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Silver_fox

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Everything posted by Silver_fox

  1. Thank you for fixing these soldiers. Looks like I found one more page to fix: 'Sacred 2:Mineralogist Arquetloen' needs to be moved to 'Sacred 2:Mineralogist Aquetloen'. The one who created this page mistyped this guy's name despite the quest dialog picture. I've already fixed all links to this page.
  2. Looks like this grave isn't in the wiki. It can be found on the hill near the Noriath Temple. Here:
  3. One mor request is to move 'Sacred 2:High Elf Soldier' to 'Sacred 2:High Elf Soldier - Sloeford'. Liks are already fixed.
  4. Also, to match the naming system, I'm now modifying pages for High Elf Soldiers. I wanted to ask you to move 'Sacred 2:High Elf Soldier from the Brigand Camp' to 'Sacred 2:High Elf Soldier - Brigand Camp'. I fixed the links already, so all that's left is to move the page itself.
  5. OK. I wanted to give Lahrian an NPC page with the new layout matching the new template and more info, but I'd wait for you to finish moving this page. I don't want the history to be lost. I think, I'd start my work with his neighbours from the Golden Coast now.
  6. Looks like my plans for the nearest future are the same: NPC hunting and... more NPC hunting. These numerous guys are about to keep me busy for a lot of time. And I really want to wait for a new quest template to be ready before starting to go through the quest pages. Since I did a new NPC page for Malte the Merchant yesterday and Schot took Desperately Seeking Golem as a test page for a new quest template, I now feel the urge to do a page for Lahrian... and other guys from the Golden Coast as well.
  7. Looks like I should go through the bestiary images I uploaded and move them to the right category.
  8. Thatk you for this thread. While getting started with wiki, I tried to find out the categories other people use, but was unable to do so. So I created some categories I use with all the pics I upload. Here is the list: 1. [[Category:NPC Portraits|{{PAGENAME}}]] for that big portraits NPCs have on the right side of their pages. 2. [[Category:Quest Location Images|{{PAGENAME}}]] for all the maps. I know that it's too generic, but I had to use something. 3. [[Category:Enemy Portraits and Stats|{{PAGENAME}}]] for the pics for the bestiary entries. I also try to maintain Knuckles' category system for the places pages. It is [[Category:<insert place's name here> Images|{{PAGENAME}}]]. Like [[Category:Dragon Mage Island Images|{{PAGENAME}}]].
  9. Thank you for your attention. As for your header idea, I just wanted to say that for the quest pages the maps' readability is a bit more important than for the places pages. On the place page you just need to get an overview of how approximately this place look on the map, while on the quest page you need to be able to notice that small '?' you need to find while looking for this quest. I hope you want mind if I tell you some of my suggestions instead of vandalizing this page. I simply have some thoughts I don't know how exactly to put on the page. 1. How about making quest dialogs readable? Not as big as in game, of course, just to make it possible to make out the text. To tell you the truth, I simply find it interesting to be able to compare the page author's description with the actual dialog. If dialogs are unreadable, they are almost unnecessary, since most readers would just read the description on the page that would provide them with all the information about the quest. Why load another screen if you could get the overview from the text that is next to the picture? 2. How about including quest enemies as a template, just like we include them into the bestiary list? After all the enemy's stats are more important to the player than the enemy's name, aren't they?
  10. I did the beatiary entry for Student. I removed him from the NPC category, yet left all the info about him on his page. More info is never bad, isn't it? Also done with the Arch Mage and Inquisition Guard from the Seraphim's first main-quest. So now there are a bit less quest enemies left to add.
  11. As for the NPC-enemies, right now I'm working on the one you have to find in the beginning of the Seraphim's singleplayer campaign. There was no page for her initially. I'd post the link as soon as the page would be ready.
  12. One more little note about the new template. Looks like you forgot to add '__NOTOC__' in it. Firstly I was a bit surprised to see a table of contents on an NPC page, then I compared it to an old template and found out that missing tag.
  13. Yes, I've found that link too. I meant that I don't know how to describe him as an NPC and whether or not it is necessary to do so. I won't delete the existing page nor modify it to the new template (at least now). I'd just add his description as an enemy to the existing page.
  14. Found out that the archmage is not shown as the 'Last opponent', since he died after the fight. So there is no way to get his stats and describe him as a proper enemy. At the same time, the student seems to be just an enemy to me. You have to fight him in both campaigns. The only difference is that in the light one the script doesn't allow him to die (probably makes him invincible). I won't make him into the pure enemy, yet I don't see the NPC description for him.
  15. Big russian holidays are over now, so I might be a bit less active. But anyway, I'm going to add more NPCs today. I'm going to make an enemy-NPC mixed pages for the arch-mage from the HE's campaign and Inquisition Guard from Seraphim's singleplayer beginning. So it would be easy for me to take care of the student too. I'd do it now.
  16. Of course I tried to go to the pic page before. Sadly, this link is admin-only. Normal users can see only 'Edit with exteernal application' link. I tried this thing, yet it appears to be not all that easy. Well, looks like I'm not the only one who tends to be overly detailed. It's completely OK for me, don't need to be sorry. But after some time I understood that actually NPC definition may be simpler: 'punctuation is a must'. In other words, if a character can be pictured with a kind of '?', '!' or '?!' above his/her head, then this chara offers a dialog and therefore is an NPC. If we've already decided that the punctuation must be pictured, no need to specify more. If you can't picture a chara with his/her respective punctuation, then he/she is not an NPC. I wonder what to do with the guest and landlord now. For now I'd only remove them from the NPC category. Actually I don't have an intention to remove all the additional information I provided them with (at least for now). After all their bestiary entries look OK anyway, and I'm not sure it would hurt to have more information on the page. Actually I've already discussed this problem with gogo while doing pages for this soldiers, so the naming system is OK (but these two are not named exactly like it is needed, maybe I should move their pages). I just wanted to say that even a quest giving NPCs sometimes don't have a name of their own.
  17. Sorry, I forgot to mention that this new NPC template can now be considered introduced to the wiki. Today I modified 18 NPC pages(including this two ones that are actually enemies) to much it + completely redid one on the same purpose (since there was nothing but a screenshot on this page). Now adjusting all the NPCs I've done earlier to the new template is finished, so I can make some new pages. By the way, is there a way to delete an image from the wiki? I changed some portraits so they could match the height conditions better, so there are some unused portraits in the wiki now. Is there a way to delete them?
  18. And by the way, there are several NPCs with the same name 'High Elf Soldier' in game. Yet they ARE NPCs since they talk to you and offer you several quests (check Hunting Highwaymen for example).
  19. Well, when I was asked to do NPC pages for them, I'd been surprised too. Yet I was only starting to write wiki articles back then, so I thought that somebody that unexperienced was not the one to complain. I asked you because I was thinking that considering them NPCs wasn't right. As for the soldiers and others... If you press 'Alt', you'd see the names of all the creatures around you. If you press this button in that soldier camp, you won't see any tags on all the soldiers. That particular soldier is an exception. You can read 'Soldier' on his tag. So he is not an unnamed soldier, but a creature named 'Soldier'. Yet I wanted to suggest another definition for Sacred NPCs that should be described: If this creature offers you a dialog that you can read in a special window, than it is an NPC. Otherwise it is an enemy or a civilian. How about that?
  20. Maybe they do. But it's up to Schot and gogo to decide whether or not they want to alter the quest template at all, and whether or not to start a thread for it. After all, we discussed the NPC template in other topics until it was created too.
  21. Well, looks like today I'm going to adjust my old NPC pages to a new template. ...and some of them are an exception from the template. These two: Landlord, Guest lack their punctuation. Because they are actually a quest enemies rather then NPCs. Yet Zeno, while making a page for The Sleepy Badger, stated them as an NPCs so initially I made them NPC pages. I modified them into the enemy-NPC mixes, yet I can't get them a portraits with punctuation, since they never appear with '?!' in game. Well, I'm going to just let them be. After all the kind of a page they have now is more informative than a simple enemy page. Speaking of the templates, I continue experimenting with quest pages. I'm not yet about to suggest a whole new template for them, yet I happen to like this kind of a header more than an old one: {| |WIDTH="10%" VALIGN="TOP"|__TOC__ |WIDTH="35%" VALIGN="TOP"| * '''Quest Objective:''' * '''Quest Difficulty:''' * '''Quest Giver:''' [[sacred 2:Quest Giver|Quest Giver]] * '''Location(s):''' [[sacred 2:Quest Location|Quest Location]] * '''Prerequisite Quest:''' * '''Next Quest:''' * '''Reward:''' |WIDTH="55%" VALIGN="TOP"| {{S2frame|[[image:the 'M' map|300px]][[image:the 'Tab' map|300px]]|left}} |} Not a really different one. I just altered the percentage and stated a double-map instead of a random picture. Looks like this: All or Nothing. That's just a suggestion though. After all, from what I saw this far, all the quest pages look differently, especially the old ones. So they should be modified somehow. Whether or not we'd adjust them to a current template or to a new one isn't really important (the amount of work would be the same).
  22. I just wanted so say, that this golden seraphim's armor is now a part of a new set named 'Virtues of the Seraphim'. There is also a sword and a shield in this set. The whole thing looks like this: This picture is from the CM-team's bugtracker. So if you found some items from this set in game, feel free to add them to the wiki, since there is no description for this set this far.
  23. Tried the new template with my next attempt on a enemy-NPC mix. The result is here: Geodric. His bestiary place is reserved too. I don't know how exactly you planned that template to work, yet 'press the second NPC button-press the preview button-copy and paste the template text you see on your screen-fill the template' was the scheme that worked for me. I can't call it uncomfortable. After all Ctrl+C and Ctrl+V is much faster than waiting for the page to save and then opening the edit tab again. The only thing I maybe wanted to add to template is that generic 'See exact location below:' phrase. Both you and me add it to the pages after all. Yet maybe this thing is just a habit of mine that doesn't need to be in the template. It's up to you to decide. EDIT By the way, why the enemy template isn't in the menu? /EDIT
  24. That still is my opinion. Due to a limited amount of models in game, the NPCs faces are little help, when it comes to distincting them from the crowd. The Sacred NPC is much more defined by his/her place on the map and the quest type (aka the punctuation color). Funny as it seems, without a punctuation you won't be able to distinct Informant Rohit, who offers Inquisitor's own quest from Aristocratic Spy who fights the Inquisition (his eyepatch is optional, you can see it on the Light path spy only). Thank you for this template. I hope that 200 pixels in width x 504 pixels in height is OK too (That was the size of the last pic I uploaded). If you are interested how this layout works, you can check these guys: Gemblik, Fellow Student, Captain and aforementioned Informant Rohit. And this one is special: Orphas the Dragon. His portrait size is 400x444 since I wanted to fit at least half of him into this picture. (a little poor DM is the corner is suitable for size comparison, so I let him be).
  25. Thank you for fixing this page so quickly. I was trying the new NPC template with the NPCs on the Dragon Mage Island, and while I was doing the second one, the proper link was up already. These guys are up and running (or flying) now. So if you want to see how the new template works, you may check them.
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