jrok 0 Posted June 5, 2009 Share Posted June 5, 2009 I have been watching some of the PC version videos of saraphims fighting what not, and I noticed they have a meter just outside their health bar showing the sheild level, I havent been able to find that meter on my saraphim anywhere, it would be nice to know how my sheild is doing before running into the next battle or before I have to recast divine protection. Is anyone else having this problem:) Link to comment
Viper007 0 Posted June 5, 2009 Share Posted June 5, 2009 On the pc version , if you cast divine protection, when the duration is over, warding energy is turned off. You have to recast your buff to get the shield back. Link to comment
Tonifro 0 Posted June 6, 2009 Share Posted June 6, 2009 No, I don't think there is a meter on consoles for showing the shield's remaining energy, jrok. None that I've seen anyway. Link to comment
alowan 0 Posted June 6, 2009 Share Posted June 6, 2009 for my TG the shield seems to become fainter just before it fails - so I suppose that is how you find out Link to comment
Tallera257 0 Posted June 7, 2009 Share Posted June 7, 2009 I wondered about this, too....my main seraphim using WE as her buff, and it's annoying always having to stand around and wait for it to recharge just in case. From everything I can tell, a 100% full WE shield and a 10% full one look about the same. So I've found myself frequently charging into melee, only to have my shield drop almost instantly, because it was close to depleted right off the bat. I find myself VERY much hoping that they will fix/implement the shield "health" bar in an upcoming patch....aside from perhaps some coding issues, I see no reason why this should have been removed for the console version. It makes the shield buffs much harder to use, and slows down the pace of the game greatly if you're constantly waiting around before taking on a big mob on the off-chance your shield is a bit low. Link to comment
jrok 0 Posted June 7, 2009 Author Share Posted June 7, 2009 I myself have gotten to the point where I dont even use WE because it drops so fast when im out killing mobs running quest to quest, my regen penalty is only around 5% but even thats still not worth it to have it drop instantly, I was going to take warding energy lore as one of my skills but its a giant waste if I cant depend on a sheild to work 90% of the time, Regen heals ALL THE WAY Link to comment
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