keyser soze 0 Posted January 28, 2010 Share Posted January 28, 2010 Wait... we can't have unique armor and blowpipes drop when playing on console?! WHAT?! Since when? I swear I have a unique set of armor on my HE. Is this bug restricted to just Dryad drops? Somebody please tell me I'm reading this wrong... otherwise this is totally messed up! you can't get UNIQUE armor on console but you can get SET ARMOR. Its confusing on the console because both have 3-stars. However, the set items will say what SET the belong to where the uniques simply have a name. Never found a pipe with death blow and sockets in shops myself, only one I found was from the 4th guardian that had 34% death blow + 11% experience and 1 silver socket. Is there such a thing as "best magical damage" in this game based on the LEAST common magical defense found on monsters in the game? I don't pay enough attention to what I am killing so I don't know this but it sure seems that FIRE is not all too common in monster defense. Basically I am asking what damage do you turn your BEST BLOWGUN into with the silver socket? I think mine is magical right now but in hind sight I sort of wish I had gone FIRE because if looks about a million times cooler Well if you have to pick just one. ( I run with at least 3-4 weapons, one of each damage type.) I would say fire against mobs, but bosses..... you gotta switch it up. some like the Kobald Chief are high defense to fire. and the Carnach also. so I use ICE with them etc.. Yeah, I might try to go with 3: Fire, Poison and Magic. The wife has ICE and PHYS covered with the BFG so I simply need to fill in. Problem is that I can end up sucking up a LOT of weapon spots since I always need one to hold my sword+shield combo for turning on BUFFS and at least one more to hold the ninja star for bosses (life leech). I will make the ninja star FIRE probably since the 4th machine is only low to fire. Not sure I want to carry more then 1 ninja star although I guess I could. Here are the spots I HAVE to use: 1 - DA 2 - RI 3 - GTT 4 - Vines 5 - DD & GTT 6 - SP 7 - OAK as of now I have these 2 as well 8 - FF (use it when I get stuck at times) 9 - acute mind (occasionally turn this on before boss fights but not often) so I guess that does leave a possible 5 to get to 12 if I throw the bottom 2 overboard. Link to comment
sigma20xx 0 Posted January 28, 2010 Share Posted January 28, 2010 I've got one blowpipe that I've been using since like level 14. It's got a gray, and 2 silver sockets. the base damage is 50-60. It came with +3 to Combat Art and has something else on it. I can't remeber exactly what and since I'm posting from work I can't look at it right now. It started out with poison damage and I added fire to it and 2BS enchancement skills to give me crits and -regen times. I wish that status effects were more common in this game. In baldurs gate 2: dark alliance, I had all kinds of cool weapons. Since I was dual wielding, I had 1 sword that did fire and poison damage and another that did ice (slow) and electrical (stun) damage. I had a bow that fired flaming (burn) holy (chance to banish undead) arrows and a polearm that had a bleeding DOT on it. I also had some gloves that leeched life and mana. These effects worked 100% of the time and stacked if you kept hitting. With Sacred 2, these status effects don't happen to often. I guess I need to really stack the damage types on my wepons for that to happen. When I shoot people with the blowpipe, they nbever get both statuses. It's usually one or the other. What exactly does magic damage look like anyway? I see the blue electric looking stuff on my weapon, but it doesn't seem to affect the enemy at all. I'm guessing it's just a type damage change and not so much as a status effect. Link to comment
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