gogoblender 3,071 Posted December 18, 2010 Share Posted December 18, 2010 Morning guys I'm working on some of the item mod pages this morning... and on this one here : http://www.sacredwiki.org/index.php5/Sacred_2:Damage_over_time:_Physical I'm just wondering...is it just the Open Wounds that monsters can inflict on us...or is it more from that range already on that page? gogo Link to comment
chattius 2,531 Posted December 19, 2010 Share Posted December 19, 2010 Beside wounds, there is only one entry for NPC doing physical damage over time in spells.txt : mgr.defineSpell( "enemy_cone_wind", { ... tokens = { entry0 = {"et_maxangle_cone", 180, 0, 0, 8 }, entry1 = {"et_push_distance", 200, 5, 0, 10 }, entry2 = {"et_dotdamage_physical", 840, 420, 0, 42 }, entry3 = {"et_cone_adapt", 10, 0, 0, 5 }, entry4 = {"et_spelldamage_physical", 1120, 560, 0, 133 }, }, ... One player spell: Clustering Maelstrom with its modification: Gash - Adds bleeding damage (damage over time). (42 + 21 per CA level physical damage over time (+damage modifiers)) mgr.defineSpell( "in_po_machtsog", { ... tokens = { entry0 = {"et_hurl_enemy", 200, 0, 0, 9 }, entry1 = {"et_range_area", 800, 2, 0, 4 }, entry2 = {"et_spelldamage_physical", 700, 350, 0, 133 }, entry3 = {"et_spelldamage_physical", 300, 150, 1, 133 }, entry4 = {"et_hurl_enemy", 99, 1, 2, 9 }, entry5 = {"et_range_area", 150, 0, 3, 4 }, entry6 = {"et_dotdamage_physical", 420, 210, 4, 42 }, entry7 = {"et_range_area", 150, 0, 5, 4 }, entry8 = {"et_chance_stun", 149, 1, 6, 133 }, } ... Link to comment
essjayehm 58 Posted December 20, 2010 Share Posted December 20, 2010 Chattius, did you search for chance_deepwound? I have only the player-character spells in my spells.txt, so I cannot search the opponents. I don't know the entries for Serious Open Wounds or Deadly Wounds. I only ask because I was pretty sure the Orcs in the cave had deep/deadly wounds but maybe they don't. Link to comment
chattius 2,531 Posted December 21, 2010 Share Posted December 21, 2010 Thats why I wrote beside wounds, I only checked the spells for physical dot damage. Link to comment
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