

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