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Jampula

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Everything posted by Jampula

  1. That must be it because I had a bit of difficult with my operator so I automatically assumed something was off. But seem cool so far no no prob!. Just getting some using to it.
  2. I just must be blind to notice obvious messages. Be back If there are some things to notice.
  3. Looking good! Have to catch up in a few. Sadly have to go away for at least a month where I can't play. Still can check on updates! Btw what happened to the forums?
  4. Just wanted to create this topic for all the awesome work. I have to admit I'm a bit bad at sharing stuff, but I'm from Finland and 31 years old, so thats something. I'm on and off Sacred-player, but EE and D2F are always my passion. Another reason I made this if Flix is reading this, are you making any another mods to some other games? You obviously have the skill. Just curious.
  5. Really enjoying the barbarian, I usually don't like the tanky beefy builds, more of an aggressive "kill first" stuff, but here it works. I don't know how often the wiki is updated, but that mention on Frenzy "Slow execution speed while mounted on Hellhound" is wrong. It is super-fast, sometimes I don't even see the animation. I only have Sword skill and Maul's staff, no other speed stuff.
  6. I tested it and works fine for me. Dmg and area is just as intended.
  7. Thx, that did the job. I'll experiment if I happen to find some similiar fx.
  8. Really enjoying playing the Druid but there is only one problem: Hurricane makes the game stutter badly for some reason. No other char/skill does that, even if I have multiple Tornadoes and Twisters on the field. So is it possible to "simplify" or remove gfx of Hurricane? Edit: I mean can I remove it myself somehow? I have edited a lot of those scripts but never touched anything related to graphics.
  9. Hopefully, especially elite Demons caused me trouble, not so much anymore but let's see in later difficulties. Can you or someone confirm that Divine Protection stuff? Is it Capacity with others too? Just wondering as I have played around with this game for a few years and maybe it's in my end.
  10. Grew few toons past that Golossus and can cornfirm he is bearable now with change. Of course I didn't do as intensive testing as Androdion there.
  11. Enhanced Spells, I have Sonic Vortex and Sublime Guardian. But as I said it seems to be just tooltip error, it doesn't increase duration and my Willpower gets the boost.
  12. Have to try it out too. Btw Seraphim's Divine Protection CA's Bronze mod is reverted back to Capacity instead of Steadfast, but it seems to be text only, when I picked it my Willpower increases. Which might be the desired function?
  13. About Gar'Colossus, same happened to my Dragon Mage and only in Gold. Sustained pretty much everything until then, went to Dragon Berserk and single blow killed me. Should have just stayed back and spam Dragon Strike/Mind Blast. After that started SW on silver and built it defensively. No problem until on that Seraphim Islands "Arena quest" the first single purpe demon came, took few hits with minimal dmg then suddenly BAM, I'm at 10% hp. Weird dmg spikes from certain enemies, glad to know it's noticed and hopefully taken care of.
  14. Dragon Flights Momentum mod doesn't seem to work, only hits the initial target. And when you try to shortcut using ctrl+click sometimes you teleport to the enemy very far away (in any direction), propably due to super high range of the CA. Same thing happens with Paladins Smite. Fist of Fires fire explosion always appears on the right side of the assassin, not in front like in wiki-video. Tested with different weapons too. Also Claws of Thunder sound effect is a bit weird (the clonking sound at the end). Considering that the animation is so fast with burst of speed you hear that clonking when you are already running to the next group of mob, sounds like assassin is breaking apart in middle of running.
  15. I agree with the power of elite skeletons early game, they can really surprise you but I don't think they are op. Really loving the more challenging elites and bosses so far. Btw are you planning to enable the use of 2h weapons and shield with Temple Guardian as you did on D2 Fallen Assassin?
  16. That's great news! Can't wait to try out assassin.
  17. That increased radius doesn't seem to be working on my side. First I tried the patch (with Enchanced Edition) without editing options.txt and tried to pickup items just outside the pickup circle, didn't work. Then I edited autocollectradius to 230 and circle didn't seem any bigger... Everything else has been working just fine. I doubt I made any mistakes but will test some more when I get my better computer back, it's a pain to test anything with my laptop as restarting the game is slow.
  18. I started playing this yesterday with SuperSpawn and feels really good so far, awesome work! I'm tempted to also install the challenge mode but last time I tried it every spell-caster enemy just shredded my Shadow Warrior even though he had Spell Resistance, high Willpower and spell res oriented gearing. Maybe now my Dragon Mage could handle them better...
  19. Hi, I've been lurking here for a great while and really enjoying this mod. Is it possible to install this on CM patch 1.60?
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