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dimitrius154

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Posts posted by dimitrius154

  1. On 9/23/2023 at 9:02 PM, dimitrius154 said:

    A very unfortunate issue this one turns out to be, a two-and-a-half year old compounded calculation error. While I, generally, avoid solution through attrition, that's the way I have to undertake.

    Phew, took a LOT less time than anticipated. @bestreducer Any extra bug input is appreciated, so that I can deal with those before releasing the new iteration.

    • Appreciation 1
  2. On 8/19/2023 at 7:29 PM, bestreducer said:

    2) energy shield(for both seraph and TG) have regen that applied also from HP regen, so shield regen is higher than hp regen

    A very unfortunate issue this one turns out to be, a two-and-a-half year old compounded calculation error. While I, generally, avoid solution through attrition, that's the way I have to undertake.

    • Like! 1
  3. On 8/19/2023 at 7:29 PM, bestreducer said:

    First - a question. Can I double-hit with LMB attack using TG's Battle Extension? Didn't figure it out, cause big shoota/choppa is just better than just smol choppa

    The Battle Extension Double-Hit is a separate mechanics/ Yes, you can.

    On 8/19/2023 at 7:29 PM, bestreducer said:

    2) energy shield(for both seraph and TG) have regen that applied also from HP regen, so shield regen is higher than hp regen

    Screens proving the point would be appreciated.

    On 8/19/2023 at 7:29 PM, bestreducer said:

    Is there video links allowed?

    They are.  The reported effect doesn't look like my doing. Oh, those early attempts at server-client games... and the code itself.

    On 8/19/2023 at 7:29 PM, bestreducer said:

    t pandemonium mode I can't normally go to some bosses because of locked doors. It can't be opened.

    Specifics would be appreciated. What bosses?

    On 8/19/2023 at 7:29 PM, bestreducer said:

    Also encountered some funny items with flashing names - one word of item name changes between 2-3 variants each second

    Wondered when someone would report that. The entire naming solution was hedgewizardry. No way to do it otherwise with the original resources on hand.

    On 8/19/2023 at 7:29 PM, bestreducer said:

    enemies at some locations spawns but don't do anything (for 1-2 minutes).

    The same issue of the server-client solution. You could end up to 40 minutes with the vanilla.

    • Thanks! 1
  4. 15 hours ago, Flix said:

    This particular quest is a new addition in Addendum

    The one once you enter Bengaresh, west-west from Tyr-Lysia point of entry? It's been around at least since 1.50, I've never altered it, at least knowingly.

    • Thanks! 1
  5. On 6/30/2023 at 5:06 PM, BedGame said:

    can I get a direct answer to this problem ? will the "defiler" be fixed in one of the next patches?

    Thing is, there seems to be no actual problem. Putrid Defilers appear only on Pandemonium mode, which was supposed to be the endgame content. Yet, people try to play it with fresh characters. I understand the frustration, but a cavalry charge against a row of Gatling guns always fails.

  6. On 6/20/2023 at 1:08 AM, Chofranc said:

    Did you managed to fix the problem with Smithing enhacements? When hovering my mouse over the enhancements in the blacksmith interface, the tooltips don't show up and it doesn't allow me to drag & drop the enhancements.

    I see now, not a bug, but an oversight. They currently become available once you reach Level 25. Will be fixed in the next update.

    • Appreciation 1
  7. 14 hours ago, Flix said:

    The "Stomp" FX is still emanating from the Werebear's head.  It's not the worst thing (resembles a 'roar' now), but I wonder if the FX bone wasn't the issue after all.

    14 hours ago, Flix said:

    The Assassin model is lacking the shield bone. He can equip them but they appear on the ground.

    Try this one https://drive.google.com/file/d/1cXku5EQacej1VLzR-1o4tz8ci8O6Nv-c/view?usp=sharing

  8. 1 hour ago, idbeholdME said:

    Well, I tried giving the Doppelganger different AI behaviors, but didn't seem to do much.

    The A.I. selection is hadcoded to the spell function.

    1 hour ago, idbeholdME said:

    never using spells at entries 2,3 or 4.

    Hmm, the Doppel seems to use it's entire spell set in the Addendum... oh, and I know, why. Because I've changed it's second behaviour from "Hireling_brave_ex" to "Hireling_mage_no_defense". Have I even cared to mention it in the notes?...

    • Like! 1
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