Jump to content

Rndm

Members
  • Posts

    278
  • Joined

  • Last visited

Everything posted by Rndm

  1. would have to find my headset first, I'd be up for it, have characters at various points in each campaign.
  2. Huzzah for dervish rebalance, was told before that they were too "jack of all trades" to be useful in endgame areas, hopefully that's different now (only played a little since the update, seems ok so far).
  3. Shortly after talking with you I had sent off a pm to Gogo about this idea to get his take on it. Still waiting to hear back but with the Holidays and all I new he would be busy. For everyone else here I had the idea due to the fact that at every in game festival I would take a "family photo" of the wife and I. This year we gave our eldest son a copy of Guild Wars for Christmas and I took a "photo" of the three of us. And that was when the idea of a D.A.R.K clan Family Photo in the Guild Hall hit me. So if anyone else thinks it's a good idea lets us now and we will start getting things organized to do this. Who knows It even could become an annual tradition. and we could post the pics with all the the names under it in a nice "wooden frame". LOTN Sounds cool, I'm in.
  4. And eventually they're planning on making a torchlight mmo, no? Now that I have them both I think I'm leaning more toward playing guild wars, except that I found out GW and my video card don't get along...*sigh*
  5. Looking for zealous, vampiric & possibly sundering scythe snathe (max level), as well as a scythe grip of enchantment (+20% enchant duration). And whichever rune gives +15% damage while enchanted. Don't have many high level runes but I've got a few thousand gold and a bunch of low-mid enhancement items.
  6. Welcome to FDM! It depends on how you build you character. If you build it to fight your way through the game (whether weapons or spells), then yes it can be ultra uber. If however your skills are to make you a great thief or a specialist alchemist for example and attack is almost an afterthought, that gives the game a totally different perspective. I play the game with the premise that my character is built to live as per his/her profession and that the storyline takes him by surprise and that he has not developed extraneous skills that are not normally part of his lifestyle. I never develope a hero, fighter or combat mage. I think Oblivion is better at making the player feel like they have a strong character w/o (intentionally) letting them have god mode like strength (I.e. my morrowing character had elemental resistance daedric armor, perpetual mana/health recovery, and a sword that damaged health and stole health lol), what with the difficulty slider (turn up the difficulty if it feels too easy) and the fact that enemy levels scale with the player (at least to some point). That being said making a madness claymore w/ weakness to all elements on strike and a ton of elemental damage on strike and soul trap on strike is completely OP (read that it could kill the final boss of Shivering Isles xpac in 4 hits, tested and found it works). I've actually been thinking about making a thief character, or maybe trying to play the whole game as a vampire (sun damage = no fun).
  7. might have the sandals, though they'd probably be low level, I'll check next time I play sacred.
  8. for me these are only "on paper" at this point and are probably geared more for solo players (thanks Erling for a lot of pointers->ideas). Melee/Necro= Barbs + Mark of Pain-> wiki says added damage done by barbs is dealt as a separate packet of damage (basically a 2nd, weaker attack?) which when combined with mark of pain= lots of Area of Effect damage and good single target damage. (more if barbs & MoP are spread to/cast on multiple enemies) Dervish/Ritualist= Scythes + Splinter Weapon for a ton of Area of Effect damage on tight enemy groups, brutal weapon for added single target damage. I thought I had other but I can't remember them right now maybe later...
  9. seems like some community modders have a (nearly?) working multiplayer mod for the steam version of torchlight, think it's in the mods showcase or mod discussion section of the forums.
  10. Dang, wish I would've discovered GW earlier I'll go ahead and talk to Genenut, thanks for the info gogo!
  11. Hey, I was wondering if FDM has an active guild I might join? I have a level 7 necromancer (name: Noctus Umbraheart), a level 6 dervish (Rajek Myln), a level 4 assassin (Ysthilan X) and a level 4 warrior (don't remember his name and don't really play as him).
  12. I think the lower-mid levels will have more players (15-75) though I could be wrong, my highest char. is 78 and I don't often find anyone online (then again I mostly search for people in campaign...).
  13. I now have the full game, if you want to give me your character name I'll add you or vice-versa.
  14. so I got the trilogy today, can I join y'alls' guild?
  15. Stormwing- Awesome, thanks. Will be fun to mod stuff Stubbie-Thanks for the input! I read some reviews that talked about having to be in a group to complete the story, but I don't think that's too big a problem for me (I enjoy being in a group, well-depending on who my group members are). And how much is gigantium? Because we've all played sacred and I've played mmos before... Not really worried about the storyline in torchlight, I used to play Champions of Norrath and Champions: Return to Arms (cliched stories that you stop caring about after 1-2 playthroughs).
  16. woah, very nice, can't wait to get GW
  17. Think I might actually be able to get both pretty soon Thank goodness for being able to trade in old games eh? Erling, will definitely have to add you when I start on GW. Stormwing- Skimmed through a few of the modding threads in the Torchlight forums, was surprised at how many there are. I do have one question about modding Torchlight, how easy is it to get started (I saw they had tutorials but I was wondering if it is going to be extremely complex or fairly easy once you've been pointed in the right direction)?
  18. I m'self would be happy to help out when I'm online. ID: Rambles01 Though I have to say, I have a mic but have so far not been able to get it to work w/ Sacred.
  19. I like bargaining, although sometimes it can/will be tedious and detract from your enjoyment of the game, mostly because it involves keeping the skill high, trying to find +all skills/general skills/bargaining as well as searching for artifacts w/ bargaining on them, and making a suit specifically to raise bargaining. You can find some awesome stuff (level 15 shopper was finding better armor at level 15 than what my level 25+ characters were wearing), but you'll wind up spending a lot of time just gathering items to increase the skill and then more time respawning merchant inventories searching for what you want. If you just want to play the game normally I'd say stick with EP, if you really want the things you can get with bargaining you might want to add the skill (you should look up the january sales seraphim build for making an EP/shopper seraphim).
  20. cool, was afraid I'd have a Sacred 2 character building experience with torchlight (build->play->erase and start over).
  21. I post to try and help people out as well as to request help (I'd say more of my posts are the latter). That and to provide feedback for builds and mods.
  22. if you want to run with elemental damage on your weapons I'd probably make a bargaining character (or put bargaining on your seraphim) and try to shop some light sabers (around 40-50% elemental damage and they look cool). weapons I usually use are orc shock, khandar's slicer, and officer's saber.
  23. cool, good to know my favorite prophecies class is important still want to try dervish/necromancer or dervish/warrior warrior/dervish (I like scythes, and their primary attr. seems pretty good, but their armor seems a bit boring [wish you could choose what character graphic you wanted to display, but still have the same armor stats]).
×
×
  • Create New...
Please Sign In or Sign Up