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Way To Mod Number Of Relics To Be Useable At Once?


Ed-Zero

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Hi Everyone,

 

I'm now looking into figuring out how to get more than 3 relics count as active instead of having to switch all the time and only have access to those three. If anyone can help me out or point me in the right direction, I would gladly do it myself.

 

Thanks in advance

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Hi Everyone,

 

I'm now looking into figuring out how to get more than 3 runes count as active instead of having to switch all the time and only have access to those three. If anyone can help me out or point me in the right direction, I would gladly do it myself.

 

Thanks in advance

 

Do you mean Relics? in the relic holder you can use 12 relics, but only 3 are active at a time.

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Hi Everyone,

 

I'm now looking into figuring out how to get more than 3 runes count as active instead of having to switch all the time and only have access to those three. If anyone can help me out or point me in the right direction, I would gladly do it myself.

 

Thanks in advance

 

Do you mean Relics? in the relic holder you can use 12 relics, but only 3 are active at a time.

Yeah, sorry. I meant relics. I want all 12 active instead of 3. I find it annoying that on xbox you can use 6 but on computer it's down to three...

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I don't know how it can be done myself but changed topic title so there's no confusion as to what you're looking for

 

*Edit: Yeah, I think it was hardcoded as changing the equipsets did nothing.

 

It must be hard coded as I've looked through every txt file in all the folders here. This is what I've come across..

 

 

 

in equipsets.txt in scripts/server:

ORB_1 = 31,

ORB_3 = 33,

ORB_2 = 32,

ORB_4 = 34,

ORB_5 = 35,

ORB_6 = 36,

ORB_7 = 37,

ORB_8 = 38,

ORB_9 = 39,

ORB_10 = 40,

ORB_11 = 41,

ORB_12 = 42

 

I think that if I change ORB_4-12 to 1-3 then they might be able to stack

 

 

 

in typification.txt in shared scripts there is a CLF_RUNE but doesn't seem to have anything to do with it.

 

newTypification = {

id = 57,

name = "CLF_RUNE",

stat = "",

modreal = 1000,

modfocus = 0,

modbasepoints = 0,

bonusgroupID = 261,

weapondamagespread = 0,

fightdistance = -1.000000,

}

mgr.createTypification(57, newTypification);

Edited by Ed-Zero
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in equipsets.txt in scripts/server:

ORB_1 = 31,

ORB_3 = 33,

ORB_2 = 32,

ORB_4 = 34,

ORB_5 = 35,

ORB_6 = 36,

ORB_7 = 37,

ORB_8 = 38,

ORB_9 = 39,

ORB_10 = 40,

ORB_11 = 41,

ORB_12 = 42

 

I think that if I change ORB_4-12 to 1-3 then they might be able to stack

I think what will happen is that if you have relics in ORB_1-3, then those same relics will be in ORB_4-12. They will be in those slots, so if you put new ones into 4-12 then it will replace those that are in 1-3 as well.

For example, if you were to do this:

ORB_1 = 31;

ORB_4 = 31;

I think these will show the same relic, not have them both active.

I'm not sure what would happen if you do:

ORB_1 = 31;

ORB_1 = 34;

That might work, then again it might not.

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in equipsets.txt in scripts/server:

ORB_1 = 31,

ORB_3 = 33,

ORB_2 = 32,

ORB_4 = 34,

ORB_5 = 35,

ORB_6 = 36,

ORB_7 = 37,

ORB_8 = 38,

ORB_9 = 39,

ORB_10 = 40,

ORB_11 = 41,

ORB_12 = 42

 

I think that if I change ORB_4-12 to 1-3 then they might be able to stack

I think what will happen is that if you have relics in ORB_1-3, then those same relics will be in ORB_4-12. They will be in those slots, so if you put new ones into 4-12 then it will replace those that are in 1-3 as well.

For example, if you were to do this:

ORB_1 = 31;

ORB_4 = 31;

I think these will show the same relic, not have them both active.

I'm not sure what would happen if you do:

ORB_1 = 31;

ORB_1 = 34;

That might work, then again it might not.

I have tried both ways to no effect. It's probably hard coded then.
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