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Posts posted by dimitrius154
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On 11/17/2023 at 3:59 AM, Flix said:
When using the spellclass "cSpellGsKriegsrausch", the factions don't reset after duration expires. All affected enemies continue to be hostile to one another.
Something tells me it's the same way in vanilla.
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On 10/29/2023 at 5:45 PM, bestreducer said:
it will work from char level 25 and higher. Strange bug, but not so frustrating (as other that grow damage to insane while using CA with that blacksmith runes)
Are those two issues still in place with the latest patch?
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10 hours ago, Flix said:Does this by chance also address the 2 issues from my previous post? The font color and the Conviction tooltip are, I believe, the last of the issues that cropped up during playtesting.
The complete package: https://drive.google.com/file/d/1CQiBrlSLAUNGNobyAwlsAjPrjyeat38R/view?usp=sharing. Password is 12345.
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@bestreducerAddendum patch links updated with the proposed bug solution. Should that suffice, the main archive wil be updated as well.
@FlixThe fixed s2logic.dll for the D2F:https://drive.google.com/file/d/1Otv_froTqTnWKCplJX5ZNKurPydY9W1D/view?usp=sharing
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On 9/23/2023 at 9:02 PM, dimitrius154 said:
A very unfortunate issue this one turns out to be, a two-and-a-half year old compounded calculation error. While I, generally, avoid solution through attrition, that's the way I have to undertake.
Phew, took a LOT less time than anticipated. @bestreducer Any extra bug input is appreciated, so that I can deal with those before releasing the new iteration.
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On 8/19/2023 at 7:29 PM, bestreducer said:
2) energy shield(for both seraph and TG) have regen that applied also from HP regen, so shield regen is higher than hp regen
A very unfortunate issue this one turns out to be, a two-and-a-half year old compounded calculation error. While I, generally, avoid solution through attrition, that's the way I have to undertake.
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7 hours ago, bestreducer said:
game crashes when I load too much mobs (about 2-3 hours)
Hmm, would you, please, supply an error entry screenshot from the Windows Application Event Log?
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On 8/19/2023 at 7:29 PM, bestreducer said:
First - a question. Can I double-hit with LMB attack using TG's Battle Extension? Didn't figure it out, cause big shoota/choppa is just better than just smol choppa
The Battle Extension Double-Hit is a separate mechanics/ Yes, you can.
On 8/19/2023 at 7:29 PM, bestreducer said:2) energy shield(for both seraph and TG) have regen that applied also from HP regen, so shield regen is higher than hp regen
Screens proving the point would be appreciated.
On 8/19/2023 at 7:29 PM, bestreducer said:Is there video links allowed?
They are. The reported effect doesn't look like my doing. Oh, those early attempts at server-client games... and the code itself.
On 8/19/2023 at 7:29 PM, bestreducer said:t pandemonium mode I can't normally go to some bosses because of locked doors. It can't be opened.
Specifics would be appreciated. What bosses?
On 8/19/2023 at 7:29 PM, bestreducer said:Also encountered some funny items with flashing names - one word of item name changes between 2-3 variants each second
Wondered when someone would report that. The entire naming solution was hedgewizardry. No way to do it otherwise with the original resources on hand.
On 8/19/2023 at 7:29 PM, bestreducer said:enemies at some locations spawns but don't do anything (for 1-2 minutes).
The same issue of the server-client solution. You could end up to 40 minutes with the vanilla.
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35 minutes ago, Flix said:
Attack of the Undead, first implemented in EE 3.2 / D2F v15. Quest id = 1390
The _TITLE was missing, will be fixed in the next release.
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15 hours ago, Flix said:
This particular quest is a new addition in Addendum
The one once you enter Bengaresh, west-west from Tyr-Lysia point of entry? It's been around at least since 1.50, I've never altered it, at least knowingly.
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20 hours ago, klinklang40 said:do I get always this set or is this kinda a bug?
There's been a few reports of anomalous drop rates. Working on it.
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20 hours ago, Flix said:
Do be aware the change log in the lead post says otherwise.
Yes, I've erroneously retconned the function for non-D2F Addendum editions.
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6 hours ago, BedGame said:
here are three screenshots, from three different modes.
I see, incorrect spawn.txt entries. The issue will be fixed on the next release.
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On 6/24/2023 at 3:51 AM, Flix said:
Isn't the spellClass = "cSpellHeBannkreis" supposed to follow the player around now?
Nope, I've left it stationary.
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On 6/24/2023 at 12:00 PM, Dax said:
what do you think of a caravan system, just like you know it from Fallout 2 for example?
There's a "convoy" mission type, but no blueprint quest to follow. I think, they had the plans, but the area-to-area transition and pathing solution made those unfeasible.
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On 6/30/2023 at 5:06 PM, BedGame said:
can I get a direct answer to this problem ? will the "defiler" be fixed in one of the next patches?
Thing is, there seems to be no actual problem. Putrid Defilers appear only on Pandemonium mode, which was supposed to be the endgame content. Yet, people try to play it with fresh characters. I understand the frustration, but a cavalry charge against a row of Gatling guns always fails.
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@FlixLet's see if the rest of the issues are gone: https://drive.google.com/file/d/1TwbEIn3kRWXX9g0n-SrS1AxtmoC2RJWX/view?usp=drive_link
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On 6/20/2023 at 1:08 AM, Chofranc said:
Did you managed to fix the problem with Smithing enhacements? When hovering my mouse over the enhancements in the blacksmith interface, the tooltips don't show up and it doesn't allow me to drag & drop the enhancements.
I see now, not a bug, but an oversight. They currently become available once you reach Level 25. Will be fixed in the next update.
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On 6/17/2023 at 3:30 AM, Flix said:
the shrunken heads themselves that might need to change.
I think, I've found the best option with the current animations and the item type in question:https://drive.google.com/file/d/1ksQu--nlCOWcWomrbLYC9UJl5ABhPKXB/view?usp=sharing
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22 hours ago, Chofranc said:
Did you managed to fix the problem with Smithing enhacements?
Would you, please, send me your character file? I don't have the issue on my end.
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14 hours ago, Flix said:
The "Stomp" FX is still emanating from the Werebear's head. It's not the worst thing (resembles a 'roar' now), but I wonder if the FX bone wasn't the issue after all.
14 hours ago, Flix said:The Assassin model is lacking the shield bone. He can equip them but they appear on the ground.
Try this one https://drive.google.com/file/d/1cXku5EQacej1VLzR-1o4tz8ci8O6Nv-c/view?usp=sharing
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1 hour ago, Lindor said:
I don't know this for sure. Someone needs to test it with all the different game versions.
Hmm, the typo was there after all. The function is 101AF7DB ?getKind@cQuestStatic@@QBE?AW4eQuestKind@@XZ. Effectively, if the typo is present within both s2logic.dll and questscripts.txt, the fx static works.
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1 hour ago, idbeholdME said:
Well, I tried giving the Doppelganger different AI behaviors, but didn't seem to do much.
The A.I. selection is hadcoded to the spell function.
1 hour ago, idbeholdME said:never using spells at entries 2,3 or 4.
Hmm, the Doppel seems to use it's entire spell set in the Addendum... oh, and I know, why. Because I've changed it's second behaviour from "Hireling_brave_ex" to "Hireling_mage_no_defense". Have I even cared to mention it in the notes?...
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3 hours ago, Lindor said:
The FTYPE_MAGICLIGHT spelling error also exists on the dll level
Hmm, I see no erroneous references within the code.
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Sacred 2 Downloads - DIMITRIUS'S CM PATCH ADDENDUM - 2023
in Sacred 2 Downloads - Builds, Blank Characters, Items, more!
Posted
Although.... perhaps, they shouldn't. Sort of a murderous aura duration, once in range, the subject is, ahem, infected for (short)life.