chattius 2,536 Posted July 29, 2010 Share Posted July 29, 2010 (edited) I remembered my collection from a discussion in GSF about melee elves. At melee elves, but even at astral shadow warriors and archangel wrath Seraphim there is always the question if the character needs a weapon skill. Because many of the modifiers brought by a weapon lore are not valid in this case. So here the table, I hope it is correct for the AddOn. There are 5 different weapon hits on a target: N: normal attack ,left click T: weapon combat art which can be modified by tactic lore S: weapon combat art which can modified by a magical lore: f.e. magic coup E: Explosion damage from a combat art: f.e. magic coup gold mod M: Explosion from weapon modifier: hit more enemies found on polearms and on phial (cm-patch) Weapon lore NTSEM attack speed yyn-- fixed attack value yyy-- douplehits at mastery ynn-- too high weapon level malus yyn-- Alchemy NTSEM troll tooth: x% attack value yyy-- leather hat: attack speed ynn-- demon tooth: regeneration per hit yyyyy Skills NTSEM ancient magic nnnnn combat discipline nyyyn tactic lore yyn*y *explosion from a T Equipment NTSEM regeneration per hit yyyyy attack speed ynn-- casting speed nyy-- enemy can't evade yyy-- -enemy chance to evade yyy-- x% or fixes life leech yyyyy x% or fixed attack value yyy-- There were some discussions if attack speed from equipment is really affecting weapon Combat Arts. animation speed of certain weapons http://darkmatters.org/forums/index.php?showtopic=12910 cap of attack speed http://darkmatters.org/forums/index.php?showtopic=14795 Edited July 29, 2010 by chattius Link to comment
claudius 104 Posted July 29, 2010 Share Posted July 29, 2010 combat arts either tactics or other dont produce double hits with say sword mastery. Only way is with a mod for double hit such as spectral hand gold mod. Link to comment
chattius 2,536 Posted July 29, 2010 Author Share Posted July 29, 2010 Will change that in the table Link to comment
essjayehm 58 Posted July 29, 2010 Share Posted July 29, 2010 One thing I don't know how to read in the table: When attack speed is penalized because of too high weapon, then the "attack speed" of Magic Coup was not decreased with a melee elf. Of course, left-click attacks were slower. For example, the animation of Magic Coup did not matter if attack speed was 80% or 100%, I assume it was because the "attack speed" was using the execution speed from Delphic Lore. I would assume the same for Spectral Hand and Archangels Wrath. Two of the things I thought I couldn't get around were the "weapon level without penalty" and "armour level without penalty". For both of these, I had thought for a long time that only the related skills can help with these penalties. I was happy to discover that the movement speed penalty from too high armour is circumvented by using a mount (unique or horse...) and the attack speed penalty can be avoided by using Magic Coup with a high-level Delphic Lore to increase the "attack speed". Link to comment
chattius 2,536 Posted July 30, 2010 Author Share Posted July 30, 2010 too high weapon level malus yyn-- The n at S for Combat Arts modified by spell lores means that an attack speed malus caused by a too high weapon level doesn't matter for magic coup, archangel wrath and spectral hand. Link to comment
essjayehm 58 Posted July 30, 2010 Share Posted July 30, 2010 too high weapon level malus yyn-- The n at S for Combat Arts modified by spell lores means that an attack speed malus caused by a too high weapon level doesn't matter for magic coup, archangel wrath and spectral hand. Gotcha. I don't know what I was thinking when I was reading that line, I definitely didn't see it that way Link to comment
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