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Sacred 2 Shadow Warrior's New CA's and Aspects!


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The Shadow Warrior

 

 

shadowwarrior.jpg

 

 

The Background Story

 

Humans are former slaves of the Elves. They were entrusted to the Elves so that they might become

civilized, just as the Seraphim used to civilize the Elves. Currently, they do not have any power in

Ancaria. They are obedient laborers, assisting the Elves in building their palaces, erecting sacred

buildings for the High Priests and cultivating the fields. Frequently, an Elven Lord requires more troops

than T-Energy can provide. In these cases, he has no choice but to literally pluck Humans from the

fields. Each Elven Lord has a small group of Human elite fighters in order to drill and shape these

troops and lead them into battle: the Shadow Warriors.

 

The Shadow Warrior is an experienced fighter. He is well armored and his skills include proficiency in

all available slashing, crushing and pole arm weapons. His self-discipline is renowned. Powered by all

these attributes, he excels at battling T-Energy creatures.

 

When a Shadow Warrior falls in battle, he may be reanimated by an ancient magical spell, which will

render him undead, but even more powerful than before. The ritual of giving ‘life’ back to a Shadow

Warrior is potentially dangerous for the caster, as the summoned soul often has no desire to be

revived and will attempt to resist the reanimation. If the spell-caster makes just one small mistake, the

Shadow Warrior will renounce the magic user, kill him, and then wander the lands of Ancaria, undead,

with his own free will.

 

The Shadow Warrior

 

The Shadow Warrior has fulfilled his duty. He has fallen during battle for a High Elf Lord and has been

admitted to the Elysium. Knowing full well that he was one of the best of his trade, the High Elf Lord

decides to bring the Shadow Warrior back from the realm of the dead by using T-Energy in order to

secure his services beyond the boundaries of death itself. However, the conjuring ceremony goes

spectacularly wrong as the summoned soul successfully defies the spell caster. Enraged because he

has been torn away from the eternal paradise of the Elysium, he proceeds to kill everyone who

participated in the ceremony, freeing himself from the potential ties that might bind him.

 

With this freedom, the warrior has but one goal: to leave this world once more and return to the

Elysium; however, he is now a creature of T-Energy, rendering him unable to do so. His only choice is

to destroy the Great Machine in order to stop the stream of T-Energy. The T-Energy within him would

thus dissolve and end his unholy existence. If he were to die in his current form, he would be eternally

bound to the perdition of the T-Energy stream.

 

As a free creature, he must now make a choice. He can fight for peace in Ancaria and destroy the

Great Machine controlling all T-Energy within Ancaria, which would also drain the T-Energy within him

and therefore bring a tranquil end to his unholy life. Alternatively, he could seek revenge upon the

people who caused his misery and use the Great Machine to attain ultimate power and immortality.

 

The Battle

 

The Shadow Warrior equips himself with the armament typical for Elite Warriors. He can master all

weapons of war and can take advantage of every armor class, even heavy armor. His strength and

constitution make him a tough opponent. He does, however, have a decisive advantage over living

specimens: he is still in contact with the Realm of the Dead. This ability becomes apparent on the

battlefield.

 

The Shadow Warrior is a close combat fighter, whose astral characteristics considerably increase his

versatility. As a purely astral character he is also able to engage in ranged combat. The Shadow

Warrior musters many weaponry skills, which can be performed with all used weapon types. Thus, a

"critical hit" automatically becomes a "critical shot" if a bow is used. This increases tactical flexibility

and the player's freedom of choice.

 

His direct melee fighting skills and his high level of resistance render him an excellent character for

beginners. However, due to his astral nature, magical aspects do not have to be renounced

completely.

 

The Shadow Warrior is also a good team character. He may assume two main roles while being in a

party: Due to his high armor values and attributes, he may provide a good primary target. On the other

hand, due to his astral abilities, he is able to weaken his opponent or even separate individual

opponents from their groups. Therefore, he can make it easier to deal with groups of enemies.

 

Aspect: Death Warrior

 

In this aspect, the Shadow Warrior fights solely as a behemoth of a fighter and does not weave any

kind of magic. His main characteristics are pure strength and stamina. He will bellow a mighty battle

cry every time he lashes out at an enemy with one of his powerful combat arts.

 

1.Demonic Blow

 

The Shadow Warrior focuses his entire strength in a mighty, purposeful blow. This attack is especially

useful against strong or heavily-armored opponents.

 

2.Scything Sweep

 

A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow

is very effective against large hordes of opponents and it may help to break free from the grasp of

enemies.

 

3.Ruinous Onslaught

 

The Shadow Warrior charges towards his target in a straight line while his battle cry crescendos. The

longer the distance for his charge, the more devastating is the effect upon impact.

 

 

3 additional fighting skills for this aspect will be announced later

 

 

Aspect: Malevolent Champion

 

The Shadow Warrior of this aspect is a skilled, agile and battle-hardened warrior, disregarding magic

use in favor of physical attacks.

 

1.Frenzied Rampage

 

This attack consists of a quick succession of strikes directed at one or more targets. Further

developments of this combat art include an increased number of strikes or better aim of the hits.

 

2.Shield Strike

 

The shield is used as an additional weapon. The Shadow Warrior uses the shield to execute a

decisive strike forward against all nearby opponents.

 

3.Battle Surge

 

This combat art increases the Shadow Warrior's mobility considerably. He can use it to leap away

from close combat in order to save himself; however, he may also jump close to an opponent in order

to engage in close combat, which allows him to take advantage of the element of surprise.

 

 

3 additional fighting skills for this aspect will be announced later

 

 

Aspect: Astral Lord

 

The warrior who becomes an Astral Lord commands the spirits of the damned, summoning them forth

and overseeing the battle from his ranged vantage point. To lead the charge into close combat, the

Shadow Warrior must also follow either of the Death Warrior or Malevolent Champion aspects.

 

 

1.Spectral Hand

 

This combat art creates a spectral image of the Shadow Warrior’s main hand and the weapon it is

wielding. The Shadow Warrior will be able to use this phantom in order to strike at enemies who are at

a distance as if they were right next to him. The opponent will only notice the apparitional weapon of

the attacker.

 

2.Undead Sentry

 

The Shadow Warrior is able to revive fallen warriors for a brief period. The undead warrior will remain

stationary and shoot at all his opponents with a bow.

 

3.Rallied Souls

 

The souls of those who have fallen recently will come to life for a brief period once again and fight

alongside the Shadow Warrior. However, their undead life dwindles rapidly.

 

 

 

3 additional fighting skills for this aspect will be announced later

 

 

Special Mount: Hellhound

 

The Shadow Warrior has a special mount at his command: the Hellhound. It is slower than a horse,

but much stronger in close combat. When the Shadow Warrior rides the Hellhound, it is able to adopt

some of the fighting skills of the Shadow Warrior very effectively. It will attack with bites and kicks, and

‘Ruinous Onslaught’ will become far more devastating from atop the Hellhound.

 

The Hellhound will increase protection values for some combat arts while others will be more effective,

and it also provides increased mobility. In spectral form, the Hellhound becomes invisible, which can

provide many advantages for tactical approaches in battle. Therefore, the Hellhound is an

indispensable companion for the Shadow Warrior.

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well well he sounds like a real killer machine, as it looks like he can't be quit a dangerouse foe: just some pin pointer I would like to say about him.

 

1. all his skills seems to be the same except for the names and the skills

2. like the idear about a Mount to ride on but it makes me think of WoW abit ( I hate wow )

3. his apprease is a little shabby I would like to see him more as a death knight I black armor with spikes on shoulder and legs and his eys glow red as a daemon.

 

4. this is the only area I like about him because he sounds like a brute to me:

Aspect: Death Warrior

 

In this aspect, the Shadow Warrior fights solely as a behemoth of a fighter and does not weave any

kind of magic. His main characteristics are pure strength and stamina. He will bellow a mighty battle

cry every time he lashes out at an enemy with one of his powerful combat arts.

 

1.Demonic Blow

 

The Shadow Warrior focuses his entire strength in a mighty, purposeful blow. This attack is especially

useful against strong or heavily-armored opponents.

 

2.Scything Sweep

 

A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow

is very effective against large hordes of opponents and it may help to break free from the grasp of

enemies.

 

3.Ruinous Onslaught

 

The Shadow Warrior charges towards his target in a straight line while his battle cry crescendos. The

longer the distance for his charge, the more devastating is the effect upon impact.

 

the last to does not seems like shadow abilty more like a weak necromancer and a tracker if I look at thier Combat Arts

 

thats just my opinion on this fella other than that think he is going to be a blast.

 

and imagine this the 3 ca ya rush in and hit the neemy after that you hit him with 1 ca and then if its a group go for the middle and and use second ca and lat down the entire group.

 

yeah he deffently gonna be fun to play.

 

thats all for me folks

 

cheers

 

Mr.Epox

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The Shadow Warrior musters many weaponry skills, which can be performed with all used weapon types. Thus, a "critical hit" automatically becomes a "critical shot" if a bow is used.

 

So, does this mean that there's been a fundamental change to the combat engine (from S1)? That mods to increase crit % for melee weapons won't do the same for ranged weapons?

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I'll read more on that when I have the time >.<

 

But so far, hellhound.. An attacking Mount? :4rofl: Will others also be able to attack? (other mounts that is)

 

secondly, I'd like to see how a dog performs a combat kick or something (both legs forward?)

*digs more into Sacred 2 using internet*

 

Sylph

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The Shadow Warrior musters many weaponry skills, which can be performed with all used weapon types. Thus, a "critical hit" automatically becomes a "critical shot" if a bow is used.

 

So, does this mean that there's been a fundamental change to the combat engine (from S1)? That mods to increase crit % for melee weapons won't do the same for ranged weapons?

Actually, I think it depends on how you "read" this.

Llama, this just sounds like our old system, but now they're writing it out in a more segmented matter.

I mean basically...don't we already do this? But now they are calling it with two words instead of one?

We just say crit for all damage that is manifested as a critical hit, wheter it stems from melee, spell or ranged.

Maybe now they are just really getting very precise (finally thank god :P ) with how to precisely describe in-game mechanics and elements?

 

:(

 

gogo

 

p.s. @ Sylph, sacred with pets...ooooooh yeah +++

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  • 11 months later...

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