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Showing content with the highest reputation on 10/08/2017 in all areas

  1. Back when original Sacred 2 Fallen Angel was released, a set of high-resolution textures was separately sold, dubbed "Elite Textures". It added extra detail to many items, NPCs, monsters, landscapes, architecture and misc. objects in the game. It also added, sometimes unbearable, lags in crowded places, like cities. The mechanics of said lags is as follows: when "Default" texture option is on, the RAM cache assigned to the game is 210MB by default, when "Elite" texture option is on the RAM cache assigned is 420MB maximum. Yet every large town contains enough units, using hi-res textures from the package, that actual RAM usage shoot up to 465MB. The game's memory manager start returning it to the limit value, it overflows again, the memory manager optimizes it again, ad infinitum. All this causes constant heavy HDD I/O load, causing incessant lags. An attempt has been made to remedy that situation - hi-res normal maps(the true reason behind the problem) have been selectively cut out. Judging by the feedback, the outcome was positive. Therefore: https://drive.google.com/file/d/1rbxeeelYDIWefBXqVRe4sKT50pnLpNtd/view?usp=sharing Back up original graphics20 - graphics24.zip, then paste zips from the archive to the pak folder of the game(alternatively, use Generic Mod Enabler).
    1 point
  2. Oh,,My,,God,,,, OMG.... It's rly amazing,,,sry,,,AMAZING
    1 point
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