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Necromancer. :)


InFlames

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originally designed as a Multiplayer support character (for my friends Dryads/High elves) I really liked the way this turned out, so made a few modifiers for solo combat, and was left with this Beauty :sick:

 

Skill 1: Astral Lord Lore

Skill2: Tactics Lore

Skill 3: Astral Lord Focus(may have to wait an extra level for this, Elcant remember)

Skill 4: Armour Lore

Skill 5: Sword/Hafted Weapons lore

Skill 6: Toughness

Skill 7: Combat Discipline

Skill 8: Death Warrior Focus

Skill 9 + 10: personal choice, I opted for Speed Lore and Damage Lore, but it really is personal choice

 

Combat Art's

Death Warrior:

Demonic Blow: Vehemence, Wounding, Life Leech(1)

Scything Sweep: Force, Intent, Hurl(3)

Ruinous Onslaught: Fend, Adrenalinex2(4)

Rousing Command: War Song, Impulse, ** (2)

 

 

Malevolent Champion

Frenzied Rampage: Double Attack, Double Strike, Vampire

Augmenting Guidon: Elite, Healing, Leadership

Killing Spree: Control, Burst, Sway

 

Astral Lord

Spectral Hand: Clout, Intent, Double Attack

Rallied Souls: Dark Realm, Vivication, Contagion

Skeletal fortification: Rapid Fire, Ice Shards, Scatter Shot

Nether Allegiance: Sharp Blades, Commander, Balm

 

**depends on multiplayer or solo

 

Summed up: mainly played as a support character, the main role of this character is to summon a horde of monsters to protect allies from harm. Bosses can stil be handled but only once Killing Spree and Rousing Command have both been fully modded, the reason being that with both active, I have seen my shadow warriors damage increase by as much as 4 times. Frenzied Rampage has also been modded as a boss killer, and as such cooldown sould be kept low for this spell. Rallied Souls' regen time must be kept as low as possible, Combat Art level isnt essential in most areas as there is a plentiful supply of corpses to summon

 

have fun :D

 

not going to give out my skill and Attribute distribution tactics, that is up to you :)

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