Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/06/2022 in all areas

  1. Is there a way to change the starting ability of each class? I've been trying to change Woodelves Hard Hit with any of her offensive spells via the Sacred Character Modifier (Build 15) but that is buggy as hell and unlocks a plethora of other skills (if not all) for some reason. Why? Because having an unrelated ability to my build triggers my roleplay OCD.
    1 point
  2. Edit the scripts. Replacing the assets directly can lead to more headaches. In this case if you replace the model you'll end up affecting all the Seraphim NPC's. This controls the hitbox size (collision dimensions) of the itemtype in question. Larger numbers mean you can interact with it from farther away. Smaller numbers can result in clipping. You will need to erase the armor's diffuse texture to full transparency and then add the SURFACE_FLAG_MASKED to the item's surface entry. This will render it invisible in-game. You may also need to remove the FLAG_EQUIPCUT from the armor's itemtype entry, in order to prevent the now-invisible item from removing the character's fallback equipment when equipped.
    1 point
  3. Finally got another one. Took a while after the previous Legendary. Another drop from the ice damage Guardian: The most defining feature is probably the Serious Open Wounds. Normally, only 1 handed baśtard swords can spawn with this bonus. The Life Leech is about 20% lower than what can show up on rare 2 handers (currently have a level 185 2 handed sword with 4% LL). But at least it looks cool and unique:
    1 point
×
×
  • Create New...
Please Sign In or Sign Up