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Showing content with the highest reputation on 03/26/2018 in all areas

  1. Hey, simply by curiosity I would like to see the cover you have for your Sacred box (Sacred, Gold, Underworld,...) which can be considered as collectors now. I saw some really nice ones here and there. Here is the one I have which I already find beautiful: Hoping to see yours...
    3 points
  2. I want to hear the stories of how you guys figured out how different sacred 3 was from sacred 1 & 2, & your opinions about sacred 3 in its entirety. Ill start. When I first started up sacred 3, I was ecstatic to play the newest sacred game, with my love for the first 2 still running strong. when I got to the gameplay, though, I was devastated that sacred was twisted into a super generic hack-n-slash game that had a super annoying "comic relief" that just made me want to strangle the devs of sacred 3. Im saddened that the name & legacy of sacred has been tarnished by this game & I hope that in the next sacred game (if there even is one) that they go back to what they are good at and stop making super generic hack-n-slash games.
    1 point
  3. Here's the German version of it, looks like a downgrade from the French one Oh I've scanned the inside of it too, since they've added some alternative covers there: https://imgur.com/a/2GpA4
    1 point
  4. Noticed something while testing out the new Paladin: Holy Shield - Gold mod Boost decrease the cooldown by 20% instead of the stated 25% (down to 48 seconds cooldown instead of 45 seconds, from base of 60 seconds).
    1 point
  5. Just noticed something: Cloak of Shadows - Gold mod "Lurk" doesn't reduces cooldown by 20% like it said. It reduces the cooldown by 10 seconds (from 60 sec to 50 second), even though it should reduce the cooldown by 12 seconds. Might be the same case with Burst of Speed "Inertia", but haven't test that yet.
    1 point
  6. A well stated and supported, righteous fact, sir! Sacred 2 is an interesting game which I bought at a discount sale some years ago. I had the same issues getting it to run then as I am having with the steam supported title I bought very recently. I could not use the title I had previously bought because this laptop does not have a CD/DVD drive and attempting to copy the game to a jump drive or an SD card would be like trying to hack a game title that I used to pursue, and most times it was all for not, hence I bought the steam offering. It has some very interesting physics that I did not immediately notice playing the vanilla version from the DVD. However, a patch that was nearly the same size as the vanilla caused the game to display enhanced graphics that were very compelling. I have a bunch of life experience in technology and the KISS Rule + Don't Fix It If It Is NOT broken & The Unknown Unknown all apply here. Everything in life worth having requires patience and a sensible acceptance. Just because a mod enhanced a game experience does not make the mod's concept applicable else where. As OP said, start @ 5:37.
    1 point
  7. Dragon Flights Momentum mod doesn't seem to work, only hits the initial target. And when you try to shortcut using ctrl+click sometimes you teleport to the enemy very far away (in any direction), propably due to super high range of the CA. Same thing happens with Paladins Smite. Fist of Fires fire explosion always appears on the right side of the assassin, not in front like in wiki-video. Tested with different weapons too. Also Claws of Thunder sound effect is a bit weird (the clonking sound at the end). Considering that the animation is so fast with burst of speed you hear that clonking when you are already running to the next group of mob, sounds like assassin is breaking apart in middle of running.
    1 point
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