Jump to content

High Elf pyromancer building


nbc

Recommended Posts

Hi everybody. First I have to say my English is everything but perfect, so please forgive my mistakes.

 

I want to show you my pyromancer, and how I want to build it up. I have planned how to spend every single point untill she is at level. 200. I really need advice, tell me if you think it's good or not, what should I change? Give me your tips. I appreceate more ideas from expirienced players who have characters with an high level and high survival bonus, but every comment is welcome.

 

 

First of all... My HE is now at level 49. My intention is to make she be as powerfull as possible... not cool, not enjoyable to play... just ass kicker.

 

 

In my opinion a fast caster who hit multiple enemies in an area at the same time is more effective than a caster specialized in intelligence who deal a great amount of damage to a single target at once, so I spend every point in stamina. This HE is all about being as fast as possible in casting Combat Art, whith strong concentration and 3 buffs.

 

My abilites will be:

 

 

Concentration: 200 (49 for now)

Arrant Pyromancer Lore: 200 (49 for now)

Arrant Pyromancer Focus: 200 (49 for now)

Ancient Magic: 200 (1 for now)

Delphic Arcania Lore Every left point which should be 23 or 28 I think (9 for now, 9 are needed to completely mod Grand Invigoration)

Divine Devotion 1 (1 now)

Armor Lore 5 (5 now, 5 are needed to unlock Constitution)

Constitution 75 (1 for now, maestry in Constitution is a very good combo whith Grand Invigoration)

 

Two abilities are left, but they are not very important, cause I have just two more points to spend: 1 to unlock the first and the other to unlock the second. Anyway I would probably go for Riding and Magic Staffs.

 

 

This is a very drastic way to spend my points, and it looks good to me, but I have some doubts...

 

I.E. Do you think I should spend more points in Armore Lore? Maybe I should, because when both my level and my survival bonus will be rised I will be extremely slow in my armor, or I wont have the possibility to use the armours I drop at all. The same apply to Magic Staffs, even if I don't use meele at all, so I don't need to have a good attack speed.

Another problem is that spending more than 9 points on Delphic Arcania Lore gives me only the advantage of an higher Combat Art level without penality (1 level for every 4 points spent), and I only use Grand Invigoration from the Delphic Arcania Combat Arts tree. So probably these points are a bit wasted.

 

 

Finally let's talk about Combat Art. I use every fire-based Combat Art plus Grand Invigoration. And nothing else.

Here is I how I wont to mod my Combat Art:

 

 

 

Ancestral Fireball >> BRONZE Explosion - Fireballs inflict area effect damage on nearby opponents. (59.5% + 0.5% per Combat Art level chance)

SILVER Fusillade - Conjures an additional fireball. Overall damage will be increased but divided between the fireballs.

GOLD Fusillade - Conjures an additional fireball. Overall damage will be increased but divided between the fireballs.

 

I have already modded the fireball completely. This is the Combat Art I use 99% of the time, also because I haven't started modding Blazing Tempest yet. Its very good, damaging, versatile, and has a regeneration time around 1 sec.

_____________________________________________________________________________

 

 

Blazing Tempest >> BRONZE Scorch - Inflicts more damage upon impact. (40% increase)

SILVER Conflagration - Sets targets ablaze. (41.7% increase in burning damage. Does anyone know if this bonus applies to every burning target or only to the target hit by Blazing Tempest and burning?)

GOLD Ambition - Increases the chance to land critical hits. (15% + 0.1% per Combat Art level chance)

If I choose Conflagration I lose Spell Flow which reduces the regeneration time of Blazing Tempest by 1/3. Maybe Spell Flow would be better being this character completely focused on having a regeneration time as little as possible, but still I think Conflagration is better. Do you agree?

_____________________________________________________________________________

 

Incendiary Shower >> BRONZE Magma Rain - Increases meteor fire damage. (50% increase of fire damage)

SILVER Smoking Rock - Meteors inflicts more physical damage. (50% increase of physical damage)

GOLD Devastation - Increases the chance of inflicting critical hits. (9.9% + 0.1% per Combat Art level chance)

 

I have modded Incendiary Shower just once for now. I want it to be good for bosses.

 

_____________________________________________________________________________

 

Fire Demon >> BRONZE Power - Increases the level of the summoned demon. (+3)

SILVER Lively - The demon reduces spell casting time. (10% + 0.2% per Combat Art level decrease)

GOLD Modesty - When the demon is present, the Combat Arts regeneration penalty is reduced. (25% decrease)

My Deamon is completely modded already.

_____________________________________________________________________________

 

Incandescent Skin >> BRONZE Inferno - Increases the chance to set fire to opponent when they sustain fire damage. (15% + 0.1% per Combat Art level increased chance)

SILVER Revenge - Chance to reflect close combat damage. (30% + 2% per Combat Art level chance)

GOLD Fiery Ardor - Additionally increases fire damage. (50% + 2% per Combat Art level increase)

 

This is completely modded too. Here there are others exceptions to my "cast as fast as you can" rule, because I had the possibility to choose Energy Focus at SILVER and Arrant Pyromancer Expertise at GOLD. This mods gives me 40% + 2% per Combat Art level decrease in regeneration time, which is a lot. Anyway I made another choice because this way enemies take a great amount of damage as soon as they touch me, which is extremely good too. Do you think I made the better choice?

_____________________________________________________________________________

 

Grand Invigoration >> BRONZE Arrant Pyromancer Expertise - The regeneration time for the aspect Arract Pyromancer will decrease significantly. (10% + 1% per Combat Art level decrease)

SILVER Replenish - Further decreases the regeneration time of all spells. (7% + 0.7% per Combat Art level decrease)

GOLD Fleetness - Increases run speed while Grand Invigoration is active. (9.9% + 0.1% per Combat Art level increase)

 

 

And that's it. I hope you find this post interesting and I hope to have many and many answers!

Link to comment

Wow you are taking 4 skills to 200, 3 of those skills meant for doing more damage. You shouldn't take them to 200. I suggest Concentrations and Ancient magic to 75 only, and both Pyromancer skills to 75 until you have mastered everything else. Divine Devotion is practically a useless skill. Also being a fire HE you need alot more defence than 5 armor lore.

 

http://darkmatters.org/forums/index.php?showtopic=10182

 

http://darkmatters.org/forums/index.php?showtopic=9395

 

Look at both these builds. They only differ by one skill, but they are both very good builds to work from and get ideas from.

Link to comment
Wow you are taking 4 skills to 200, 3 of those skills meant for doing more damage. You shouldn't take them to 200. I suggest Concentrations and Ancient magic to 75 only, and both Pyromancer skills to 75 until you have mastered everything else. Divine Devotion is practically a useless skill. Also being a fire HE you need alot more defence than 5 armor lore.

 

http://darkmatters.org/forums/index.php?showtopic=10182

 

http://darkmatters.org/forums/index.php?showtopic=9395

 

Look at both these builds. They only differ by one skill, but they are both very good builds to work from and get ideas from.

 

 

Thank you a lot for your reply sam... Thast's a lot to read... I'll study those builds. But I want to ask you something I don't get... I'm not expirienced whith high level char, even though I like to plan everything, so please forgive me for being a bit of a dull...

What's the bad thing about having abilities at 200? I was looking at many different builds and none of them have abilities at 200, but what's the bad idea bout doing a lot of damage? Ok, I have to save points for the Armour Lore, or I'll die easilly, I see this.

I agree that divine devotion is not usefull, but I was thinking of a few abilities with many points (which you told me is not good), so I needed some abilities with one point only (didn't matter that much which one) to reach ten abilities...

And one last question is... Is my idea of focusing the char on stamina a bad idea? Cause it seems to me that if I build the char as you suggest I will need a lot of intelligence, and originally I wasn't thinking of spending a single point on it.

 

Thanks again

Link to comment
Wow you are taking 4 skills to 200, 3 of those skills meant for doing more damage. You shouldn't take them to 200. I suggest Concentrations and Ancient magic to 75 only, and both Pyromancer skills to 75 until you have mastered everything else. Divine Devotion is practically a useless skill. Also being a fire HE you need alot more defence than 5 armor lore.

 

http://darkmatters.org/forums/index.php?showtopic=10182

 

http://darkmatters.org/forums/index.php?showtopic=9395

 

Look at both these builds. They only differ by one skill, but they are both very good builds to work from and get ideas from.

 

 

Thank you a lot for your reply sam... Thast's a lot to read... I'll study those builds. But I want to ask you something I don't get... I'm not expirienced whith high level char, even though I like to plan everything, so please forgive me for being a bit of a dull...

What's the bad thing about having abilities at 200? I was looking at many different builds and none of them have abilities at 200, but what's the bad idea bout doing a lot of damage? Ok, I have to save points for the Armour Lore, or I'll die easilly, I see this.

I agree that divine devotion is not usefull, but I was thinking of a few abilities with many points (which you told me is not good), so I needed some abilities with one point only (didn't matter that much which one) to reach ten abilities...

And one last question is... Is my idea of focusing the char on stamina a bad idea? Cause it seems to me that if I build the char as you suggest I will need a lot of intelligence, and originally I wasn't thinking of spending a single point on it.

 

Thanks again

 

Bad thing about having abilities at 200? Well, spending 200 hard points (ones you get from level ups) is bad because, you can't use those points to master other skill I.e get 75 points in them. Soft points come from mods such as 'All Skills +x' and these can boost your skills possibly even higher than 200 depending on how much of this bonus you put into your armor. With Aspect skills, like The 2 Pyromancer, Stormite and Delphic skills, if you are using that aspect to kill and you are using all 5 Combat Arts from that aspect...hmm this maybe a little confusing...for example, you are using Pyromancer skills, all 5 of them. A total of 199 points spread over the 2 Pyromancer skills will get all 5 skills fully modded, so I'd leave both Pyromancer skills at 100 until after you master every other skill you're gonna use. You need to spec quite a few 75's into other skills, mainly defensive to be able to survive.

 

Using aspect skills and Ancient Magic isn't the only way to increase your damage. You can use the afore mentioned all skills amulets, or you could use Damage+x% or fire damage +x% (I'll get onto Combat Arts levels in a sec)

 

Focusing on Stamina or Intellect. (I mean intelligence, just so used to having intellect on other games :P) In my opinion, I'd focus alot more into Stamina, as this means you can increase your Combat Art levels higher, and usually increasing Combat Art level adds more benefits than adding Intelligence. Such as Blazing Tempest, higher Combat Art level means a wider spread of fire and more damage, whereas adding Int only gives more damage.

 

Judging by the build you made and your post count here, you seem fairly new to the Sacred 2 game, as am I very new but I do alot more research than actually playing the game :P:blush: , what I'm saying is, follow one of the 2 guides that I linked, it will give you more of a feel for the game and more of an idea on what can go where and what items there are. You may even find out that you don't like the High Elf. :o Also these 2 guides both use Bargaining, which is an invaluable tool to have if you get the char to a high enough level and make your self a bargaining suit, you can then use the char to build up everyone else's equipments. =D

 

...

 

Hmm, I'll just leave this wall-of-text here...sorry about that =P

 

Need anything, just ask. :)

Link to comment
Focusing on Stamina or Intellect. (I mean intelligence, just so used to having intellect on other games :)) In my opinion, I'd focus alot more into Stamina, as this means you can increase your Combat Art levels higher, and usually increasing Combat Art level adds more benefits than adding Intelligence. Such as Blazing Tempest, higher Combat Art level means a wider spread of fire and more damage, whereas adding Int only gives more damage.

 

Ok, at least I made this right. Thanks, I guess my Pyromancer will be a lot better now

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...
Please Sign In or Sign Up