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Everything posted by dimitrius154
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DIMITRIUS'S CM PATCH ADDENDUM - 2023
dimitrius154 commented on dimitrius154's file in Community Patch
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DIMITRIUS'S CM PATCH ADDENDUM - 2023
dimitrius154 commented on dimitrius154's file in Community Patch
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The A.I. selection is hadcoded to the spell function. Hmm, the Doppel seems to use it's entire spell set in the Addendum... oh, and I know, why. Because I've changed it's second behaviour from "Hireling_brave_ex" to "Hireling_mage_no_defense". Have I even cared to mention it in the notes?...
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questscripts.txt bundle
dimitrius154 replied to Lindor's topic in Sacred 2 Downloads - Builds, Blank Characters, Items, more!
Hmm, I see no erroneous references within the code. -
cutscene_HE_good is definitely present in vanilla, I've never tampered with it. These look like character starting cinematics, the devs must have considered alignment-dependent variations, but never made it happen, so there's no difference, whether _goog, or _bad is used. The SW introduction must have been coded last, so they didn't bother to make separate version.
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Ah, that one. It uses either "Hireling_distance" or "Hireling_mage_no_defence", depending on the attack in question. I've not fixed the buff casting until the Addendum, if I recall correctly, so buff casts happen only once.
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Hmm, a dll can't be loaded in ollydbg32, unless you have a full set of files it addresses present, 0x102A9E68 is not a value but an address. That's the point. There's no proper user-friendly mod toolkit for Sacred 2, unlike Elder Scrolls, or Total War. Therefore there's no sea of mod makers here. Aspiring folks receive guidance, but are expected to do their own research. Some may call the approach "elitist", but then again I've never been into populism, however unpopular that may sound.
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DIMITRIUS'S CM PATCH ADDENDUM - 2023
dimitrius154 commented on dimitrius154's file in Community Patch
Visual changes, CA changes, some more-or-less-subtle storyline changes. The Inquisitor becomes a T-Mutant, the Shadow Warrior - a half-Undead, half-Demon. I've updated the content, the "Extra" folder is now called "Dark Mod". As expected, it contains content, that changes the standart Addendum into the Dark Mod Addendum. -
Some areas of the worldmap are either completely empty, or filled with weird artifacts. In Sacred 1, the ocean south of the Desert ends in one gigantic waterfall. I've made extensive code modifications to Sacred 1, but never published the result. Once my Sacred 2 project is deemed complete, there's a point in making my Sacred 1 efforts available to the larger audience.