Spyrus 0 Posted April 13, 2009 Author Share Posted April 13, 2009 (edited) Xm... I think it should have a penalty, if someone sockets to a different type of damage. That is, if I had fire and I put fire conversion, then I should have the sum. Else, subtract the fire %, keep the burn effect and convert the remaining physical. In this scenario, if I have Dual Wield, with 2 weapons doing fire,ice,magic,poison by default, I could have keep all types of damage, but have only boost further the 2. I think we are saying the same thing? P.S. As it is now, it is the same to convert a plain physical weapon with a weapon with 2 additional elemental damages ! , but I have to do maths again ... if it is is an issue... Edited April 13, 2009 by Spyrus Link to comment
Dobri 55 Posted April 13, 2009 Share Posted April 13, 2009 IF you use a damage modifier, I'm not sure whether you will get a weapon with several types of damage. Guns, lightsabers and some other items can spawn with several types of damage. However, you saw what happens with a weapon with physical + another type of damage... Let's hope the same doesn't happen on the weapon with several innate types of damage... Link to comment
Spyrus 0 Posted April 13, 2009 Author Share Posted April 13, 2009 (edited) Let's do our math Here are the weapons: Here are 3 images: 1st with both weapons equipped and 2nd,3rd with the magic one and the fire one respectively And here is when I socketed the 2nd with magic (Weapon base damage) instead of fire Edited April 13, 2009 by Spyrus Link to comment
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