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Member Since 27 Aug 2014
Offline Last Active Oct 22 2015 08:40 AM

#6981887 The new Sacred 2 CM patch - Now available for Ice & Blood

Posted by Shadeling on 30 September 2015 - 11:20 PM

I would say that Gog is without and Steam probably with Securom. But the game itself should be the same.

Link please, otherwise I highly doubt the validity of this.  Steam itself is the DRM,  anything with Securom is undoubtedly added by the publisher who decides to sell games via the Steam platform that already have Securom included in the installation files of every infected game in their catalog.


That said, I'm just recently returning to Sacred 2 from a long absence away but when I first fired up the game I was greeted by the friendly auto-updater for the CM patch which was able to download the latest patch and complete installation regardless of the number of errors it flagged along the way, so I assumed since it was able to complete, those files weren't really necessary otherwise the patch couldn't be installed, right?  Yeah, not so much.  I really do think that the auto updater for the CM patch is more of a hindrance than a help right now, especially if it just continues with installation even after errors are found.


I ultimately got around this issue by verifying integrity of the game files and then applied the patch manually.  I have also deleted the auto-updater because as a returning fan of Sacred 2, it really didn't help me much at all.

#6973679 Constant Visual C++ Runtime Errors with High Elf Only

Posted by Shadeling on 13 September 2014 - 12:31 PM

Hey thanks for the replies, guys!


I started a new icy elf and so far, she hasn't had one runtime error yet but she's only level 3.  I wish I knew what I did to corrupt my older icy elf game so I can avoid doing so in the future.

#6973212 Survival Bonus Doubts

Posted by Shadeling on 01 September 2014 - 08:46 PM

Hey, thanks for the tip about Rim Valley, Augmint!  


I made a beeline to that area thanks to that link.  The drops from the Shaddar riders has been much different from the norm for me, at least for the last ten levels or so.   I've already done a number of runs through that area via the portal respawn and immediately I could see there was a big difference between those mobs and the boss fight I mentioned in my OP that had multiple bosses/champions that gave me hardly anything and I reloaded it many times in order to test.   It seems like the main factor is the type of mob and all the other modifiers (SB, kill rate, etc) just make magical drops a bit more likely?


At least now I think  I can relax about SB and just go with it like I did before I started perceiving a magic drop slow down.  Whether it was accurate or not,  it was messing with my head and driving me nuts. ;)

#6973112 Hello fellow Sacred fans!

Posted by Shadeling on 30 August 2014 - 11:23 PM

I'd love it soon, but I have so much anticipation for this game I'm actually ready to say... As long as it takes!
(suppressed groan)



Don't worry, time goes by amazingly fast (too fast when you get older like me, hehe).  It seems like only yesterday  I backed Pillars of Eternity and now it's *whooosh* two years later with the backer beta that has some of the more vocal backers demanding they take more time, etc. 


For me, I want time to slow down so I can save up for that sweet little perk of being a mayor of your own town (edit: in Unbended).  It's times like this when I truly miss the carefree days of my youth when I'd just throw caution to the wind and buy whatever caught my fancy and damn the consequences.  *sigh* Those were great times.

#6972956 Hello fellow Sacred fans!

Posted by Shadeling on 29 August 2014 - 01:14 AM

Yep yep, just having another alternative is HUGE for me. Before crowdfunding,  the publishers had a death grip on game development and they were the big champions of the console market (no pirates) so the dumbing down of established franchise like the Elder Scrolls became the norm and it was really bleak for a long time.


Then crowdfunding suddenly appeared and I was suddenly hopeful again. I can't express how awesome it felt.  And I was so consciously aware of a post I wrote recently  on the Divinity: OS Steam forums in response to a thread crying for hand holding and I was so aware of the fact that ten years prior I would never have predicted a day in the future when I would reply to such a thread, "You're not being lead around by the nose? Suck it up! It's our turn now!" I can't tell you how good it felt to write that because back when Oblivion was first released, I was so certain I was witnessing the death of quality roleplaying games.


Times have changed and it feels so frackin good!!

#6972953 Keen game dev for Sacred 3 apologizes and offers his game key

Posted by Shadeling on 29 August 2014 - 12:56 AM

Oh I know, that's what I meant by 'near criminal' because what they did had nothing to do with whether or not their CUSTOMERS had a good experience but with how best they could dupe them into spending money on something that had nothing to do with the franchise but was using the Sacred name alone to sell games. 


Definitely near criminal, nothing impressive about it. They don't care about giving their paying customers a good experience, they only care about getting the sales for their shareholders and their quarterly statement. It's the fundamental flaw in how publishers should be playing no role at all in game development because their ultimate goal has nothing to do with the quality of their fans experience.

#6972947 Keen game dev for Sacred 3 apologizes and offers his game key

Posted by Shadeling on 28 August 2014 - 11:11 PM

in all fairness, I think their marketing was top notch from their point of view. They managed to get plenty preorders without ever releasing any gameplay footage. I think they wont run in the red with this game. mainly because of the preorders and the sales from those who are into this type of game.


they will loose a lot of their fanbase tho so here's hoping it will bite em in the ass later :P


not that I agree with what they did to the franchise. its an abomination that should not have been called sacred. but that discussion has been done ;)


as for the post from the dev.

I think he's genuine, he's probably a gamer like most devs and really somewhat shocked by all the negativity..


but ive been fooled before. 

Top notch?  Uh no. 


I've been keeping an eye on the Steam Sacred 3 forums a couple months before it even launched, a launch btw,  that happened before its official launch date in order to screw over as many pre-ordered gamers as possible so they have no recourse for a refund and get those sales before the ending of the review embargo would clue gamers into the fact the game truly sucked.


Even the first day I checked out the Steam forums it was lit up with posts about how Sacred 3 was NOT Sacred.  I actually felt bad for Keen at that moment because the deserved vitriol was relentless. These weren't dumb gamer sheep Deep Silver were counting on to mindlessly pre-order their terrible game. The voice of the righteous outrage definitely drowned out anything else on that forum. And perhaps that's what inspired DS to launch the game early, wouldn't put it past them.


It wasn't with a small amount of satisfaction that I watch Sacred 3 quickly sink on the top sellers list, even with full on Steam advertising support on the front page.  And that junior developer post helped so much in shedding light on the problem.  Normally I would immediately dismiss that kind of post on Steam but it came off as legit to me, as I said in that thread, and I guess it was cleared by Gamespot who made it a news piece on their site.


That alone should tell you that their marketing strategy was not 'Top Notch'.  If front page Steam advertising can't help you, well, 'nuff said.  It wasn't even a week when Sacred 3 was completely off of Top Sellers list and at the same time Divinity: Original Sin which was released a full month before was still sitting happily on the first page, often jockeying for positionfor #1 at the same time.


So yeah, one would hope that heads were rolling at Deep Silver for allowing their marketing execs to moonlight as game developers (because, ya know, it's so easy anyone can make a stupid game) and besmirching its name because now the common impression about DS is that's its the new EA.


That's not Top Notch marketing in my opinion.   That's near criminal business practices that got its just desserts.


Edit: I haz gramr and I spel gud.

#6972946 Hello fellow Sacred fans!

Posted by Shadeling on 28 August 2014 - 10:30 PM

Wow, thank you so much for the warm welcome!

It sure was nice logging in to find such a friendly reception to my intro post.  *warm fuzzies*


Now looking back, it's interesting to me how off-handed impressions can do such injustice for certain games and all of these past years I would get negative impressions from comments here and there on the internet that Sacred wasn't worth bothering with.   It wasn't until I finally took the initiative to check out the Steam forums for Sacred 2 during a sale (yes Steam forums, imagine that ;)) that I got better insight into what the game was like and after sifting through the chaff,  I started thinking that perhaps my initial impression was incorrect and that this sounded like something I could have been enjoying all along.  So I took the plunge and unsurprisingly, I loved it.  Anyway, lesson learned.  Even now I still see so many negative comments about Sacred 1 and 2 that are so undeserved but I guess being in the shadow of Diablo has many gamers dismissing it without really experiencing it.


Whoa. *burrrr* Anyway, deep thoughts moment is over.  Really glad to be here. ;)


Edit: Have to get used to the fact that you need to have double carriage returns for paragraphs.  My inner perfectionist can't suffer  a wall-o-text.

#6972911 Hello fellow Sacred fans!

Posted by Shadeling on 27 August 2014 - 09:47 PM

Greetings alll!


I bought the Sacred bundle on Steam and right away got off to a great start with Sacred 2,  have yet to beat the game but I plan to with at least one character, eventually.


Sacred Gold sat unplayed for months and ironically, it wasn't until the release of the horrifically tragic Sacred 3 that I felt inspired to play all of the original Sacred franchise so Sacred 2 was put on hold and now I find myself addicted to the first Sacred, already with over 100 hours logged and about four different characters all off to a good start but my wood elf is taking the lead for highest level which is currently about 30 on silver.  And most of this is due to the wonderful build guides I've found on this site. I truly don't think I would be getting nearly as much enjoyment out of my games without this site. 


So with that in mind I thought it was high time for me to actually register here and become more active, even though I truly am more of a lurker at heart but I speak up when prudent now and then.


So anyway, just wanted to say hi!