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SANGEL

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9 Fine

About SANGEL

  • Rank
    Indium Shaman

Previous Fields

  • Favorite pizza topping
    banana
  • Why do you want to join DarkMatters?
    sacred2
  • All time best video game ever played
    diablo2
  • Platform
    PC
  • Country
    United States

Recent Profile Visitors

153 profile views
  1. SANGEL

    Sacred 2 Enhanced Edition

    Sure....... nevermind, just asking.....
  2. SANGEL

    Community Patch TOTAL CHANGES

    @Flix Guess little progress could be made if pampering to nimbys' standards.... Just tell them to play vanilla, this is a MOD anyway..... It feels terrible that some people are so entitled and spoiled. They just couldn't see the effort being put into the patch.
  3. SANGEL

    Sacred 2 Enhanced Edition

    I actually recorded a video on this, I'll try out 2.4 once it's released to see if shaman pet's aggro pattern gets fixed. BTW, could we have a duel wield seraphim pet or one with a range weapon? Just asking... Some random thought: Endijians set has a really cool helmet, I was wondering if we could use that armor set instead since the NPC seraphim is bald. Genesis Set has a pretty cool one(helmet) too, maybe we could just keep the helmet and dress her up with something else.
  4. SANGEL

    Sacred 2 Enhanced Edition

    What about Sofia's model from the seraphim island? Got a pic from google. She has some really nice hair.
  5. SANGEL

    Sacred 2 Enhanced Edition

    The succubus is a great company to have, thanks @Flix for your amazing work!! Yet she is way too serious. Could we have one with a more relaxed look? I also found out that her skin is a little bit oily. (Black and white mixture that looks painterly? Sorry I'm not an artist, I dunno how to describe it) I took a screenshot though. PS: Could we have her armor texture rivaling that of the inquisitor's? (Lots of details) I really like the improved version of his outfit from EE!! Thanks again Flix!! If her wings are a little bit higher, she might look a little bit more imposing?
  6. SANGEL

    Sacred 2 Enhanced Edition

    One more.....
  7. SANGEL

    Sacred 2 Enhanced Edition

    Maybe it would be cooler if one version is more 'warrior' focused, equiped with the mutation set with better stats on melee. Another aspect is more magey....... we could give her Heavenly Justice with more of a focus on magic so she casts her spells more often.... And I thought perhaps we could give her a headband or something that doesn't cover her hair, seraphim looks best with her blonde hair. Here are some nominations for headband.
  8. SANGEL

    Sacred 2 Enhanced Edition

    That's really cool!!! Is there a chance we could have a tech helmet?
  9. SANGEL

    Sacred 2 Enhanced Edition

    Could we cap it at 80%, 90% seems a little bit OP.
  10. SANGEL

    Dimitrius's CM Patch Addendum

    Yes, he seems not to be so active and constantly messed up the only thing he does: tossing fireballs. It would be great if we could use another animation, but it's much better if we could have a different, much cooler character mesh like that of grim dawn's nemesis Valdaran----the Storm Scourge. We might as well just name it the fire scourge. I will record a short video of the dryad's shaman pet (Aggro issues) and post it later this week.
  11. SANGEL

    Sacred 2 Enhanced Edition

    @Flix I tested out the summons of EE 2.4 beta. Sakkara demon is a lot more aggressive, but still moves slowly compared to a player. (Maybe that's becuz I'm in end game with much improved speed?). When the time expires, the demon explodes just like destroyers of dragon mage which is quite nice. Succubus, the arch_angel of seraphim, sentinel of anubis are all very capable.....(aggressive and move at reasonable speed) The shaman pet of dryad moves rather slow, not aggressive at all and seldom use her skills-----------outlier spotted. (The model is quite an eye candy though) Wishlists: Could we have an arch_angel pet that process the visuals of some of seraphim's sets like Illuminated Skies for instance? Flaring nova is a much more visually pleasing skill to have for the pet than arch angel's wrath. (Though I maybe really opinionated.) Could we implement a modifier that not only decides which skill(convert faith/flaing nova) the pet use, but also its armor? (Like Illuminated Skies for convert faith, while Origin of the Seraish for flaring nova.) Can we have a more Mechy sentinel for temple guardian, like using some armor sets of the class? The succubus.... em I like the hero from the first game, but is there a chance we have a more voluptuous model(LOL) or a high res one? I know it's a lot to ask, plz ignore these if you are super busy or has other priorities to implement.
  12. SANGEL

    Sacred 2 Enhanced Edition

    @gogoblender @Androdion Sorry if I sound like someone that's gonna change the original sacred2 for you guys..... My opinions are more focused on sacred2 ENHANCED... I think that there should be a mod that focus on fixing bugs and QOL that gives a more vanilla taste of what sacred2 is like, community patch should cater to those audiances. The line............................. As far as sacred2 enhanced is concerned, this one is for more progressive folks, we've already nerfed damage mitigation, we added in so many different skills, Kira's Wall has a meager 10% damage mitigation. (But I think reducing damage mitigation is a good move) We might as well roll up our sleeves and change for the better. I don't think we have double hit, high percentage deep wounds, high magical damage(like 400-600% plus), high percentage combat art range for sets. The thing is, ascaron went bankrupt and were under insane crunch at the time, lots of stuff are not properly balanced because the company went under. There are lots of ideas not tested enough and lots of hidden stuffs that did not come into fruition Sets don't have an identity in sacred2, most of the time, the mutation set piece wins simply because it has more sockets. I guess if we stand on different sides of the line, both of our worlds are fine, and come on guys, this is sacred2 MOD, not sacred2 official.....
  13. SANGEL

    Sacred 2 Enhanced Edition

    @Flix @dimitrius154 @Charon117 @chattius @gogoblender @Androdion There are some major mechanics of sacred2 that I think need to be improved or adapted to modern ARPG standards. The first thing is sets. I mentioned this one earlier. Sets in sacred2 do not offer great end_game set bonuses. There are lots of focus on plus this or that aspect of skills or combat arts, but you can get those benefits with jewelry. You gonna feel a lot more powerful with modifiers like double hit, deep wounds,opponent's level for deathblow, points based leech and stun for melee. As for spell builds, + that aspect of damage and increased combat art range is much more useful in practice. Unfortunately, there are lots of modifiers for various sorts of cooldown, but very little for the hardcore damage. I think we should have modifiers like + that aspect of dmg(400-600%), increase combat art range, better chance to trigger secondary effects. Lots of weapons have repetitive designs, I'll touch on this one some other day. The next thing is combat arts, there are not so many combat arts(spells) for your character, yet lots of them are irrelevant endgame. Take seraphim for example, baneful smite&flaring nova is like a joke to radiant pillar in the end_game. You can pile up on the damage with more pillars pretty quickly. Whereas baneful smite and flaring nova can neither compete on range nor efficiency. I suggest giving the last modifier of baneful smite 100% chance to chain more enemies(ideally 5-6),significantly increase cast range, while giving flaring nova better damage scaling end_game.(Moving this spell to celestial while the guardian to tech.) Can we just give cleansing brilliance some + magic damge and spell intensity for relevance, it has pretty cool animation though. We definitely need some new skills for revered technology. Divine protection and warding energy seem like pretty repetitive design and should be merged into one somehow. We should add in some of our own creation to make rev_tech feels actually techy. Another thing I observed while playing is that combat arts like b_vault and s_step are really good for map navigation. Maybe we could have this type of combat art for dragon mage, inquisitor, temple guardian too? BTW, I really wish assailing somersault don't have to target enemies and could just be used for transportation and offense alike. This is just for seraphim, there are plenty of room for changes for other heros, we'll discuss them later. Finally We should maybe integrate something like boss_arena mod for the end_game too? We could have a crucible with enough space like that of the mount island. still chewing over this one though.
  14. SANGEL

    Sacred 2 Enhanced Edition

    From a progression point of view, that can't be more true. But.... from an end game point of view, I feel much less powerful if I don't equip those lottery winners thus make other weapons(so many of them) felt like second class citizens.... Imagine a world where we have lots of weapons to choose from for different styles of builds, that certainly makes the game more entertaining.
  15. SANGEL

    Sacred 2 Enhanced Edition

    I agree, grim dawn's nemesis have like 85% leech resistance. So I think it's a good move to remove this almost bug like 'feature' .
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