gogoblender 3,071 Posted November 3, 2008 Share Posted November 3, 2008 I'm curious about this, as it would be interesting to have two high percentage either burns or poisons in my build. I'm just curious if anyone has conjecture about this. Does the game only pick one of the conditions to successfully apply at a time? Or is it possible for two conditions to be applied simultaneously? Also what about an effect like poisoning coming from Viperirish Disease ( A combat art for the Dryad)...if a bunch of my monsters were hit by this and were glowing green... if my weapons were also doing fire damage and had a high percentage chance of putting enemies on fire...would I get both the poisoning happening from the Viperish Disease CA as well as the burning happening from my weapons? gogo Link to comment
Llama8 8 Posted November 3, 2008 Share Posted November 3, 2008 Good question Gogo, I would assume so, though it's possible that there might only be one graphical effect displayed. I'd check the damage the monster takes if I were you. Link to comment
promatolya 5 Posted November 3, 2008 Share Posted November 3, 2008 It would make your world rock with the testa's weapon I gave ya. But I assume it is like Llama8 says. It would seem unlogical if it doesn't stack that way. Link to comment
gogoblender 3,071 Posted November 3, 2008 Author Share Posted November 3, 2008 Good. I'm glad you guys think it's for the better. This will make me at least feel better when I try to build the built out this way. Thanks for the feedback, I'll tell you guys what my results are. I really do hope it's a matter of graphic limitations...Sacred was always one for stacking, and this would really make things fly. gogo Link to comment
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