Wardust 20 Posted July 16, 2011 Share Posted July 16, 2011 (edited) I was searching this for a lot of time with no results, but... it's very simple! You must go to the scripts folder in the main directory and open "soundprofile.txt" (make a copy first ;-) You can do a Search in the notepad for "music_fight" Then you will find the three events "music_fight_easy" medium and hard together for every heroe (and bossmonster), and only you need to do it's write a "0" in the resource line you want(example= "event527 = { event = "MUSIC_FIGHT_EASY", resource = 0 } Now you can get battle music only in hard moments and bosses, and normal music in the rest of campaing. Play Well! ;-) Edited July 16, 2011 by Wardust 1 Link to comment
godlike32195 1 Posted July 16, 2011 Share Posted July 16, 2011 I never noticed this since I dont play with volume I listen to rap/dubstep anyway I think consoles can deactivate it in settings quit easily if im not mistaken Link to comment
Ryanrocker 200 Posted July 17, 2011 Share Posted July 17, 2011 Now you can get battle music only in hard moments and bosses, and normal music in the rest of campaing. Very interesting find here Wardust! I think it's really cool that the coders divided up the music based on the difficulty of the encounter...more epic encounter = more epic music? Sweet Link to comment
Flix 5,116 Posted June 3, 2012 Share Posted June 3, 2012 (edited) Wardust thank you again for more music help! By default it seems like all you hear is battle music, so I disabled it in custom options. But I still wanted battle music sometimes for the bosses and hard fights, so this is perfect solution! EDIT: ...well it seems like changing the value to zero sometimes just creates silence instead of the battle music. But still a great thing. Edited June 5, 2012 by Flix Link to comment
Steerpike1 53 Posted June 4, 2012 Share Posted June 4, 2012 (edited) Not sure how I missed this when you first posted it, but thanks Wardust, this is great. After over three years, I can play the game with the music volume up and not get the repetitive battle music playing constantly. It's great to be able to hear the game music without having to put the CD in my player. I could never get the Options_Custom thing to work, but this did. Edited June 4, 2012 by Steerpike1 Link to comment
Wardust 20 Posted June 7, 2012 Author Share Posted June 7, 2012 Not sure how I missed this when you first posted it, but thanks Wardust, this is great. After over three years, I can play the game with the music volume up and not get the repetitive battle music playing constantly. It's great to be able to hear the game music without having to put the CD in my player. I could never get the Options_Custom thing to work, but this did. Well, if you want disable ALL de battlemusic, the best way it's edit the options.txt, setting the "volumegroup02" to 0 ;-) Link to comment
Wardust 20 Posted January 1, 2014 Author Share Posted January 1, 2014 I was searching this for a lot of time with no results, but... it's very simple! You must go to the scripts folder in the main directory and open "soundprofile.txt" (make a copy first ;-) You can do a Search in the notepad for "music_fight" Then you will find the three events "music_fight_easy" medium and hard together for every heroe (and bossmonster), and only you need to do it's replace the event, for example, with a footstep event, in the resource line you want example: event527 = { event = "MUSIC_FIGHT_EASY", resource = 1234567 } event527 = { event = "FOOTSTEP_BARE_FOREST_L", resource = 74650 } Doing this, you disable the music for easy fight, and the game continues playing the region music. Now you can get battle music only in hard moments and bosses, or only for bosses, or only activate this for some heroes. Play Well! ;-) I have to edit the first post. When the resource it's = 0, the music stops (like say Flix), but replacing the entire event line results in continuing music (see edited quote in this post). Regards! 1 Link to comment
Flix 5,116 Posted January 2, 2014 Share Posted January 2, 2014 Thank you, I will have to try this new method very soon. I disliked how putting "resource=0" would result in silence sometimes. I think it also caused a problem where boss music would not stop playing (if boss music was not disabled of course) - it would continue forever and overlap with the exploring music. This was especially bad with summoning the Sakkara Demon. Link to comment
Wardust 20 Posted January 2, 2014 Author Share Posted January 2, 2014 Auch! the problem remains :-/ I ran too. I keep trying Link to comment
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