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Making Bosses Persistent In Single Player Campaign Mode.


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Well, I read in the "Sacred 2 Mod Compilation" thread that the trick is to set "persistent = 1" for their corresponding creature id's, so I dug through the creatures.txt for them.

 

Now I need a few clarifications before I change something stupid.

 

Firstly, is this list correct?

 

id = 186 Gahanka (name = "Barb_HE_troll_warrior_elite")

id = 625 Terus (name = "Legio_skeleton_General")

id = 1887 The White Griffin (name = "Monst_griffin_bird_boss") OR IS IT id = 282 (name = "tenerg_griffin_bird_mutate")?

id = 1877 Daloriel the Depraved (name = "tenerg_helf_NK_boss")

id = 1878 Daloriel's toady 1 (name = "tenerg_helf_healer_boss_1")

id = 1879 Daloriel's toady 2 (name = "tenerg_helf_healer_boss_2")

id = 76 Gar'Colossus (name = "Boss_tenerg_steingolem")

id = 1886 The Banshee (name = "energy_ghost_boss")

id = 1869 The Evocator (name = "energy_HU_ghost_mage_boss")

id = 1883 The Raging Boar (name = "wild_HU_boar_boss")

id = 1874 Bloodclaw (name = "Monst_werewolf_boss")

id = 1884 Thranak (name = "tenerg_ogre_warrior_boss")

id = 368 Octogolamus (name = "Boss_Monst_giantkraken")

id = 1085 Swirling Mist of Miasma (name = "Boss_tenerg_fogmonster")

id = 1876 Sinister Prince (name = "Dead_mummy_priest_boss")

id = 216 Carnach (name = "Boss_Demon_firedemon")

id = 367 Garganthropod (name = "Boss_insect_scorpion")

id = 1880 Holos (name = "Monst_minotaur_boss)

id = 1885 The Harpy Queen (name = "Monst_griffin_bird_boss")

id = 217 Kral of the Winged Demons (name = "Boss_Mech_bionic_flyer")

id = 1564 Kral's energy stations (name = "Boss_ju_energystation")

id = 1472 Facetteleon (name = "Boss_tenergy_crystal")

id = 1433 Forest Guardian (name = "Plant_ent_boss_elite")

id = 1930 Ice Lord (name = "Monst_elemental_ice_boss")

id = 1881 Lord of Searing Flames (name = "Monst_elemental_fire_boss")

id = 1931 Poison Lord (name = "Monst_elemental_poison_boss")

id = 1932 Earth Lord (name = "Monst_elemental_earth_boss")

id = 2047 Scaron (name = "Boss_tenerg_crystal_scarabaeus")

id = 1327 Narmul, the Crystal Phoenix (name = "Dragon_phoenix_elite")

id = 2126 Blue phoenix statue (name = "TRAP_crystal_phoenix_statue_blue")

id = 2127 Green phoenix statue (name = "TRAP_crystal_phoenix_statue_green")

id = 2128 Red phoenix statue (name = "TRAP_crystal_phoenix_statue_red")

id = 2129 Yellow phoenix statue (name = "TRAP_crystal_phoenix_statue_yellow")

 

The dragons confuse me, is this a good guess?

 

id = 97 Magmadur (name = "Dragon_huge_fire_boss")

id = 496 Bengaresh Desert Dragon (name = "Dragon_huge_desert_boss")

id = 495 Hissil'Ta Swamp Dragon (name = "Dragon_huge_swamp_boss")

id = 1898 The Grinch (name = "Dragon_huge_ice_cr1_boss")

 

I assume the Nameless Guardians/Great Machine are made up of these:

 

id = 1503 The big egg (name = "Boss_BM_core")

id = 1459 Guardian 1 (name = "Boss_BM_master_01")

id = 1592 Guardian 2 (name = "Boss_BM_master_2A")

id = 1593 Guardian 3 (name = "Boss_BM_master_2B")

id = 1594 Guardian 4 (name = "Boss_BM_master_03")

 

But who is "Dragon_huge_ice" and the different "Dragon_huge_mountain" variants. Which dragon corresponds to the Grunwald Cave Dragon and which to the Gyrvim Island Dragon? Also, what's the deal with "CLONE_Dragon_huge_fire boss"?

 

 

Secondly, how do I go about multipart bosses. I am here thinking about the Big old Great Machine/Nameless Guardian complex as well as Kral and the Crystal Phoenix.

Should I make each of their individual parts "persistent"?

 

Thirdly, are any of the Blood Forest, Christmas Island and Community Patch bosses safe to make "persistent"? They all seem heavily quest-related.

 

Fourthly, what is the id for the Guardian in the Crystal Planes.

 

Fifthly, what actually happens to "persistent" bosses. Do they regenerate when you start a new game session, or can they regenerate within a single game session?

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Only recently I learned that bosses can be distinguished in the creatures.txt by looking at the creature's 'monstertype' ( = 2).

According to the monstertype, the v2.65.2 list of bosses is (CID = creature ID, ITTID = itemtype ID):

 

CID ITTID name

186 1049 Barb_HE_troll_warrior_elite

1882 4585 Barb_sandppl_leader_boss

1503 10469 Boss_BM_core

1459 10194 Boss_BM_master_01

1594 10194 Boss_BM_master_03

1592 10194 Boss_BM_master_2A

1593 10194 Boss_BM_master_2B

216 4572 Boss_Demon_firedemon

367 4577 Boss_insect_scorpion

217 3965 Boss_Mech_bionic_flyer

368 5172 Boss_Monst_giantkraken

2047 12180 Boss_tenerg_crystal_scarabaeus

1085 8824 Boss_tenerg_fogmonster

1277 8824 Boss_tenerg_fogmonster_easy

76 1705 Boss_tenerg_steingolem

1472 10195 Boss_tenergy_crystal

1876 11757 Dead_mummy_priest_boss

1886 11759 energy_ghost_boss

1869 7661 energy_HU_ghost_mage_boss

1875 933 energy_spiketurtle_sea_boss

2030 12380 HU_BF_witch_boss

625 6824 Legio_skeleton_General

2035 12414 Monst_BF_tflyer_boss

1885 11822 Monst_DE_harpy_desert_boss

1932 11818 Monst_elemental_earth_boss

1881 11750 Monst_elemental_fire_boss

1930 11819 Monst_elemental_ice_boss

1931 11820 Monst_elemental_poison_boss

1887 11754 Monst_griffin_bird_boss

1880 11756 Monst_minotaur_boss

1874 11760 Monst_werewolf_boss

2038 12104 NPC_BF_mastereye_boss

2149 12104 NPC_BF_mastereye_boss_easy

1433 10205 Plant_ent_boss_elite

1877 11753 tenerg_helf_NK_boss

1884 11758 tenerg_ogre_warrior_boss

2115 12080 wild_bear_crystal_boss

1883 11761 wild_HU_boar_boss

 

Dragons:

1666 9871 Dead_dragon

496 8697 Dragon_huge_desert_boss

97 970 Dragon_huge_fire_boss

2143 12975 Dragon_huge_ghost_boss

497 8696 Dragon_huge_ice_boss

1326 6972 Dragon_huge_mountain_armor_boss

595 6729 Dragon_huge_mountain_boss

495 8695 Dragon_huge_swamp_boss

1327 8289 Dragon_phoenix_elite

 

Special bosses (Christmas, spell)

1896 11766 Barb_troll_officer_cr1_boss

1898 11746 Dragon_huge_ice_cr1_boss

1897 11735 energy_sakkara_cr1

1713 11061 godspell_sakkara (should be disregarded I think, since it's a spell)

 

Story / quest bosses (I think these should be disregarded):

460 6666 Boss_mainq_Inq_Mentor_Badpath

461 11590 Boss_mainq_sera_good

1090 8696 Dragon_huge_Story_blue_enemy

1092 8694 Dragon_huge_Story_green_enemy

1091 8698 Dragon_huge_Story_old_dragon

713 7427 Human_Story_Owner

2099 12958 Monst_BF_hellhound_storyboss

1110 8757 SE_Story_blackhammer

2114 10646 story_Helf_archaeologist_mishirla

 

Templates (can be disregarded):

1174 4829 Template_Dragon_huge_boss

 

Unfortunately, I don't know the answer to your other questions.

Anyway, I like very much reading the actual in-game boss names, so please keep updating this list :-)

 

(ps. I also got the v2.65.2 list of 'Champions', which I might post here if you need it).

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Yes.

Little Faith has some 'Champions' in his list (eg. the toads).

 

I included a few non-bosses because they are an integral part of the boss fight.

Daloriel would not be much without his annoying healers and a big part of the Crystal Phoenix fight is killing the statues.

 

My main hopes/fears here is whether I can get Narmul, the Abishai of Dissension and the Nameless Guardian to respawn properly.

 

Narmul and the Abishai because they are interesting boss fights. The Guardians because they serve the same purpose as Baal does in Diablo 2, as an endgame high-end equipment farming target.

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