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Sacred v 1.02.20 Bug issue and Spell Question


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-Sacred v1.02.20 is consistent of major quests, sub quests, and random quests.

 

I have found that certain random quests can be buggy.

 

For example, every subsequent time one tries to complete an "Escorts" quest,

 

when one reaches the resolution point on the map with the escortee,

 

the ! mark fails to resolve, and the quest becomes insoluble.

 

I have also stumbled across this a subsequent time when the quest is to kill

 

a wyvern, again when the quest appears for the 2nd or more time.

 

I do not wish to use more up to date official patches on the game,

 

as I have tried with without success with this problem, and have simply found

 

that NPC combat is too hard for my liking too early in the game.

 

I do I finish random/buggy escorts and other quests?

 

-My Sacred v1.02.20 character is a battle mage level 21, and has found the phase shift spell.

 

The spell only works on screen line of sight, cannot go across

 

rivers/cliffs/walls/farm fences, inside buildings to outside, underground etc.

 

Do higher levels of the spell allow my character to teleport past these obstacles?

 

Does any version of the spell allow phase shift to be cast while examining the map,

 

across regions of Ancaria?

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Hello and welcome to the forum of FDM / DarkMatters,

 

home of the Sacred [D.a.r.k] Clan, and crazy people like myself (pssst^^ ..and in the most positive way)

 

-Sacred v1.02.20 is consistent of major quests, sub quests, and random quests.

 

I have found that certain random quests can be buggy.

 

For example, every subsequent time one tries to complete an "Escorts" quest,

 

when one reaches the resolution point on the map with the escortee,

 

the ! mark fails to resolve, and the quest becomes insoluble.

 

I have also stumbled across this a subsequent time when the quest is to kill

 

a wyvern, again when the quest appears for the 2nd or more time.

 

I can't remember which quests exactly these were, and if there was a workaround or later fix in any of the newer versions..

 

early versions had the 'blue' spontaneous/random quests in it,

they were removed later all together because they were known to be a little bit.. buggy. (and other balancing related issues.. iirc)

 

sometimes it helps to open your logbook and click on the corresponding quest to make your compass pointing into the correct direction again, or leaving the actual region via main-portal and then coming back later..

 

it also might be, that too much / or all of your hirelings have died on your way across the map,

or if you move to fast, that they haven't zoned in / respawned yet..

you might have lost them somewhere on the track, maybe you can find them by travelling back..

 

 

I do not wish to use more up to date official patches on the game,

 

as I have tried with without success with this problem, and have simply found

 

that NPC combat is too hard for my liking too early in the game.

 

I do I finish random/buggy escorts and other quests?

 

 

I still recommend you to update all the way to 1.8.26 if you have the classic/plus version of Sacred..

 

a lot of other things have been fixed as well, and they even added a free, small new region,

with new monsters+quests added (Ice Elf - Region in the NorthWest of Ancaria)

 

v1.7 for example also added the ability to cast 'passive' spells or Combat Arts

on your hirelings or team-members.. this would allow you to 'heal' them for example..

 

as for most quest related bug-fixes, you would most likely have to start a completly fresh SP campaign mode,

as bugged savegames can't be corrected by the patcher automatically..

 

but for future new characters / or imported ones, and the same quests started over again in a new campaign, perhaps it would solve your quest problem.

 

 

-My Sacred v1.02.20 character is a battle mage level 21, and has found the phase shift spell.

 

The spell only works on screen line of sight, cannot go across

 

rivers/cliffs/walls/farm fences, inside buildings to outside, underground etc.

 

iirc, to jump across small rivers or a cliff / narrow gap for instance, you had to perform that CA while holding down ctrl (or was it shift) and then right-clicking on your target..

 

most Combat Arts had a maximum range, either after a certain level their increase in range was capped, or they had a fixed range right from the start..

the Dark Elf however for example, could even perform 'jumps' with the destination / landing point outside of actual screen = pretty far ...

not all Characters could use their 'Jump' spell to travel over small 'no-go' areas, for example iirc the Wood Elf and the Dwarf (addon) wouldnt even have the corresponding CA at all.. :)

 

 

Do higher levels of the spell allow my character to teleport past these obstacles?

 

Does any version of the spell allow phase shift to be cast while examining the map,

 

across regions of Ancaria?

 

you could take a look at the Sacred wiki pages, they are quite informative, thanks to our community that never rests :) :

 

http://www.sacredwiki.org/index.php5/Phase_Shift

 

according to it, max range is capped @ 200 (PS level 25) , I might still remember this and that but would have to lie if I'd say I didnt had to browse the info on that one myself as well ;)

 

 

btw, with Sacred Gold, you get an almost fully updated version of both Sacred Plus + the addon Underworld, all you need then if needed, is 1 single patch, v2.28 ...

 

it's only ~ 4 up to 10 € , if you could find it somewhere..

Edited by Rotluchs
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Thanks for the help, particularly talking about the "blue quests" issues.

 

My random subquest issues deals sometimes with the blue icon quests,

 

sometimes not, but mainly with subsequent generations of the quests titled

 

"escorts" on the map.

 

Without starting my character's game over anew, and without any patching,

 

did Asceron know of any solution to fix/deal with such random subquests

 

if they have already occured/ exist in savegames?

 

(you see, the world of Sacred is so stupifyingly big! I can't even think

 

of how much bigger the underworld/plus add ons make it!)

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Why don't you want to patch Sacred? 1.8.x.6 does improve a lot of stuff (though it gets rid of sets for sale at merchants, but then that wasn't really intended).

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Is there any way to remove these buggy "incidental quests" (which never stop generating) in v1.02.20 of the game, without the 1.8x patch,

 

by altering the game and saved games as well? While I can just ignore these particular quests, it is annoying, and my saved games are too advanced

 

to progress further. Do any of the Ascaron people read this forum, and understand what the solution may be?

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The reason I don't want to use 1.8x patch is because it tells me I need the 130 Mb

 

sacred plus download, which greatly increases the size of the game past my playing

 

time available. Since I think the game is big enough already, I don't want to add 130 Mb on to my version of the game.

 

So is there a patch version that fixes incidental quests that will install on top of

 

Sacred v1.02.20 ? For example, and English (be it US or AU) that will upgrade to v1.2x,

 

that eliminated incidental quests out of game and saved games? Could I please

 

have an URL link?

Edited by Power User
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  • 2 weeks later...

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