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laharl9999

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laharl9999 last won the day on May 12

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About laharl9999

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  1. [Dev] Diablo 2 Fallen mod for Sacred 2

    Hi just passing to say I am still playing this mod. I mean I play even when I could play Poe, Diablo 3 or Marvel Heroes which is really surprising to me. So this is a really great mod.I have a level 200 barbarian, is it normal that on free camain when going to the orc cave I now found a not-respawning mini boss The butcher instead of the orcs ? I believe it will make this area less interesting at high level to farm, which seems fair because it was really too good compared to other farm locations. About Tyrael, can it show on free campain mode ? I use the free campain mode to respawn the guardians and baal to farm because I believe it's one of the fastest way to farm (when you have some life leech), reading your other comments do you consider this like cheating ? Also what are the top fastest/best boss farming locations for set and legendaries at max level with a life leech barbarin with fast jumping ? I want to farm for Kal' dur legacy (or the legendary blade with life leech) and kenka relics.Those are my end game BIS items that keep me playing. So far I have played without the Inferno patch, but now that I have can kill last boss, I might try it. Does the Inferno patch has more loot or better chance to find legendary ? EDIT : last thing I use tooth and nail set for life leech but the Chance to fear opponents away is just awful, is there a way to remove it ? I don't know why any player would want it. Are there items with negative chance to fear oponents? Thanks
  2. [Dev] Diablo 2 Fallen mod for Sacred 2

    Thank you for your answers. According to wiki : Yes I was only attacking the Nameless guardians, not killings the guards, because I thought it was faster (I have Life leech from opponents) but in the end if I keep being stunned I should change my strategy and try to kill first the guards and teleporters pads even if it takes a little more time it will be safer. Also it seems that block /reflect and stun resistance can not reach 100% because they are all multiplicative and there is no effect giving 100% stun resistance (or maybe a potion ?)
  3. [Dev] Diablo 2 Fallen mod for Sacred 2

    Is there any way to have a 100% stun immunity ? It seems to be multiplicative instead of additive between gear and skills (aura). Against the Nameless guardians I keep being stun by the guards even if I have the berserker aura that grants stun resistance.
  4. [Dev] Diablo 2 Fallen mod for Sacred 2

    Sacred 2 is a really great hack and slash with this mod and still one of the most beautiful with hight settings.However it still has it's inherent flaws : - No random dungeon, no random affixes on monsters - Melee targeting really bad : how many times my character is near an ennemy and instead of attacking it directly he walks around him to adjust his position, in the same time the ennemy also moves which maks both characters takes time to find the correct position where they can fight each other.Can't this be adjusted by increasing just a bit the range of melee attacks ?It seems so weird and clunky.I can't believe nobody mentionned it ? Also now that I have a barbarian lv 200 (thanks Quest XP, otherwies it would have been such a time sink !), I can't fin anything more rewarding than farming Nameless guardians and Diablo (near teleport) in free world.Why would I spend time on any other monster?This makes endgame quite boring after a while = same monster in same position with nothing random exept the loot.
  5. Diablo 2 Fallen Classes: The Paladin

    Does Holy Freeze also reduces casting speed ? It is written that it reduces movement speed and attack speed but not casting speed ? Also why are there 2 attack speed stats in the character "Sum stats" of the inventory window (one from gear and one from buffs/spells ) ? Thanks
  6. [Dev] Diablo 2 Fallen mod for Sacred 2

    Thank you Flix ! I think I will try it .
  7. [Dev] Diablo 2 Fallen mod for Sacred 2

    Hi Flix, I am wondering if it is worth to pick the Enhanced Perception skill as you said you improved the way magic find works in this mod. From what I can see the skill gives the same amount of +magic find bonus as the original skill. So how does + magic find works ? Does it increase the highest quality tier items monsters can drop and /or does it increase the chances to drop a better quality item and/or does it increase the amount of items that drops ? For example if I have +10% magic find does it means I have +10% chance to find a Legendary item (tier 14-15). I plan to farm the Nameless Guardians (can already drop tier 15)/Baal (don't know what is the highest tier item it can drop) / Orc cave (don't know what is the highest tier item it can drop). Also what boss can drop the highest tier 15 item in Diablo mod ? Finally why does this member says that EP has limited effect on jewelery ? I thought it has the same effect on every gear (+chance to drop from a highest tier). Thanks
  8. Any news on Unbended ? From what I read : So did they receive enough money to start making the game ? Have they started to make assets for the game (exept concept art and planning crafting ideas) ? What do we know so far ?
  9. [Dev] Diablo 2 Fallen mod for Sacred 2

    Hi, I think I found someting strange with one of the enchantments buffs from the Barbarian (natural resistance) that gives block chance : Stun. The tooltip of the enchantment says +43,5% chance to block stun +0,5/level but it seems to give only +33% +0,5/Level chance to block : stun. Thanks
  10. If that's correct, than just having good running shoes should be enough. No point in taking the skill. Agreed, though if he's playing my Diablo mod as I think he is, I increased the max run speed in the game by 3x so the skill may actually come into some use as you're unlikely to hit the cap with just gear. I am playing Diablo mod so I am wondering if I should take this skill for my barbarian .Does Speed Lore stacks with all other gear bonuses ? Are there diminishing retuns or +25% from gear +19% form speed lore =+44 % ? Thanks
  11. [Dev] Diablo 2 Fallen mod for Sacred 2

    Thank you Flix, I will look into it.
  12. [Dev] Diablo 2 Fallen mod for Sacred 2

    Hi, I was wondering where do you think is the best place to farm in this mod ? I found that the orc cave and nameless guardians are the best places but orc cave become fast boring having to reload over and over again. I am tired of the orc cave farming run, any other efficient places ? Thanks
  13. File Name: Sereish Steel of Thunder File Submitter: laharl9999 File Submitted: 21 Sep 2015 File Category: Community Patch Legendaries Name: Sereish Steel of Thunder Type: 1h Sword Class: Legendary Requires: Community Patch 1.50 This sword was found deactivated in the game files, possibly used as a test item during development. It was reactivated with CM Patch 1.50. This sword's name and properties are a recreation of Sereish Steel of Thunder from Sacred: Underworld, as the design is identical. Socket Types: Gold : 1 Silver : 2 Bronze : 0 Element: 1 Item Modifiers: Leech life from opponents +X% Chance for critical hits +X% Flaring Nova +X Attack Speed +X% Item Levels: Silver: 20, 40, Gold: 60, 80, Platinum: 100, 120, Niobium: 140, 160, 180, 200, 220(x2) Wiki Page: http://www.sacredwiki.org/index.php/Sacred_2:Sereish_Steel_of_Thunder Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Extract the Chest.sacred2chest file from this Zip file and place it in your Saved Games folder. Click here to download this file
  14. Version 2.0

    99 downloads

    Name: Sereish Steel of Thunder Type: 1h Sword Class: Legendary Requires: Community Patch 1.50 This sword was found deactivated in the game files, possibly used as a test item during development. It was reactivated with CM Patch 1.50. This sword's name and properties are a recreation of Sereish Steel of Thunder from Sacred: Underworld, as the design is identical. Socket Types: Gold : 1 Silver : 2 Bronze : 0 Element: 1 Item Modifiers: Leech life from opponents +X% Chance for critical hits +X% Flaring Nova +X Attack Speed +X% Item Levels: Silver: 20, 40, Gold: 60, 80, Platinum: 100, 120, Niobium: 140, 160, 180, 200, 220(x2) Wiki Page: http://www.sacredwiki.org/index.php/Sacred_2:Sereish_Steel_of_Thunder Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Extract the Chest.sacred2chest file from this Zip file and place it in your Saved Games folder.
  15. [Dev] Diablo 2 Fallen mod for Sacred 2

    Yes it seems to work but takes a a few seconds before unfreezing.Thank you.
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