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Spyrus

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Everything posted by Spyrus

  1. Yes, but the question is why it is almost half. So now I can calculate it: With one weapon let's say physical damage is 100. With a lava it would have chance 10% for burn with a 30% conversion of physical damage (30 fire). That percent is based on physical damage value per weapon. So, putting a second weapon with physical damage of 100, the total physical damage is now 200 and the 30% conversion is still (30 fire), because it is calculated on the one weapon. So before we had: 100/30 damage => 10% burn Now 200/30 damage => 5% burn If I had put in the second weapon a lava chunk too then I would have 10% burn and 60 fire damage. P.S. Damage lore will enhance that percentage. But if someone has no secondary effects on his build, no weapon modifiers for example, then the Damage Lore is useless?
  2. Yes, sorry, I meant the secondary effect from forging a damage converter (burn,freeze,weaken etc)
  3. Can someone explain why in Dual Wield the secondary effect % is not the same when having equipped both the weapons than when putting them one by one? Is this a bug?
  4. No, it is ok the mail was from darkmatters that I have PMs, not directly from the spammer. I have checked my options , they had already invisible mail (Hide my email address from other members was checked from the beginning) And yes, that must be the user.
  5. Yes runes in general. Intelligence can boost them also. Weapon damage can boost some of them also. Skill combat discipline / ancient magic does the same
  6. Why are blowpipes better? I only use one bow 'Bool's Eye'. I have never found something else on bows/blowpipes that can do better damage. And I have not found all Unique Bows ofcourse. And we do not have unique blowpipes ... how come?
  7. Hi, during the last week I have received 2-3 PMs by a 'Deleted Member' and today I got 2-3 more from an unknown user to me, as I checked my e-mail. I enter then on PM of forum and I did not find anything new PM from this person. Since, the PMs are deleted and even the username which sent these, I am guessing that you are aware of the issue It is really annoying!
  8. We have a weapon based CA. If I socket %elemental damage I will have less benefit ALL the times vs %physical damage, even though I have converted some of the damage to %elemental damage. That was also said by Schot in previous post. We were saying the same thing. We overwrite the weapon elemental damage if we use a different converter. But in the end, we have the same amount of % on conversion and on effects (but either full poison or either full fire) Yes , I agree to that. The non-weapon based should do what they always do no matter what we put as a converter in our weapon (And also gui shows). And this raise 2 questions: 1)critical hits is weapon based - only modifier or not? Is the spell intensity the analogous for non-weapon CAs? 2)Attack value / Speed has no effect on caster?Casting speed has no effect on combat I am sure for that P.S. %elemental ring/amulet is only useful in non-weapon-based CAs. Modifier is only affect weapon Combat Arts
  9. ^^ well then they should allow blacksmith skill to do it?
  10. Great, I did it though in that thread, because it was simpler to me at first sight, but yes it is now a thread on its own. Clear, but some further clarifications: 1)If I had a way for damage conversion +100% of the physical or more then again I choose jewel with %physical? 2)Damage +X%(affects all element types) , if my weapon has only poison seems to me that it does the same like the 2 jewell with +%physical & % poison, correct? 3)If physical first and then conversion is always the case for a weapon and its CAs, I will choose always physical and then the weapon does not need %elemental jewel to affect it. 4)For a weapon that has by default a % of fire damage, seems to me that it is best to apply a poison fang for example so as to benefit by the additional elemental damage, (still I will have one secondary so no change there) 5)For a weapon that has by default fire + ice , seems to me that it is best to apply ice or lava chunk again and not poison, to keep the secondary effects, except in the case you ask if it is best to have multiple kind of damages per weapon or not. On the other hand, I will have 3 types of damage and one secondary vs 2 types of damage and 2 secondary .... hard to decide... 6)Forging elemental damage then is best only for non-weapon-based combat arts, correct? Only caster CAs will work with %elemental jewel.
  11. Server update 2.40.1 Any info on this? P.S http://forum.sacredeng.ascaron-net.com/sho...ead.php?t=58560
  12. Well, I press the left or right click if I want to CArting but I do circle movements around me all the time,so as to re-focus the mouse pointer. It works better this way, but this way I played also prior 2.4. You could try it and tell me how it went
  13. If I remember correctly, previous major patch was 2.31 and after a while the 2.34 was out and in-between there were complains and new-introduced bugs. So, yes wait is something we can do here, but I am only annoyed mostly from set Items bug, the blacksmith arts that cannot be removed and the crashes which are still there. Everything else is improved or not noticeable to me.
  14. Sorry, for the break up first of all and then for the computer. Used hardware is very chip if the secondary computer needs an upgrade
  15. ^^ crashes first ^^ bugs then ^^ fresh air in between (I am not married yet, but I have my girl saying me that)
  16. From the description of the CA it should work, no matter the weapon you choose.
  17. Come on Dobry you are very strict. I am whining but I like to be honest. I admit it is not good, but also admit I am doing it. (It is worse to only whining and not saying doing it though). That's what I am doing. I know you did not write for me personally, but I would like to clear things for me
  18. So, a general rule is to enhance my sockets with the type of damage I use in my CAs or not? If it is a two-damaged type I should keep them equal to 50%/50%? Well, actually for example if the CA do only physical damage, then it is best to keep it that way, means that on weapons do not socket a chunk of lava? Attention: To my questions ^^ I need again to clarify: 1)Let's say we have a weapon-based CA with physical damage and a weapon with physical + magic. That will make the CA to have a 70%-30% physical + magic. I have tested that if I have 2 rings one with +%physical and one with +%magic with the same %, then the damage is raised more on behalf of physical. The opposite is done if magic was in CA more (non-based CAs for example) 2)More complex scenario: thing the previous (1) and modify a CA to have also poison damage, e.g. Dryad CA. At this time poison % is shown on the CA even though I have still the %magic on my weapon. In this case I suppose it could show magic in CA display only IF the % on my weapon was a lot, but I am not sure. 3)So , we have let's say physical + poison (mod) + magic (socket) with 33% each. In that case , should I put in my weapon a poison socket to have 66% poison? Should I keep both different types of damage? Does the CA overwrite my magic enhancement on weapon (or does not care anymore), since it is now moded to poison? 4)In a Dual Wield character you will also notice that the right hand weapon damage type socketed will determine the CAs damage. So if you have 2 types (ice + fire) only one will be shown and I guess this is used. That makes me thing that CAs do not work with the two weapons both to hit, even if the animation shows that (Soul Hammer example in Seraphim shows hit with both weapons at once, but CA do not show physical + 2 types of damage )
  19. Dobri...do u really think this was done on purpose...I mean sheesh...its a pretty big gift...and I have seen in other games where something like this would be announced. After all most that give free things like this would want the players to know how nice they are....if ya know what I mean....shame not to take credit for such a nice gift. They are...currently kinda keeping it under wraps...not much of an announcement so far....except when I forget who...asked about it and made a comment that he heard it was permanent...and the reply was something like this...I don't know where u got that info from...but u better get another source...with a reply like that...sounds like oh well we made a mistake but we are fixing it soon. Maybe they just think its ok not to disrupt the weekend playing... when alot have time to play....so its the buisiest time. I mean its not like a dupe bug...or it does not affect us playing...which in either one of these cases....the fix would be done right away....I've seen it before in other games. Zandy Guess what : I am the one that 'heard it was permanent' in fact I said 'I was told it is intended'
  20. Yes still there (it is a weekend no bug fixing for Ascaron), although I am against it, I admit I collect my own set for future usage. But, if Ascaron would do a fix thing that they could also remove all set items gotten so far and replace them with new ones like the ring/amulets changes It would be huge move!
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