Prelate Revan 2 Posted March 15, 2014 Share Posted March 15, 2014 Hello, I would like to ask if someone knows, how to return the old game interface and logo. - the blue ones (interface and logo)... which files should I return to normal. Thank you in advance, and I am sorry if this is not the correct place to ask. 1 Link to comment
Popular Post Silver_fox 397 Posted March 16, 2014 Popular Post Share Posted March 16, 2014 (edited) To return all interface to normal, you should find an archive called skin.zip in the game's "pak" folder, and simply unpak its contents. This would create a "data" folder in the "pak" folder of the game and this data folder would be used as a source of interface files when the game loads. This "data" folder would have a lot of subfolders. Not all of them are necessary to keep here, but no harm is done if you keep them all. The ones that are strictly necessary to keep if you want all I&B interface back are: bars, controls, cursor, frames, icons, menu, orb, outgame, Party, slots. All the others can be deleted from the "pak/data" folder and no harm would be done. Edited March 17, 2014 by Silver_fox 2 Link to comment
Popular Post SX255 630 Posted March 16, 2014 Popular Post Share Posted March 16, 2014 If you want, I have an original skin.zip from 2.12 (no Ice & Blood, 21MB). 2 Link to comment
SX255 630 Posted March 16, 2014 Share Posted March 16, 2014 Oh, and the console screen logo is located in "Sacred 2 root folder/system/console.tga" Here are some of the logos you could use for replacements: Logos.rar 1 Link to comment
gogoblender 3,071 Posted March 18, 2014 Share Posted March 18, 2014 Hello, I would like to ask if someone knows, how to return the old game interface and logo. - the blue ones (interface and logo)... which files should I return to normal. Thank you in advance, and I am sorry if this is not the correct place to ask. Hi Prelate I separated your post from topic it was on so that you could get responses from the community. Have fun here on the boards, and welcome to DarkMatters! gogo Link to comment
Prelate Revan 2 Posted March 18, 2014 Author Share Posted March 18, 2014 Thank you. Many thanks to all Job is done. 1 Link to comment
Saraphima 34 Posted March 26, 2014 Share Posted March 26, 2014 Is the files for text like for the main menus found in these files? Also where should I put these so they become active for the game? Haven't been here for a while but look around often Link to comment
Silver_fox 397 Posted March 27, 2014 Share Posted March 27, 2014 (edited) No, fonts are not a part of this package. The game uses the fonts installed in the system font folder (For XP it is C:\WINDOWS\Fonts). The particular fonts that show up in game are listed in the script file "ListFontGroups.xml" that can be found in "Sacred 2 - Fallen Angel\locale\en_UK" folder (for english version, but other versions have similar location). This file, once you open it for editing (regular Windows Notepad would do for this) looks like this: <suixml version="0.0.1.0"> <!-- the Name-Attribute must be the internal font name --> <Fonts> <Font Name="ZabriskieScript-Bold" File="ZabriskieScript-Bold.ttf"/> <Font Name="AntiquaSSK" File="AntqSSK.ttf"/> </Fonts> <!-- here you can use symbolic/aliased names for fonts --> <FontGroups> <FontGroup Name="CaptionFontGroup"> "ZabriskieScript-Bold" </FontGroup> <FontGroup Name="TextFontGroup"> "AntiquaSSK" </FontGroup> </FontGroups> </suixml> If you want to change the font, find the one you'd like to use in the system font foder and list its name in the first section, between "Fonts" tags. Then use the name you assigned in the second section, between "FontGroups" tags. Here the one under "CaptionFontGroup" is the font used in the main menu, and quest dialogue captions, and the one under "TextFontGroup" is the font used for all regulat texts, like dialogues, logbook, item stats etc. For example, if you want the game to use the Times New Roman font for every text, the code would look like this: <?xml version="1.0" encoding="utf-8" ?> - <suixml version="0.0.1.0"> - <!-- the Name-Attribute must be the internal font name --> - <Fonts> <Font Name="Times" File="Times.ttf" /> </Fonts> - <!-- here you can use symbolic/aliased names for fonts --> - <FontGroups> <FontGroup Name="CaptionFontGroup">"Times"</FontGroup> <FontGroup Name="TextFontGroup">"Times"</FontGroup> </FontGroups> </suixml> Edited March 27, 2014 by Silver_fox Link to comment
Saraphima 34 Posted March 27, 2014 Share Posted March 27, 2014 Sorry but that's not quite what I meant. I meant how can I change what the main menu buttons say? In other words take the CM out of the buttons. Link to comment
Popular Post Silver_fox 397 Posted March 27, 2014 Popular Post Share Posted March 27, 2014 (edited) Sadly, this is just impossible to do. The button captions are encoded inside the global.res file that contains all in-game texts. This file can not be edited without special tools that never were released to the general public. Replacing CM version of this file with the original one would return the button captions, but all texts added in CM patch (quest texts, item names etc.) would disappear. Activating the Closed Net button that was removed in CM is possible by extracting the contents of skin-xml.zip, but since the server is down anyway there is no point in doing so. Edited March 27, 2014 by Silver_fox 2 Link to comment
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