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Everything posted by dimitrius154
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What is the specific CA in question?
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@Flix On that note, using function 42 with et_debuff_EAW instead of 133 is probably not a good idea.
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Well, I've found so many new things, I'm starting to forget the old ones. I've been keeping some mad scribbles for the last 3 years at least)
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@Flix Wonder as to why the bb_armorrip_phy bonus type was changed from BONUS_DEBUFF_ARMOR_POTENTIAL to BONUS_DEBUFF_ARMOR. weaponpool.txt error: mgr.addWeaponPool { -- NPC_stonearmy_leader dbid = 792, prefDmg = 1, prefDmgProb = 0, content = {1567,1569,}, contentProb = {1,1,1,}, } creatures.txt error: "boss_fog_hit" entry is present.
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@FlixTake a look at the following part: " playQuestSpeech{ tcid=3290, lokaid="QUEST_1180_KING", questid=3433 } setTimer{ id=3433, interval=3, count=1 } end) quest.setScript(3433,"OnTimer",function(args) setFixedListener{ position=nil, } solveQuest (args.id) end) " There's no timed condition, the sound source is getting sent away immediately upon the OnTimer event's execution. The example of the properly working code part: " setTimer{ id=1663, count=4, interval=1, } end) quest.setScript(1663,"OnTimer",function(args) local seraphim=8433 local Inquisitor=4410 If args.count==4 then changeCreature{ tcid=seraphim, effect="FXTYPE_INVALID", } "
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I wonder if the quest 3433 does not get activated due to the following part: questReach = { stations0 = { taskcreature = 8485, needsActivation = 0, }, }, })
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That's not quite correct for any of the lines given by playable characters. It's quest_xxx_voice_{condition}_{character_id}, where {character_id} is SE, DR, SW, IN, HE, TG, DM.
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Have you tried the "TAUNT" with the latest Addendum s2logic.dll? I think, I've fixed them sometime at 2019...
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@Flix A few questions about soundprofile.txt: 1. Why did you decide to replace "TAUNT" entries with "SHOUT_ATTACK"? Was it in order to increase the frequency of use? 2. The "SHOUT_ATTACK_THIEF" have been replaced by "SHOUT_ATTACK_HUMAN". Were the original ones not getting triggered? 2. It puzzles me to see quite a few "TALK" entries having their sound resource ID changed. 3. The DM's event534 = { event = "APPROACH_BOSS", id = "10", resource = 228726 }; was replaced by event534 = { event = "TALK", id = "285870252", resource = 228726 };. Hmm, wonder as to why.
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There was no such original procedure, I had to invent it myself(works for spell-based attacks). The correct type is determined by checking for spellcontroltype ID's and checking for active area-related spell token entries, if the ID I question is ambiguous. The Invsibility detection function had been modified to accomodate an equation juxtaposing stealth value, enhanced perception value and a random(0,1000) value at each tick.
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getPosition@cEntity@@QBEABVcWorldPosition@@> 56. Something cannot be placed at the location, the address pointer, ahem, points to a rather small value(the cause for all of those access violation errors, whatever the application is), reserved by the OS. Might be anything, ranging from a drop with a non-existant model to a dll editing fault.
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Need help to change inquisition guard armor
dimitrius154 replied to Lindor's topic in Sacred 2 Modding
https://drive.google.com/file/d/1tYbUbZ1TU35FXHKmutrOIomw30Kl2New/view?usp=sharing The previous one was deleted along a bunch of obsolete stuff. "The forest is is cut - the chips fly." -
@FlixThere're multiple extra "KE" animation entries for models/npc/monsters/skelett-krieger/v_skelettkrieger-v1 but no extra corresponting animation files. The models/npc/highelves/highpriest-inquisitor/v_highpriest-inquisitor has an "SM09" entry instead of "SM11". models/npc/monsters/goblin-rider/v_goblin-wildschweinreiter and models/npc/monsters/kobold-rider/v_kobold-wolfsreiter "HORSE" entries have been replaced by "SPECIAL" but no corresponding files are present. I see that you try to set enemy mounts as special. As far as I know, that would not alter enemy rider ability to cast CA's.
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Many issues can be traced to the recently discovered faulty appelations within a primary game library: Addendum s2logic.dll fix: https://drive.google.com/file/d/1UIamGhQ0VKQSWZccsbd5WEZ4Lla17JmA/view?usp=sharing Addendum Extra s2logic.dll fix: https://drive.google.com/file/d/106uNXTh2iUqs7qUsNULmFR96l3tX1LhP/view?usp=sharing