Spaffo 0 Posted August 27, 2010 Share Posted August 27, 2010 (edited) Dragon Berserk looks really cool (in my opinion, of course), but it also seems very underpowered (high cooldown, next to zero defense, low chance to hit, low duration, low hitpoints, etc...). So I've decided to do a little tweaking and I wanted to know if you have any tips and suggestions based on your playing experience (for those of you who tried it at high difficulties, what the most frustrating shortcomings of the original version are...things like that). Original code: tokens = { entry0 = {"et_self_shapeshift", 1000, 1995, 0, 41 }, entry1 = {"et_duration_sec", 2500, 5, 0, 8 }, entry2 = {"et_life_leech", 75, 25, 0, 9 }, entry3 = {"et_AW_rel", 0, 100, 0, 5 }, entry4 = {"et_charge_shapeshift", 100, 0, 0, 5 }, entry5 = {"et_weapondamage_physical", 0, 20, 0, 9 }, entry6 = {"et_charge_shapeshift", 35, 0, 1, 5 }, entry7 = {"et_addAttackspeed", 200, 0, 2, 41 }, entry8 = {"et_duration_sec", 700, 3, 3, 8 }, entry9 = {"et_life_leech", 22, 8, 4, 9 }, entry10 = {"et_charge_shapeshift", 50, 0, 5, 5 }, entry11 = {"et_addspell_blutrausch", 1000, 0, 6, 5 }, }, The idea was to make the Dragon Berserk a tough hard-hitting fighter, who doesn't mind getting hit and relies on his high hit points, armor and regeneration. Evasion and reflection techniques are not for a blood-thirsty berserker who recklessy charges into battles. Edited code: tokens = { entry0 = {"et_self_shapeshift", 1000, 1995, 0, 41 }, entry1 = {"et_duration_sec", 2750, 25, 0, 8 }, //increased duration entry2 = {"et_charge_shapeshift", 120, 0, 0, 5 }, entry3 = {"et_life_buff", 325, 325, 0, 9 }, //increased life points entry4 = {"et_life_regen", 40, 40, 0, 41 }, //increased life regeneration entry5 = {"et_armor_any_rel", 0, 150, 0, 41 }, //+15% armor/CA level entry6 = {"et_base_armor_phy", 200, 100, 0, 41 }, //improved base physical resistance, those scales must //be really hard to pierce afterall entry7 = {"et_base_armor_fir", 200, 100, 0, 41 }, //improved base fire resistance, he's a dragon, isn't he? entry8 = {"et_AW_rel", 0, 200, 0, 5 }, //+20% attack value/CA level entry9 = {"et_life_leech", 75, 30, 0, 9 }, //life leech entry10 = {"et_weapondamage_physical", 0, 40, 0, 9 }, //bonus to physical damage entry11 = {"et_charge_shapeshift", 50, 0, 1, 5 }, entry12 = {"et_addAttackspeed", 200, 0, 2, 41 }, entry13 = {"et_duration_sec", 1000, 10, 3, 8 }, entry14 = {"et_life_leech", 25, 10, 4, 9 }, entry15 = {"et_charge_shapeshift", 50, 0, 5, 5 }, entry16 = {"et_addspell_blutrausch", 1000, 0, 6, 5 }, }, Some tweaks might seem overpowered, but keep in mind that he has no CA/Melee/Ranged Reflection/Block, negligible defense, no -chance that enemies can evade, no spell resistance... With no fancy items or skills to aid him, he must rely only on his brute strength and resistance. Let me know what you think! Knowledgeable input and criticism is really appreciated! P.S. I'll mod the other form (Dragon Form) too. It will have less armor, hp and regen, but much higher defense (come on, it flies!), chance to reflect and evade and well, I'll think about it when the Berserk is compelte. Edited August 27, 2010 by Spaffo Link to comment
Spaffo 0 Posted August 27, 2010 Author Share Posted August 27, 2010 *Update* I'm getting good feedback from the following setup: Level 200 CA Level 120 Defense: Life: + 10000 Life Regen: 1200/s Armor: + 15%/CA level Phy Armor: 20 + 10/CA level Fir Armor: 20+ 10/CA level Offense: Attack Value: +20%/CA level Damage: +20%/CA level Life Leech: 3% Stats: Attack Value: 16000 Defense Value: 1600 Armor: 190000 (75000 phy, 17000 mag, 75000 fir, 12000 ice, 12000 poi) Overcompensating the complete lack of other defences? I don't think so, but who knows Autoattack: 16000 (34000 on Sloeford wolves) Lacerate: 25000 (55000 on Sloeford wolves). How do these numbers compare to the ones of your toons? Feedback, please I remember a picture of a Skeletal Fortress showing 21000 damage per hit on the tooltip, so I'm not compeltely off, I think Link to comment
Gumby 3 Posted September 25, 2010 Share Posted September 25, 2010 I know this might be a silly question but I need to know. Just which Text file are you amending? And where is it found? Link to comment
Trisse 1 Posted September 25, 2010 Share Posted September 25, 2010 He's working with spells.txt, found in (your main Sacred folder)/scripts/shared. Link to comment
Etherian 76 Posted September 25, 2010 Share Posted September 25, 2010 Spaffo, congratz! I always wanted to use DB in extreme melee battle situations. Much like an SW can be used. Read up on the idea, found out shortly after, the inate problems with a solo DB Mage in higher lvls. Looks like this will turn out to be EPIC. Now only if we could mod. this beast on Closed Net. Awesome! I remain, Link to comment
Tarnsman 0 Posted December 20, 2010 Share Posted December 20, 2010 I am curious if anything ever came of this? I finally picked up a gold version of the game and would really like to make a dragon magic focused dragon mage since I think it is really unique and different from the other classes... Link to comment
bozo 0 Posted July 4, 2011 Share Posted July 4, 2011 hey, sorry to necro this thread, but if you're still alive, could you post the Dragon Form tweaks you mentioned? thanks anyway Link to comment
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