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How to improve damage.


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Xm... I think it should have a penalty, if someone sockets to a different type of damage.

That is, if I had fire and I put fire conversion, then I should have the sum.

Else, subtract the fire %, keep the burn effect and convert the remaining physical.

In this scenario, if I have Dual Wield, with 2 weapons doing fire,ice,magic,poison by default,

I could have keep all types of damage, but have only boost further the 2.

 

I think we are saying the same thing?

 

P.S. As it is now, it is the same to convert a plain physical weapon with a weapon with 2 additional

elemental damages ! :), but I have to do maths again ... if it is is an issue...

Edited by Spyrus
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IF you use a damage modifier, I'm not sure whether you will get a weapon with several types of damage. Guns, lightsabers and some other items can spawn with several types of damage. However, you saw what happens with a weapon with physical + another type of damage... Let's hope the same doesn't happen on the weapon with several innate types of damage...

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Let's do our math :D

 

Here are the weapons:

 

clipboard1p.jpg

 

Here are 3 images: 1st with both weapons equipped and 2nd,3rd with the magic one and the fire one respectively

 

clipboardcuj.jpg

 

And here is when I socketed the 2nd with magic (Weapon base damage) instead of fire

 

clipboard2y.jpg

Edited by Spyrus
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