Llama8 8 Posted October 9, 2008 Share Posted October 9, 2008 Here are the TG CA mods, I'll try & add the descriptions later (if Schot doesn't get to them first: Devout Guardian Dedicated Blow: Transformation - converts more damage to the least resisted element Bedazed - chance to stun (I think) Intent - adds chance to do a critical hit Confident - significantly increases chance to hit Enforce - DB does increased damage Impact - chance for a deep wound Battle Extension: Double Attack - chance for two hits on each strike Hydraulics - increased damage Efficiency - reduces CA regen (I think) Impairment - reduces target's evade chance Double Attack - chance for two hits on each strike Intent - Increased chance for crit Deathly Spears: Batter - chance for knockback Gore - increased damage when TG is wounded Singe - adds fire damage Occult - adds magic damage Jab - adds an additional attack Wounding - chance of causing an open wound/bleeding damage over time Combat Alert: Assault - adds an attack bonus to all weapons (+25%) Barricade - doubles defensive bonus Riposte - melee damage reflection Repair - healing Party Protection - extends the benefit to party members Permanent - converts Combat Aura into a buff called Battle Aura, reduces the bonuses to ~1/2 of their CA levels T-energy Shroud: Power - increases shield power Derogate - adds melee range damage Recharge - adds shield recharge during combat Reduction - further reduction to incoming damage Power - increases shield power Reflection - chance to reflect spells (I think) Lost Fusion Amplifying Discharge: Ice bullets - adds ice damage Ricochet - chance to cause another ricochet Momentum - chance to knockback Ricochet - chance to cause another ricochet Ice bullets - adds ice damage Speed shot - reduces regen time Furious Emblazer: Accelerant - increases fire damage Immolation - increased chance to set target on fire Terror - chance to cause targets to run away Incapacitate - chance to stun Intensify - increased damage Burnout - increased damage against severely damaged opponents Jolting Touch: Payback - chance to reflect melee damage Life Leach - leaches back health from target Self repair - minor self healing effect every damage pulse Voltage - each damage pulse increases CA regen Shelter - reduces incoming damage while active Flux - increases pulse frequency Archimedes Beam: Paralyze - decreases target movement speed Bundle - increases beam damage Weaken - significant chance to decrease target's attributes Intent - increases chance to crit Shelter - reduces incoming damage while active (~15% damage reduction) Annul - significant chance to dispel beneficial spells (buffs) from target Propelled Levitation: Fuel - decreases regen time Super charger - increases damage range Boost - Propelled Levitation will cover longer distances Jet Stream - opponents will sustain additional fire damage Emergency Lift-off - enables lift-off even when under the influence of root spells Flux - increases damage pulse frequency Source Warden Primal Mutation: Combust - converts physical damage into magic damage Theurgy - converts physical damage into fire damage Mutate - increases chance to mutate target Helpless - briefly reduces target's attributes Demolition - increases Primal Mutation base damage Helpless - briefly reduces target's attributes Firey Ember: Incinerate - increases fire damage Scald - reduces target's attack speed ~15% Frost Protection - improves protection against ice damage Churn - further reduces target's fire resist Conservation - reduces regen time Sustain - increases duration Icy Evanesence: Ice Needles - increases ice damage Freeze - reduces target's movement speed Fire protection - improves protection against fire damage Deep frost - further reduces target's ice resist Conservation - reduces regen time Sustain - increases duration Charged Grid: Substance - increases healing Havoc - increases damage dealt Substance - increases healing Unnatural selection - inflicts higher damage to severely wounded opponents Longevity - increases duration Widen - increases range Untouchable Force: Field damage - increases magice damage Mind control - increases chance to stun Paralyze - decreases movement speed of opponents Calm - reduces opponents' attack speed Field damage - increases magic damage Crumble - chance to destroy incoming projectiles Link to comment
gogoblender 3,072 Posted October 9, 2008 Share Posted October 9, 2008 Dude, you rock! lol, you just saved me like umpteen hours... Off to work now, but I'll add it to the wiki soon as I get home. Thanks llama! gogo Link to comment
Llama8 8 Posted October 9, 2008 Author Share Posted October 9, 2008 Finished the descriptions. Link to comment
gogoblender 3,072 Posted October 9, 2008 Share Posted October 9, 2008 ahhh, sweet! heh, at least these ones I can copy and paste...whew, saves me a ton of time. I've just finished putting in the new templates into all the CA pages...I'm starting now adding the descriptions and names for the upgrades. Starting with Temple Guardian first! gogo Link to comment
gogoblender 3,072 Posted October 9, 2008 Share Posted October 9, 2008 Dang...done! lol, never wanna do that again Those tool tips are so hard to work with...one by one like that... I think I've managed to keep a portion of my sanity intact after that assault on it's sensible tissues... goin out for a beer now gogo p.s. again thanks llama, you saved me a ton of time with that...after da beeyah...I'll try using the windowed method like you said ^^ Link to comment
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