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Dewberry

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Everything posted by Dewberry

  1. I play the game on med graphics. I have not tried high graphics. I would like to try physx but have not yet. I will freeze at the world map on med graphics. Set to the lowest settings I have not froze so far. I have Vista OS. Norton antivirus and Xpadder minimized in tray. I am playing single player because I like the cm patch. ver 2.65 ( I think ) ice and blood. I believe its the latest version. Also the Ci-Sacred mods (2 out of the 4) because the last 2 say "game may not run" if they are used. I would like to play with atleast med graphics. Really want high graphics. The low settings that are being used look worse than console graphics. thanks
  2. I have Amd 965 CPU. 4gb memory and nvidia 9600 gt videoi card. My problem is often when I view world map the game freezes. The only way for me to run the game is on minimal settings. Any suggestions appreciated Thanks
  3. Would it be possible to add a target nearest enemy button? I use a controller and it makes it difficult to target single mob. I usually have to waste the first part of a combo with an Area of Effect. Your work is great and appreciated. I really wish Deep Silver would put your superior version on closed. net. Thanks
  4. Has Speed Lore been tested for benifits with Spectral Hand ? If the attack value from Speed Lore works with spectral. Would it be a good skill to use?
  5. I wonder how about Damage Lore to add to Skel Fort and Spectral Hand? Anyone have any opinions on that? I know sort of a wasted skill ( Weapon mastery or Tactics) to get it. It seems like it may be worth it
  6. Yep Gogo. Your work is correct as always. I'm still scratching my head on why it does not effect those two c.a.'s
  7. Yes. Tested in combos and alone. I see no difference in damage numbers
  8. I have both console and Ice & Blood versions. I did not see any extra damage with combat discipline on spectral hand ( and spectral fortification). I tried each with and without combat discipline and the damage numbers are the same. Can anyone confirm the C.D. has no effect on damage for these to C.A.'s? Wiki does not list C.D. as boosting damage for these two C.A.'s. I just assumed it would.
  9. If I wanted to use a polearm or hafted for more damage, could Combat Reflex or Toughness be a replacement for shield lore? Edit: I have began to think that more damage may not be needed. With the Tower and minions from rallied souls fewer things are getting to me. I am now level 24 and loving the build
  10. I want to make Caster/Summoner type build. I was concearned about resistance and damage from my minions. This way I can ditch invis and still summon. I think it will also be more exciting than going the invis route also!
  11. I really like this build. You are a great asset to the community. My question is by adding tactics and removing constitution do you get more total hitpoints and hitpoint regen ?
  12. Anyone know how much of a difference this makes? Say around level 50 or better. What I am wondering is not having use of other aspects worth the tradeoff of regen times? thanks
  13. My fear is that later in game I will have problems with spell damage from my minions I want to make pure caster, so I guess I will go with A.L. you guys think this may work? 1 Astral L 2 Astral F 3 Armor L 4 Concentration 5 Mal Focus 6 Constitution 7 Combat Discipline 8 Ancient Magic 9 Death Warrior F ( high level Rousing Command ) I will use both Astral Buffs and Reflective buff ( hate not having G.R. buff ) And last either Hafted/Polearm for Spectral Hand Damage or Spell Resistance / Toughness All points into Intel or Intel/Willpower? Summon Ker for God Power and with me being invisible skellies and summons kill him Thanks very much
  14. Hi I had a thought of making a S.W. summoner. I also thought some attacks would be nice other than Spectal Hand. From all I read Astral Lore only effects Spectral Hand and Shadow Veil (stealth). Does anyone know if I pump up the Shadow Veil to higher levels could I stay invis while combo without Astral Lore? Thanks in advance
  15. Sad news indeed. Damage Lore is out then. A few more questions 1. Does the Quick Mind and Energy Flux mods on the Familiar work with all aspects? 2. Does any caster type class benifit from Damage Lore? thanks for the answers. Very good people on a very good forum
  16. Hello I am considering an Mentalism build. It would look something like this 1 Mentalism Lore 2 Mentalism Focus 3 Staffs (mainly to unlock Damage Lore) 4 Damage Lore 5 Armor Lore 6 Concentration 7 Dragon Lore ( for the buff) 8 Constitution 9 Combat Discipline 10 Ancient Magic My concearns are that the two skill slots needed for Damage Lore may be too much, Or Damage Lore will not be strong enough to really make a difference. The character will not be hardcore. So, any opinions on Damage Lore with the Mentalist or any other skill trees? Thanks
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