chattius 2,696 Posted December 3, 2009 We would need some help in designing a netherworld Inquisitor which is not a target dummy in PvP. The local youth club does PvP tournaments in school breaks. Each player wrote an aspect of a class on a blackboard. Then there was a lottery in which order players could choose an aspect from the blackboard and it was then wiped out (it is possible that several did the same aspect on the board, then it was only wiped once). The best three of last tournament chose last in opposite order and got the most stupid combinations. My daughter, who won with her 3 aspect melee elf the last challenge, was the last to choose and only Inquisitor-Netherworld was left on the board. Playing is in 2.64 or 2.65.1 (if the chatbox patch is working) in the AddOn. Rules A character has to be played to level 120 hardcore in Singleplayer on the club server to be allowed to the tournament Everyone starts with an empty chest and can't get items from another character or help from a player smith Only the chosen aspect can have 2 modifying skills Damage mitigation on equipment is limited to 70% No healing potions allowed, healing with spells, trophies, ... is God powers are not allowed After each fight the pre-fight backup is restored A game is won if a player won 3 of 5 matches versus another player The tournament rules are double-KO, you are out if you lost 2 games The character needs both: Hardcore surviving and PvP The planed character so far: Attributes: all vitality Regeneration system: classic with RpH (regeneration per hit) God: testa for singleplayer Skills: 02 inquisition focus 03 armour 05 bargaining 08 concentration 12 astute supremacy focus 18 netherworld lore 25 netherworld focus 35 constitution 50 alchemy 65 ancient magic The early levels before netherworld will be played in melee with just the modified buffs and unmodified Combat Art's. With focusing on netherworld mid silver difficulty the following tactic will be tried: Using a shuriken with life leech and RpT. Having mutilation slightly higher than double the RpH value. So a successfull hit with normal and a single mutilation hit will recharge mutilation fully, hitting two or more targets with mutilation will do the same. Subjugation will be at 4 times RpH level and recharged with shuriken hits from mulilation. The controlled ghost army will be modified to attract enemies so it is hopefully saver in hardcore. PvP The rules are good for alchemy, since restoring the backup means that we don't loose trophies. So Alchemy is planed to free sockets: healing, RpH, attack value, attack speed, block chance roots, blockchance ranged can all be done with alchemy. Alchemy has to be unlocked so bargaining is taken to give us the equipment we need. Help is needed for: So the questions left are PvP with an Inquisitor. What combat arts to choose and how to modify them. 15 modification points in inquisition, 15 in astute and 20 in netherworld are planed for level 120. Purifying Chastisement: Mystic, Eradicate, Hallow Reverse Polarity: Rebound, Counterblow, Evade Inexorable Subjugation: Effort, Menace (monsters attack the horde and not me ?), Probation are planed for leveling in necro style Doppleganger and life leech shuriken for bosses Rest of the combat arts could be used for PvP. Anyone has any experience with a non melee Inquistor in PvP?
Numerii 1 Posted December 3, 2009 Pacifism is really so bad that even in a PvP tournament no one takes it?
chattius 2,696 Author Posted December 3, 2009 Pacifism would be a useless skill for the first 120 levels in hardcore. The 120 hardcore levels were brought in to prevent pure bosskiller/PvP builds. We very very long discussing about pacisfism. It affect would be like virtual hitpoints from mitigation. But noone said anything if it will work against life leech. And arcane elves are very common at this tournament. So constitution is probably the better skill because of the 120 hardcore levels. Questions are: How to modify Combat Art's to have a good defense and offense against elves, shadow warriors, temple guardians, dragon mages, dryads and other inquisitors. Only good thing is: it is dark side so no seraphim with BFG.