Little Faith 24 Posted December 21, 2010 Share Posted December 21, 2010 Well, I read in the "Sacred 2 Mod Compilation" thread that the trick is to set "persistent = 1" for their corresponding creature id's, so I dug through the creatures.txt for them. Now I need a few clarifications before I change something stupid. Firstly, is this list correct? id = 186 Gahanka (name = "Barb_HE_troll_warrior_elite") id = 625 Terus (name = "Legio_skeleton_General") id = 1887 The White Griffin (name = "Monst_griffin_bird_boss") OR IS IT id = 282 (name = "tenerg_griffin_bird_mutate")? id = 1877 Daloriel the Depraved (name = "tenerg_helf_NK_boss") id = 1878 Daloriel's toady 1 (name = "tenerg_helf_healer_boss_1") id = 1879 Daloriel's toady 2 (name = "tenerg_helf_healer_boss_2") id = 76 Gar'Colossus (name = "Boss_tenerg_steingolem") id = 1886 The Banshee (name = "energy_ghost_boss") id = 1869 The Evocator (name = "energy_HU_ghost_mage_boss") id = 1883 The Raging Boar (name = "wild_HU_boar_boss") id = 1874 Bloodclaw (name = "Monst_werewolf_boss") id = 1884 Thranak (name = "tenerg_ogre_warrior_boss") id = 368 Octogolamus (name = "Boss_Monst_giantkraken") id = 1085 Swirling Mist of Miasma (name = "Boss_tenerg_fogmonster") id = 1876 Sinister Prince (name = "Dead_mummy_priest_boss") id = 216 Carnach (name = "Boss_Demon_firedemon") id = 367 Garganthropod (name = "Boss_insect_scorpion") id = 1880 Holos (name = "Monst_minotaur_boss) id = 1885 The Harpy Queen (name = "Monst_griffin_bird_boss") id = 217 Kral of the Winged Demons (name = "Boss_Mech_bionic_flyer") id = 1564 Kral's energy stations (name = "Boss_ju_energystation") id = 1472 Facetteleon (name = "Boss_tenergy_crystal") id = 1433 Forest Guardian (name = "Plant_ent_boss_elite") id = 1930 Ice Lord (name = "Monst_elemental_ice_boss") id = 1881 Lord of Searing Flames (name = "Monst_elemental_fire_boss") id = 1931 Poison Lord (name = "Monst_elemental_poison_boss") id = 1932 Earth Lord (name = "Monst_elemental_earth_boss") id = 2047 Scaron (name = "Boss_tenerg_crystal_scarabaeus") id = 1327 Narmul, the Crystal Phoenix (name = "Dragon_phoenix_elite") id = 2126 Blue phoenix statue (name = "TRAP_crystal_phoenix_statue_blue") id = 2127 Green phoenix statue (name = "TRAP_crystal_phoenix_statue_green") id = 2128 Red phoenix statue (name = "TRAP_crystal_phoenix_statue_red") id = 2129 Yellow phoenix statue (name = "TRAP_crystal_phoenix_statue_yellow") The dragons confuse me, is this a good guess? id = 97 Magmadur (name = "Dragon_huge_fire_boss") id = 496 Bengaresh Desert Dragon (name = "Dragon_huge_desert_boss") id = 495 Hissil'Ta Swamp Dragon (name = "Dragon_huge_swamp_boss") id = 1898 The Grinch (name = "Dragon_huge_ice_cr1_boss") I assume the Nameless Guardians/Great Machine are made up of these: id = 1503 The big egg (name = "Boss_BM_core") id = 1459 Guardian 1 (name = "Boss_BM_master_01") id = 1592 Guardian 2 (name = "Boss_BM_master_2A") id = 1593 Guardian 3 (name = "Boss_BM_master_2B") id = 1594 Guardian 4 (name = "Boss_BM_master_03") But who is "Dragon_huge_ice" and the different "Dragon_huge_mountain" variants. Which dragon corresponds to the Grunwald Cave Dragon and which to the Gyrvim Island Dragon? Also, what's the deal with "CLONE_Dragon_huge_fire boss"? Secondly, how do I go about multipart bosses. I am here thinking about the Big old Great Machine/Nameless Guardian complex as well as Kral and the Crystal Phoenix. Should I make each of their individual parts "persistent"? Thirdly, are any of the Blood Forest, Christmas Island and Community Patch bosses safe to make "persistent"? They all seem heavily quest-related. Fourthly, what is the id for the Guardian in the Crystal Planes. Fifthly, what actually happens to "persistent" bosses. Do they regenerate when you start a new game session, or can they regenerate within a single game session? Link to comment
Pesmontis 166 Posted December 21, 2010 Share Posted December 21, 2010 Only recently I learned that bosses can be distinguished in the creatures.txt by looking at the creature's 'monstertype' ( = 2). According to the monstertype, the v2.65.2 list of bosses is (CID = creature ID, ITTID = itemtype ID): CID ITTID name 186 1049 Barb_HE_troll_warrior_elite 1882 4585 Barb_sandppl_leader_boss 1503 10469 Boss_BM_core 1459 10194 Boss_BM_master_01 1594 10194 Boss_BM_master_03 1592 10194 Boss_BM_master_2A 1593 10194 Boss_BM_master_2B 216 4572 Boss_Demon_firedemon 367 4577 Boss_insect_scorpion 217 3965 Boss_Mech_bionic_flyer 368 5172 Boss_Monst_giantkraken 2047 12180 Boss_tenerg_crystal_scarabaeus 1085 8824 Boss_tenerg_fogmonster 1277 8824 Boss_tenerg_fogmonster_easy 76 1705 Boss_tenerg_steingolem 1472 10195 Boss_tenergy_crystal 1876 11757 Dead_mummy_priest_boss 1886 11759 energy_ghost_boss 1869 7661 energy_HU_ghost_mage_boss 1875 933 energy_spiketurtle_sea_boss 2030 12380 HU_BF_witch_boss 625 6824 Legio_skeleton_General 2035 12414 Monst_BF_tflyer_boss 1885 11822 Monst_DE_harpy_desert_boss 1932 11818 Monst_elemental_earth_boss 1881 11750 Monst_elemental_fire_boss 1930 11819 Monst_elemental_ice_boss 1931 11820 Monst_elemental_poison_boss 1887 11754 Monst_griffin_bird_boss 1880 11756 Monst_minotaur_boss 1874 11760 Monst_werewolf_boss 2038 12104 NPC_BF_mastereye_boss 2149 12104 NPC_BF_mastereye_boss_easy 1433 10205 Plant_ent_boss_elite 1877 11753 tenerg_helf_NK_boss 1884 11758 tenerg_ogre_warrior_boss 2115 12080 wild_bear_crystal_boss 1883 11761 wild_HU_boar_boss Dragons: 1666 9871 Dead_dragon 496 8697 Dragon_huge_desert_boss 97 970 Dragon_huge_fire_boss 2143 12975 Dragon_huge_ghost_boss 497 8696 Dragon_huge_ice_boss 1326 6972 Dragon_huge_mountain_armor_boss 595 6729 Dragon_huge_mountain_boss 495 8695 Dragon_huge_swamp_boss 1327 8289 Dragon_phoenix_elite Special bosses (Christmas, spell) 1896 11766 Barb_troll_officer_cr1_boss 1898 11746 Dragon_huge_ice_cr1_boss 1897 11735 energy_sakkara_cr1 1713 11061 godspell_sakkara (should be disregarded I think, since it's a spell) Story / quest bosses (I think these should be disregarded): 460 6666 Boss_mainq_Inq_Mentor_Badpath 461 11590 Boss_mainq_sera_good 1090 8696 Dragon_huge_Story_blue_enemy 1092 8694 Dragon_huge_Story_green_enemy 1091 8698 Dragon_huge_Story_old_dragon 713 7427 Human_Story_Owner 2099 12958 Monst_BF_hellhound_storyboss 1110 8757 SE_Story_blackhammer 2114 10646 story_Helf_archaeologist_mishirla Templates (can be disregarded): 1174 4829 Template_Dragon_huge_boss Unfortunately, I don't know the answer to your other questions. Anyway, I like very much reading the actual in-game boss names, so please keep updating this list :-) (ps. I also got the v2.65.2 list of 'Champions', which I might post here if you need it). Link to comment
Pesmontis 166 Posted December 21, 2010 Share Posted December 21, 2010 Yes. Little Faith has some 'Champions' in his list (eg. the toads). Link to comment
Little Faith 24 Posted December 21, 2010 Author Share Posted December 21, 2010 Yes. Little Faith has some 'Champions' in his list (eg. the toads). I included a few non-bosses because they are an integral part of the boss fight. Daloriel would not be much without his annoying healers and a big part of the Crystal Phoenix fight is killing the statues. My main hopes/fears here is whether I can get Narmul, the Abishai of Dissension and the Nameless Guardian to respawn properly. Narmul and the Abishai because they are interesting boss fights. The Guardians because they serve the same purpose as Baal does in Diablo 2, as an endgame high-end equipment farming target. Link to comment
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