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Temple Guardian Combat Art modifications


Llama8

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Here are the TG CA mods, I'll try & add the descriptions later (if Schot doesn't get to them first:

 

Devout Guardian

Dedicated Blow:

Transformation - converts more damage to the least resisted element

Bedazed - chance to stun (I think)

 

Intent - adds chance to do a critical hit

Confident - significantly increases chance to hit

 

Enforce - DB does increased damage

Impact - chance for a deep wound

 

 

Battle Extension:

Double Attack - chance for two hits on each strike

Hydraulics - increased damage

 

Efficiency - reduces CA regen (I think)

Impairment - reduces target's evade chance

 

Double Attack - chance for two hits on each strike

Intent - Increased chance for crit

 

 

Deathly Spears:

Batter - chance for knockback

Gore - increased damage when TG is wounded

 

Singe - adds fire damage

Occult - adds magic damage

 

Jab - adds an additional attack

Wounding - chance of causing an open wound/bleeding damage over time

 

 

Combat Alert:

Assault - adds an attack bonus to all weapons (+25%)

Barricade - doubles defensive bonus

 

Riposte - melee damage reflection

Repair - healing

 

Party Protection - extends the benefit to party members

Permanent - converts Combat Aura into a buff called Battle Aura, reduces the bonuses to ~1/2 of their CA levels

 

 

T-energy Shroud:

Power - increases shield power

Derogate - adds melee range damage

 

Recharge - adds shield recharge during combat

Reduction - further reduction to incoming damage

 

Power - increases shield power

Reflection - chance to reflect spells (I think)

 

 

Lost Fusion

Amplifying Discharge:

Ice bullets - adds ice damage

Ricochet - chance to cause another ricochet

 

Momentum - chance to knockback

Ricochet - chance to cause another ricochet

 

Ice bullets - adds ice damage

Speed shot - reduces regen time

 

 

Furious Emblazer:

Accelerant - increases fire damage

Immolation - increased chance to set target on fire

 

Terror - chance to cause targets to run away

Incapacitate - chance to stun

 

Intensify - increased damage

Burnout - increased damage against severely damaged opponents

 

 

Jolting Touch:

Payback - chance to reflect melee damage

Life Leach - leaches back health from target

 

Self repair - minor self healing effect every damage pulse

Voltage - each damage pulse increases CA regen

 

Shelter - reduces incoming damage while active

Flux - increases pulse frequency

 

 

Archimedes Beam:

Paralyze - decreases target movement speed

Bundle - increases beam damage

 

Weaken - significant chance to decrease target's attributes

Intent - increases chance to crit

 

Shelter - reduces incoming damage while active (~15% damage reduction)

Annul - significant chance to dispel beneficial spells (buffs) from target

 

 

Propelled Levitation:

Fuel - decreases regen time

Super charger - increases damage range

 

Boost - Propelled Levitation will cover longer distances

Jet Stream - opponents will sustain additional fire damage

 

Emergency Lift-off - enables lift-off even when under the influence of root spells

Flux - increases damage pulse frequency

 

 

 

Source Warden

Primal Mutation:

Combust - converts physical damage into magic damage

Theurgy - converts physical damage into fire damage

 

Mutate - increases chance to mutate target

Helpless - briefly reduces target's attributes

 

Demolition - increases Primal Mutation base damage

Helpless - briefly reduces target's attributes

 

 

Firey Ember:

Incinerate - increases fire damage

Scald - reduces target's attack speed ~15%

 

Frost Protection - improves protection against ice damage

Churn - further reduces target's fire resist

 

Conservation - reduces regen time

Sustain - increases duration

 

 

Icy Evanesence:

Ice Needles - increases ice damage

Freeze - reduces target's movement speed

 

Fire protection - improves protection against fire damage

Deep frost - further reduces target's ice resist

 

Conservation - reduces regen time

Sustain - increases duration

 

 

Charged Grid:

Substance - increases healing

Havoc - increases damage dealt

 

Substance - increases healing

Unnatural selection - inflicts higher damage to severely wounded opponents

 

Longevity - increases duration

Widen - increases range

 

 

Untouchable Force:

Field damage - increases magice damage

Mind control - increases chance to stun

 

Paralyze - decreases movement speed of opponents

Calm - reduces opponents' attack speed

 

Field damage - increases magic damage

Crumble - chance to destroy incoming projectiles

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ahhh, sweet!

heh, at least these ones I can copy and paste...whew, saves me a ton of time. I've just finished putting in the new templates into all the CA pages...I'm starting now adding the descriptions and names for the upgrades.

 

Starting with Temple Guardian first!

 

:)

 

gogo

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Dang...done! lol, never wanna do that again :)

 

Those tool tips are so hard to work with...one by one like that... I think I've managed to keep a portion of my sanity intact after that assault on it's sensible tissues...

 

goin out for a beer now

 

:)

 

gogo

 

p.s. again thanks llama, you saved me a ton of time with that...after da beeyah...I'll try using the windowed method like you said ^^

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