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Everything posted by dimitrius154
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@FlixLooks like one cannot use a random ID for a voicefile within a specific group. That means quest voice ID's should start around id = 229293.
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I've been into RPG's since mid 90's. Have you ever played Elders Scrolls: Daggerfall? Around 3000 dungeons, each one - 40 minutes at least, unless you cheat. The dialogue was less extensive, but, one could make some spectacular blunders.
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The "Inquisitor"(2009) is my current avenue of application. Perhaps, it's time to update and release the "Lionheart: Legacy of the Crusader" fixes. I'm somewhat sceptical of the English voiceover so far... Should probably go for a hybrid - English texts, Russian voiceover.
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@FlixThe, supposedly, final iteration of the Addendum can now proceed. It took a while, but, definitely worth the effort.
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It works like "BONUS_PRONETOCHANNEL", but is not considered to be a debuff. It also counteracts "Spell Resistance" on 1:1 ratio and is considered an extra "lore skill" for the final spell damage calculation.
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One of(fortunately rare) instances of 3DSMax model skin corruption. https://drive.google.com/file/d/1JFGH3A06ousSfGx6uYtIV_JQMSG5QYgu/view?usp=share_link It forces the "cEnemySimple" behaviour. In order for the mechanics to work as intended all potentially hostile AI entries in beraviour.txt should contain the "state4="name=cEnemySimple,range=2000,attacksToChangeTarget=20,force_nearest=1"," subentry. Also, keep in mind that the modified D2F libraries are to be superimposed over the standart Addendum system folder content(minus the background images, of course), not over the CMP 1.60. Must have missed adding the text. The line to hashed is UI_TT_BONUS_CHANNEL_CONV_TO_BEST.
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No, "sfx_attach" is for the playable characters only, the "root" is expected for the rest. Many models don't contain the "root" bone, so the game engine "provides" it. I think, I'll have to rework the Werebear model. Singleplayer character quest progress does not get saved in Multiplayer and vice versa, no way to mark a quest as finished. So it would either be quest farming, or a lot of quests missing upon mode switching.
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It's not actually about the FX. In order to combat various mounted/on foot/NPC sloppy solutions I had to change the way the effects are attached to playable characters. A specific bone has to be present - "sfx_attach". Yep, somehow missed the second part for the D2F exe. It's an anti-farming solution for quests, that give attribute/skillpoint rewards. Teeth?)
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@Flixhttps://drive.google.com/file/d/1sa9g3l8vh005tDwuZI4DrGjJjL6dfbTd/view?usp=share_link Solves the CTD problem, probably some of the other ones, as well. The DM's Magic Barrier mechanics has been completely rewritten. Have you tried the CA as is? I can't replicate the "FX_DR_RINDENHAUT_C" issue. Do you use the latest Dryad model?