Dobri 55 Posted January 10, 2011 Share Posted January 10, 2011 (edited) I apologize that I have failed to notice that the level 78th dual-aspect HE video got deleted a few months ago. Here's a fresh upload of the video This is the build I have used for this video: http://darkmatters.org/forums/index.php?showtopic=17373 And this is the result of this build - I high-power HE dropping the guardians in no time, effectively plugging up any damage she takes with GI + Master Constitution. Unfortunately, unless I decide to play her like this, this might just be her last video. This was pretty much a test run and I modded GI for Replenish + Resilience, rather than Life energy + Fleetness, and that is a serious mistake. Not too groundbreaking, but... I always demand excellence Edited September 17, 2011 by Dobri Link to comment
dreeft 9 Posted January 10, 2011 Share Posted January 10, 2011 Nice Can't wait to go back to playing my pyro elf. Excellent video Dobs! Link to comment
Elwin 2 Posted January 11, 2011 Share Posted January 11, 2011 That and schots video wanna make me play HE, I wanna have such insane damage too But first utility char for support Link to comment
Dobri 55 Posted January 11, 2011 Author Share Posted January 11, 2011 She wouldn't be what she is if she didn't have the support of other characters. Simply for that reason, you can be sure you're doing the right thing, Elwin Once you set up your own support system you will make plenty of overpowered chars which will make the game a lot of fun for all the right reasons Link to comment
Elwin 2 Posted January 11, 2011 Share Posted January 11, 2011 I am not sure if I will have patience for more supporters ;p TG will definetly go for niob for some high level not sure if 200 tough ;p I know that I will build some caster like HE or DM for sure. I am buying every + all skills I see and storing them for future needs. a level 75 shopper to buy items with modifiers based on skill mastery - I dont understand quite this one. actually I just hit 75 and had to have break from game so maybe thats why I dont know ;p but maybe I will still not know when I log in again ;p Link to comment
Dobri 55 Posted January 11, 2011 Author Share Posted January 11, 2011 Then I'll explain Modifiers based on skill mastery only open up when you actually reach that mastery (75 hard pts in the skill). They are better than regular modifiers and improve as the skill level rises. All it takes is the mastery to unlock it - the rest can be +all skills and it will still rise at a fixed rate. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now