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When it rains it pours I guess...  Heh!  We were informed just minutes ago about our Host Providers plans to move DarkMatters and SacredWiki to a new server.  Hopefully that will come with improvements!  And not headaches.  :oooo:

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We will be performing a migration of the P1 server from our old storage platform to the new storage platform on September 23rd from 11 PM to 3 AM ET [GMT-4].

The expected downtime is not anticipated to exceed 45 minutes, however we are scheduling a longer maintenance window should we run into any unforeseen problems.  We have migrated numerous servers already successfully so we do not anticipate any delays or issues.

We will be posting updates to the this thread on our forums as we perform this maintenance: https://forums.mddhosting.com/topic/1474-p1-server-migration-saturday-september-23rd-11-pm-et-gmt-4/

 

CoolColJ

LightSaber hum - driving you nuts?! My solution :)

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CoolColJ    87

The hum was the most annoying thing about the Lightsaber!

And since I have an audio editing background, I did something about it :)

I edited the sound file to be 24db lower in volume, so it is pretty much unnoticeable now above the ambient sounds.

But the good Lightsaber swing and hit sounds are still active

 

Download here, and unpack into your Sacred 2 Pak folder in the install directory

http://www.mediafire.com/download/bbtaonjg7u7avy1/CCJ_Sacred2_QuietLightSaber.zip

or from the download sections here

http://darkmatters.org/forums/index.php?/files/file/327-lightsaber-made-quiet/

 

I'm also not that happy with the energy weapon sound, so I think I will find a replacement sound from Star Wars maybe :starwars:

 

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Edited by CoolColJ

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masteff    50

Rock on! That's a great idea for a mod... just tweak the one part of the audio down w/out messing up the other effects.

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gogoblender    1,452

It's stellar work, Colin great having you here on the boards.

The official download link via forum has just appeared here:

 

http://darkmatters.org/forums/index.php?/topic/21215-sacred-2-downloads-lightsaber-made-quiet/&do=findComment&comment=6958388

 

thank you

 

:)

 

gogo

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CoolColJ    87

Thanks

 

I experimented with changing the sounds on the energy weapons/TG arm gun and certainly gives a different feel. I've never been really happy with the originals - too cheesey and annoying

A sound I created by accident in my audio editor, mixes a WW2 cannon sound from a mod I did for Combat Mission years back and a short burst of another gun sound, seems to work well for the 2 handed energy weapons and TG gun - gives the impression of more power :)

 

Just for laughs I snipped one of the light saber swing sounds and tried it on the energy staff and it seems to fit!

 

Just a note, to make the sounds play in Sacred 2, you have to save them in OGG format, and using the VBR option.

16 bit mono, 44 or 48khz

Edited by CoolColJ
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