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gogoblender

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Everything posted by gogoblender

  1. Dobri, my TG has been so frustrating of late... lol, only level five. But...I'm gonna hold out...and if not with my own build, I'll abscond with yours gogo
  2. Beautiful! Sometimes shelling out feels good. Course...there are the later after effects ^^ Was this a big planned getaway in advance? Or an on the spot, let's just do it and cry about our wallet-diet later sort of thing? Keep safe on the travels, Sil, and I'm looking forward to seeing the snaps. Get an extra hot dog for me? gogo p.s. legoland..wheeeeee
  3. lol, jim...ayup...it does have a lot to offer. Take your time with it, that's what I do. Pace out the game, take it slow, and the beauty of a game with so much content is there to be enjoyed. The original Sacred had discoveries being made in it years after the game was originally released. We're not going anywhere, we'd love you to stick around for the ride. gogo
  4. Hi bearbacker54, and welcome to the forum! Yes, the game can be intimidating. It's not built like a lot of other straight forward rpgs or arpgs out there. A lot of the mechanics aren't known, and Ascaron likes to keep it's secrets. You've come to a good place. We have a good number of active Sacred 2 players here, and the community's pretty friendly. If you're looking for a site to help you out, you may want to check out sacredwiki It's got a lot of information contributed by more than 200 people over the years, and there's a lot of great info that will help you. Check out this link here for everything you want to know about runes as you were asking: http://www.sacredwiki.org/index.php5/Sacred_2:Runes And there's many many other pages there that offer a treasure trove of information. Of course...we're here, we love the game, and we love to talk about the game. Take a walk over to the wiki, see what you're really interested in, and if you have any other questions at all, we'd love to see your questions. Once again, welcome to DarkMatters. gogo
  5. Jamie, I just saw on another post you made here that you enjoy creating web sites. Got any links? gogo
  6. Indeed....nuff said! Your profile pic is awesome, nice work on that. Welcome to the boards, and have an awesome time. gogo
  7. I gave in. I went shopping with a friend of mine who has a car, and we loaded up on tons of cheap meat, and canned goods at Super C here in Montreal. I'd decided the local grocery had cutpursed enough of my money and it's days of charging outrageous prices for small whiny mushrooms was over. The store was huge. I've never really shopped in huge stores like this, and they're more warehouses than anything. What delighted me most was all of the free samples being given away in slowly bubbling in pots, laid out on small paper plates, or even offered as imbibement in clear plastic cups. Fake booze, hot food for free, and campbell soup cans for 2 bux a pop...what's not to like? I ended up buying a few pounds of cheap ground beef. The stuff's awesome. I can toss it into almost anything and it's got such a neutral taste, I can eat it every day without getting sick of it. But...how to organize this carnivore's bonanza? The package of meat was huge and weighty, it bent the thin styrofoam tray it was packaged in, and almost filled up my arms. I could smell burgers already. But of course, the mind was thinking of what to do with keeping it fresh while getting portions out of it. Freeze the whole thing and chip off bits with my teeth or fork as needed? Cook all of the pounds at once, eat like a king, get sick and never shop like this again? I opted out for buying a small package of freezer bags...something which I'd promised myself I'd never do. They always seemed wasteful to me, and the idea of throwing out a nice plastic bag with that neat little snapping/sliding mechanism would always make me wince. I portioned out all the meat into the bags, and left about two pounds in the fridge and have slowly been hand-tearing off chunks and throwing it into cooked portions of rice and pasta. I was having such a fun time until I got to the last little bit of meat that was left in the bag... and then the dilemma. The bag was empty, nothing left in it...what to do? It just feels so wasteful to through something out like that and be so un-green...but I wasn't certain of how to clean something like this while feeling that all of those precious meat bits and juices were indeed cleaned out. Does anyone have a cure for this, or a way to clean and reuse the bag? Or...are we all throwing them out? gogo
  8. Hello Shadow Wraith, and welcome to DarkMatters! Great hearing that you met up with a lot of the clan in the servers, and I'm happy to see your application. We actually have a small group of Norwegians playing with us here, and one of our moderators, BHJ who has created a number of skins here on site, is from Norway as well. As mentioned by the folks above, you'll need a minimum number of posts for your application to be forwarded internally, and then a few days after that, you'll hear from us regarding acceptance for probation, during which you'll be asked to wear the Clan tag [D.a.r.k] in your name, if probation has been granted. Hopefully the posts you need to have your application forwarded internally will let you meet up with even more of the peeps here from this site, an it's usually a great way of breaking the ice. Once again, welcome! gogo p.s. great job Erling with the welcomes... thank you!
  9. Exactly! In fact...I've actually stopped caring now about an "absolute" best CTH (Chance to hit) mod anymore...the Calculator makes it irrelevant ^^ The calculator is brilliant. It teaches us what our toons needs depending on what we've chosen for attributes, skills and armor...and tells us what we need to socket for best cth from the items at hand. The items at hand is in important concept. Some mods may offer more evasion power per percentage than others...but who cares? lol, when you're looking to socket socketables, you can only work with what you're offered or what drops. Period. While using the calculator, I simply buy everything with high numbers or interesting mixes from all the cth mods offered and then enjoy my time plunkin them into my ring sockets and seeing what give a better CTH against any particular monster I choose. I agree it's interesting to try and figure out how the mods "place" against one another...but ultimately we can only work with what's offered or dropped...and the most important thing is knowing what gives the highest chance to hit with our build in full swing, with all armor and buffs on. As we continue while shopping along progressing levels while using the calculator, we soon acquire a "feel" of the kind of cth mods to buy, from all of the offerings and are soon able to pick out things that our build needs to get the largest increase in cth benefits. Ascaron has given us a treat with this. No need anymore for going out and doing test runs over and over trying to ascertain whether or not something has given me a better chance to hit anymore. With absolute values so easily obtained from the tool, guesswork and long testing is a thing of the past. gogo
  10. Keep strong DaveO, try and find onliners as much as possible for Silver Play, there actually seems to be a great number of peeps during after work hours at least my time, and experience comes much faster. The Boss run was simply fantastic. There is nothing in this game that approaches taking out huge dragons with your friends in a group. Seeing everyone's buffs all going at the same time is magical. You feel, with everyone there all working together like you're part of something bigger and this is where Sacred 2 really shines as an MP game. The banter, trading, gameplay all really come together when you have this many friends all online at once. Hoping to see the gang there, and a little bird tells me we'll have more friends this week than ever! gogo p.s. Put on three levels this week woo hoo! But Big winner was Zinsho with his marvelous experience rings
  11. Holee crap it was all done last night while I was sleeping! Yay Scooby! He made an Amulet page, and moved all two dif items into their pages and has left what cannot be easily determined on the Amulet Page. When I get home from work tonight, I'll run a query page on this in the forums and we can have the entire communities, if they know where they go, help us out with this. Again, Thank you Scooby! gogo
  12. Ha, Stubbie, this is exactly what I wrote it up! lol, I think us oldschool sacred players like us have become so used to using that very easy Attack Rate Calculator, that we just never bothered opening up the other calculator. I've found I don't even bother to determine what an "absolute" mod for CTH (Chance to HIt) is anymore...I just plop the ring in and if it works great. Takes the guess work out, and I just let the calculator help me with my choices. If the Calculator says socketing one thing is better than another I do what it says. Going to be interesting on trying this strategy with other classes and seeing what kinds of builds it produces ^^ gogo
  13. heh, met Viper in game and he said it's actually called Assault. So clicked it and tested...ayup...increase chance to hit. that's an awful tooltip btw. I'll edit the wiki's info to make it more clear. gogo
  14. I'm at the point where I get to add my first mod to Combat Alert...but I don't see a mod called Attack. Can you tell me which of the following it is: * Assault - Adds an attack bonus to all weapons. (20% + 5% per CA level increased attack value / 50% increase from base value) * Barricade - Doubles defensive bonus. (20% + 5% per CA level increased defense value / 100% increase from base value) thanks! gogo
  15. For a ranged and/or melee build, the ability to hit one's opponents successfully is crucial. Not hitting opponents as often as possible is like having damage flying out the window. Sacred 2 differs greatly from Sacred with the inclusion of new mods that make the process of choosing socketables and/or armor that offer benefits for hitting well much more complicated. With Sacred, the only thing a player really had to look at was Attack. Your level of Attack would determine whether a blow would land or not, depending on the level of Defense that an enemy had. Depending on much higher your Attack rating was than the enemy's Defense, your blow would have a percentage chance of successfully landing or not. Enter Evasion. Evasion is a powerful mod that can let a player have umpteen levels of Attack, but if the enemy has high evasive properties, you'll be flailing away as if hitting air. The fact that sacred 2 has four mods (Actually I think it's five ) that affect chance to hit make determining how well you hit even harder when shopping and attempting to finally settle on gear that you think may have been a good choice or not. I know that for a while, because of where the Atttack rating is located right at the top of the inventory screen when pressing "F", I was quickly always looking at that to make my decisions with. Always looking to see if what I had socketed would give me better Attack or not... and leaving it at that. What was happening, was that in higher levels like Platinum...I would be reading that Attack Rating and thinking that "oh, since it says it higher I'll have a higher chance to hit"...and when I would take my toon out for a test drive... Disaster. I've a keen ear for hits and number of hits. Sometimes I'd socket for that higher AR (Attack Rating) but my Dryad wasn't getting that lovely three hits per CA strike that I'd trained my ear to listen for. So...how to reconcile this? Enter Zinsho, and some marvelous conversations with him. I'd been looking at that Chance to Hit Calculator for a while, and had asked him if he thought that it calculated ALL mods regarding chance to hit... and his answer was yes. Testing proves it...and what a powerful tool this is. Where once, I was struggling to figger out which of the two evasion mods were better and whether a sole Evasion mod could beat out a combined ring with both Attack and another Attack % mod upon it... now I ponder no more... which has sort of taken the fun out of this, but... lol, this stuff's a whole lot easier now ^^ The Chance to Hit Calculator is powerful because it groups Chance to Hit as an umbrella classification for ALL the mods which offer a player a better chance to land successful blows. Opponent's Chance to Evade Chance that Opponent's Cannot Evade Attacks Attack Value +x Attack Value +% If we use only the Attack Rate Calculator, we only get one of the variables the game uses when computing Chance to Hit. And that's not enough. Because monsters use evasion, it's important to have a tool that can compute all of the variables, and this does just that. No more figuring out which of the mods works best...just let the calculator tell you what, at this time of your toon's life, IS the best. The Winner for ranged Dryad via using the calculator? Opponent's Chance to Evade Easily I'm actually surprised that one single mod like this can give so much more Chance to Hit than any other mod in the game. In fact, when comparing mods over the last few days, I've yet to see a single combination of any of the other three mods that can best it. I'm thinking that because I have so many points in my Ranged Lore, and a few in Dex, that my Attack Level has given me a good base, and that Anti Evasion properties of these rings could be contributing to the part of my Chance to Hit that needs it most. I've come to understand that rings with Opponent's Chance to Evade combined with a good second mod are rare. Very rare. The Calculator is made even more powerful by the fact that you can retain memory of all the last ten stats of creatures you've killed... and then play with your entire build via armor, sockets, socketables, etc... and then see how via the calculator's numbers whether you could have worn better armor to have landed more successful blows. Think of it as a way of fighting virtual battles without actually having to go into battle ^^ The Calculator's other great super cool power is that it runs live. As a result of finally making this connection, I have gotten into the habit of leaving my "C" key panel open and letting the calculator run it's numbers live while I'm taking out groups of enemies in an area to see what the "range" of my chance to hit is v.s. them. Of course, we're always looking to trade out as much Chance to Hit so that we can have better damage efficiencies while killing...and it's always interesting to see the huge jump in numbers happen live when I go up against a Champion and see that what I had thought was an efficient Chance to Hit, actually costs me more time when going up against a Champ and it takes me longer to kill him because of the many more misses. Interesting conclusion to all of this? The single most valuable socketable I've found in all of the drops in the game for a ranged Dryad is: Inquisition Token Just a few of these socketed over all my armor has almost fully won me all the Chance to Hit v.s. the monsters I usually kill from the previous mods, leaving me with more room for damage. The headaches (ahh, fun? ) Of trying to figure out which of the chance to hit mods at this specific time in my toon's life with the armor it's wearing have now been replaced with a simple testing procedure of placing rings and amulets in and out of armor and seeing what the calculator tells me is best. Of course...that particular anti-evasion mod works well for me, because of the way my dryad is being built. The calculator may show you different results, depending on how you've built, and what your best needs are. Just plop all the different Chance to Hit rings you have into it, and let it tell you what's best to socket next. Cheers gogo
  16. I've seen that! There must be some serious football fans amongst the devs gogo
  17. Awwww, Erling You've been a fantastic part of this community for years now. You've added more than many, and your energy and humor has always been appreciated. We're not going to be going anywhere for a long time, and those first skimpy years will mean less and less as you get more years under the belt Regarding the origin of the [D.a.r.k] meaning, it's a cool story. Max, I love hearing about how you were following posts here for months before joining. And I was hoping that this little bit of history about the site would give some "roots" to the community and a sense of heritage. There's actually lots more history, and it's pleasant to write about. As soon as I have some time, I'll add some more with a "Less Brief History of DarkMatters" ^^ gogo
  18. Have you tried + Spell Intensity and Plus Intelligence? Off hand, those would seem to me to be able to mod the HE's build. We'll have to wait till some of the pro HE players come along to see what they have to add as well. gogo p.s. Nice avatar btw
  19. Yet another secret of Sacred 2 revealed! The secret gogo-supercharger! Now I know where my High Elf is going when she hits level 10. lol, Frosty...shhhhhhh Careful to bring along lots of Fire, and make sure your resistances are set well against the beasties, and as well, watch out for the harpies...they debuff... anathema to Dryads gogo
  20. This topic interests me because I've also been wondering about what magic users in Sacred 2 socket. Looking forward to the answers. gogo
  21. wow it's like they don't wanna make a TG easy. Okay, I'm gonna have to trudge through. I gotta say, he's a bit dreary compared to my new uber darlin... And, all these misses at low levels is disheartening... must... slog...through... must... try... to... like...temple...guardian... gogo
  22. That was the best kamikaze for me ever. And the group of everyone all together in that BOSS hunt was awesome. lol, I even got a kick out of the rivalry tween the guys for the kill Schot the movie is fantastic. You're really getting a handle on this, and HD...wow It's probably the best ingame video made yet of Sacred 2. And there is NO other Sacred 2 ingame video out there yet....with this kind of brilliance. Just seeing five people in a party all taking out a boss together elevates Sacred 2 to a competitive level with other mmorpgs out there.. at no online costs. Erling... lol you WERE in the servers...weren't you running quests with the tweens you? A great event, next one's coming up again in a few days, and looking forward to meeting up with y'all again. Woot! gogo
  23. Loved doing the books. And it was great fun, we met a lot of peeps during the early days of Sacred 2 with the caption on the heading topic: FAST TYPERS NEEDED! gogo
  24. I hate the trading system in Sacred 2. It's decidedly strange and not very intuitive at all. Dang..lol, we'll have to make a page on the wiki describing how it's done I guess. gogo
  25. Amulets it is. The toughest part now is going to be trying to figger out where all the leftovers after the split happens as to where they go. Maybe I'll make a thread with all the leftover jewelry and ask if anyone on the sites can help out with that if they recognize a piece ^^ gogo
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