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Flix

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Everything posted by Flix

  1. Glad you got it solved. Some of the Steam-specific problems may less well-known 'round these parts.
  2. That is so trippy. Very neat work. I had wanted to explore the possibility of some transparent armor, though not for the Inquisitor of course since he doesn't have a body under those robes.
  3. Agree once again, and I also think that means a modern shield wouldn't look out of place on her in those outfits. So if you didn't mean a shield like that used by modern police, etc. what kind of modern look did you have in mind?
  4. No, not even remotely insulting, but I've had that "fine line" conversation before too and this just brought it all back to mind. IMO there is no line, or if there was, it was crossed the moment the download section offered items, or when instructions on modding balance.txt were posted, or any number of things that were made available that could allow the player to cheat or exploit the game, so we might as well go with it whole hog in the spirit of "it's fun and that's what's important."
  5. Agree, but they also look strange with handguns. Also the Inquisitor can't use shields.
  6. Yeah, to obtain all levels of the uniques, you're right 6 or 7 repetitions wouldn't be enough. That was just to create the levels you described (which I think is a good spread). However, I know you always do the best job you possibly can, so the full spread would of course be doable with twice as much work. So if you'll do the High Elf, I can start with the Inquisitor. >"I'm not sure if what you've just did is allowed by forum rules." Hmm...well the policy here certainly isn't as strict as the Sacred International Forum, as no discussion of modding anything whatsoever is allowed there. We wouldn't even able to talk about making an items mod, much less release one there. This is one of many reasons it was never much of a home for me. Darkmatters seems to be more lenient. I've been talking about "how to" modding for months in threads, and I don't think it was flouting the rules (I hope not). I don't mean to sound ornery or take anything out on you Silver Fox, but I think it's ludicrous that I or anyone else would have to tiptoe around worrying about talking about MODDING, which is the last lifeline of Sacred 2 now that multiplayer is dead, Ascaron is dead, and CM Patch is almost dried up. Modding is welcomed with open arms in many gaming communities as something that prolongs gameplay experience and adds continued value to the product, and most any game company nowadays worth its sallt would welcome and support it, so I don't see why it should be cloistered and secreted away for Sacred 2. The concern over ruining the multiplayer experience was a legitimate concern when there were actually servers up (I guess?), but that's no longer the case. In other words, to butcher a quote, I'll stop talking about modding when they pry the keyboard from my cold dead hands.
  7. If you want any item for a single player char it's actually very easy to get if you know the blueprint ID. You just edit quest.txt (it's in scripts/server) and add the items as rewards for starting a multiplayer quest. The section to edit is name = "S_HE_1_N_db-Startquest Multiplayer All". The document is very large but if you just search "multiplayer" you will find it. Under the "reward skill" line you can add a section for items: rewards = { {4137,0}, {4138,0}, {4137,0}, {4138,0}, {4137,0}, {4138,0}, {4137,0}, {4138,0}, {4137,0}, {4138,0}, }, I've never added more than 10 at a time, but it could be just 1 if that's all you want. Take the character into the multiplayer screen, create a new LAN game (campaign mode), and then when you use the teleporter to go to Sloeford (or anywhere), the items will drop on the ground, at about your current level. Obviously abusing this method can spoil your fun, but if you're willing to download an item you may as well save some trouble and get it to drop youself. Oh yeah and back up the file before you edit in case something goes bonkers (it won't if you do it correctly though).
  8. Here's one other thing that was added to the mod: 3 variants of the Scourge bone helm and shoulders (retextures): The other 2 variants have a dark dirty bone texture and red and orange glows. The green glow helm pictured above I made into a new unique item: It is a recreation of the helm of the same name from Diablo 2.
  9. It seems to me we could just make a level 15 character with the save editor, add in all the uniques as quest rewards, do the spawn trick, and then increase her level to 35 with the save editor, repeat, and repeat again, etc. 6 or 7 seven times and you've got all the High Elf Uniques ready. Should take maybe 15 minutes. Then repeat for the other 6 characters, and you've got all the unique armor. We could split up the work if you want it to go quicker, you could take half and I could take half and whoever's done first could do the Dragon Mage's. I guess I should check and see if any of it's already uploaded.
  10. Like a riot shield? Oh, this mod is only in English right now (as described in the download thread). Translating to other languages would be a lot of work but it could be done. I don't think I understand what your problem is with the 2H lightsabers. They should be more powerful than regular lightsabers because they take up two hands, whereas 1H Lightsabers can be dual wielded or worn with a shield. Right now they all have fire damage as the main damage type (as described in Silver Fox's post about the 2h ligthsabers).
  11. I think you understand it the set perfectly. Really, although there are no explicit bonuses to Gruesome Inquisition aspect, the set could be used by a caster Inquisitor who had some Combat Arts from that aspect. The set was designed somewhat around my triple aspect Inquisitor. I noticed that with the exception of Clustering Maelstrom for big mobs, the Gruesome Inquisition Combat Arts were pulling most of the weight in terms of killing power. This set has just enough modifiers and set bonuses to reward an Inquisitor who goes into melee combat, but keeps the major focus on casting power, because, as you said, the Inquisitor could use a boost for his spells. Haha yeah maybe so...although in ancient times it was more common to take gods from other cultures and religions and turn them into demons, low-lifes and generally just "bad guys." Now it seems more to common to just treat a foreign god as just not existing at all, or in the West at least, to keep the bland "maybe they're all right and none are right" agnostic view. I'll have to look up some of the game lore text and dialogue from the Grand Inquisitor, but I remember especially being struck by the way he was totally unfazed by Sophia's assertion that there was only one creator god, and all the other "gods" were really just aspects. "Ker is the only one that matters" he says, or something like that. Supreme confidence in their dark god, combined with willingness to efface the other gods or "aspects", was what gave birth to the idea.
  12. I guess it depends on how similar it looks. If it matches, then it should be a replacement. If it looks significantly different, then we could alter the other textures and make a new shield.
  13. Yep, it's true. And Wolfie, I've looked through the same tool in order to upload the Christmas Sets and while they preserved a HUGE amount of content (all the sets and unique weapons and shields), much of the unique armor is not present. They're just that darn rare. Now that I know how to spawn items at will, I'm thinking it might be worthwhile to make downloads for all the unique armor that's missing from the DarkMatters DL section.
  14. Lookin' great! I prefer the cow skull on the right side. Though if you did remodel the shield, I'm not sure if I'd want to replace the old one (part of the appeal is that it IS the old one from S1). I might be better to make a brand new shield. The Dryad shield looks good. Too. A plain shape but interesting earthy green texture. New bows are interesting. Slow execution speed for Bows in Sacred 2 turned me off from making a Ranged Dryad (fool that I was, I didn't realize there were so many better alternatives). I finally made a thread for Disgraced Gods and added a link to the first post in this thread.
  15. Well to celebrate the release of the new CM Items Mod, I'm going to finally post a thread for the last thing I was able to squeeze in before release, a new full set for the Inquisitor. This has been in planning for a LONG time (since last September), so I was determined to get this completed and released. Religions and myths tell stories of gods, angels, and divine beings beyond count. However some of the most memorable ones are those that make mistakes, fall from grace, are cast down, defeated, and generally just fail. Priests of the Inquisition know this, and they also know that Ker is the supreme goddess, sublime in her chaos, perfect in her evil. Therefore they have no shame in invoking the memory of these failures to further dishonor them and to advance the glory of Ker. This set of priestly robes and ritual mask are the embodiment of this idea. I wanted this set to invoke doom and the occult. It is somewhat focused for a caster build and the Netherworld and Supremacy aspects. Set Pieces Kingu's Bleeding Wound (Head) Kingu was a god in Babylonian mythology, and — after the murder of his father Abzu — the consort of the goddess Tiamat, his mother, who wanted to establish him as ruler and leader of all gods before she was slain by Marduk. Tiamat gave Kingu the 3 Tablets of Destiny, which he wore as a breastplate and which gave him great power. She placed him as the general of her army. However, like Tiamat, Kingu was eventually slain by Marduk. According to one traditional story, Marduk mixed Kingu's blood with earth and used the clay to mold the first human beings. Kingu then went to live in the underworld kingdom of Ereshkigal, along with the other deities who had sided with Tiamat. Anzû's Shattered Wings (Shoulders) Anzû is a divine storm-bird in Akkadian mythology, the son of the bird goddess Siris. Anzû was a servant of the chief sky god Enlil, from whom Anzû stole the Tablet of Destinies, hoping to determine the fate of all things. With the Tablet of Destinies, anything he put into words becomes reality. He hid the Tablets on a mountaintop and at this point he became known as a demon or monster. Depending on the tale, either Lugalbanda, Ninurta, or Marduk himself are sent to retrieve the Tablets. No matter which hero is sent, Anzû's wings are broken by use of a net and he is slain by a barrage of arrows. Defense Value is unlocked by Armor Lore. Iblis' Stiffened Spine (Torso) In Islam Iblis is a jinni who refused to bow to Adam. When God created Adam, he commanded all the angels and Iblis (whose rank allowed him to be considered equal to that of an angel) to prostrate to Adam as he was termed "the Best of Creation". All the angels did so but Iblis refused to bow, and was brought into a state of rebellion against God. Iblis was proud and arrogant and considered himself superior to Adam, since Adam was made from clay and Iblis from smokeless fire. For this act of disobedience, God cast him out of Jannah (paradise) and cursed him to Jahannam (Hell) for eternity, and thereafter he was called "Shaytan." Belial's Broken Idol (Belt) Belial is a demon in Jewish and Christian texts whose names means "worthless." In one of the Dead Sea scrolls, Belial is described as the leader of the Sons of Darkness: "But for corruption thou hast made Belial, an angel of hostility. All his dominions are in darkness, and his purpose is to bring about wickedness and guilt. All the spirits that are associated with him are but angels of destruction." It was Belial who inspired the Egyptian sorcerers, Jochaneh and his brother, to oppose Moses and Aaron. The Fragments also say that anyone who is ruled by the spirits of Belial and speaks of rebellion should be condemned as a necromancer and wizard. In Hebrew texts idolaters are known as "the sons of Belial." Casting Speed is unlocked by Armor Lore. Attar's Uncertain Rule (Arms) Attar is the god of the morning star in western Semitic mythology. He is the male counterpart to Ishtar or Astarte. In Canaanite legend, he attempts to usurp the throne of the dead god Baal-Hadad but proves inadequate as the throne symbolically refuses to seat him. When he is unsuccessful at taking the throne of Baal, he descends to become the lord of the underworld instead. Attack Value is unlocked by Armor Lore. Phaëton's Precarious Grip (Gloves) Phaëton was the son of the sun-god Apollo and the sea nymph Clymene. Challenged by his playmates to prove his divine heritage, Phaëton asked his father for some proof of his relationship to the sun. When Apollo promised to grant him whatever he wanted, Phaëton insisted on being allowed to drive the sun chariot for a day. When the day came, the fierce horses that drew the chariot felt that it was empty because of the lack of the sun-god's weight, and went out of control. Terrified, Phaëton dropped the reins. The horses veered from their course, scorching the earth, burning the vegetation, changing much of Africa into desert, drying up rivers and lakes and shrinking the sea. Earth cried out to Zeus, who, to prevent further disaster, was forced to intervene by striking Phaëton with a lightning bolt. Like a falling star, Phaëton plunged blazing into the river Eridanos. Lucifer's Plummet (Legs) In the expanded lore of Satan's origins, he is depicted as the most beautiful and glorious angel, who fell from Heaven after being cast down for the sin of pride aginst God. In this telling he is equated with Lucifer, whose name means "light-bringer" and "the morning star." In Isaiah 14:12-15 Lucifer is taunted: "How you have fallen from heaven, morning star, son of the dawn! You have been cast down to the earth, you who once laid low the nations! You said in your heart, 'I will ascend to the heavens; I will raise my throne above the stars of God; I will sit enthroned on the mount of assembly, on the utmost heights of Mount Zaphon. I will ascend above the tops of the clouds; I will make myself like the Most High.' But you are brought down to Sheol the realm of the dead, to the depths of the pit." Hephaestus' Limp (Boots) As the son of Zeus, the king of the gods, and Hera, the queen of the gods, Hephaestus should have been quite handsome, but baby Hephaestus was small and ugly with a red, bawling face (in some tellings he already had a lame, shriveled leg as well). Hera was so horrified that she hurled the tiny baby off the top of Mount Olympus. Hephaestus fell down for a day and a night, landing in the sea. Unfortunately, one of his legs broke as he hit the water, and never developed properly. In another version, he was cast down by Zeus, and he fell for an entire day before landing on the island of Lemnos, where he was cared for and taught to be a master craftsman by the Sintians. Full Set Gallery One thing I'm trying out with this set, is that several modifiers are unlocked by Armor Lore, so many pieces will not be that great for an Inquisitor without the skill or low investment in it, but high levels of Armor Lore should pay off well. It's pretty interesting, when you read these various myths, they all bear some striking similarities, and if you follow comparative mythology, you start to wonder if all of these stories really branched out from one original story from a time beyond memory. I want to give a big thanks to Pesmontis for helping me make the skull helmet a wearable piece of armor. It was originally a skull displayed above orc tent entrances. I also want to thank Dimitrius154 for allowing me to work on texturing his belt model and using it in the set.
  16. Thanks for making sure we don't lose track of this cool work. Even though it's too outdated for a straight installation, the content can still be used. I've been itching to do something with it for my personal setup, like make some proper sets or items from these designs rather than just have them override existing sets.
  17. Mod is complete and released! Community Items Mod v1 Download Thread.
  18. I have all three, but about twice your level. I think. I lost some items during testing my mod, but I wasn't too worried about it at the time because I didn't "deserve" them (due to heavily altering the balance).
  19. File Name: Community Items Mod File Submitter: Flix File Submitted: 23 Mar 2014 File Category: Community Patch Community Items Mod v1.2b The Community Items Mod 1.2 is now integrated into the Community Patch 1.50. This download is a small mod that is designed to be installed on top of Sacred 2 Gold + CM Patch 1.50. ================================ Features: 1) The mod restores some item designs that were present in the CM Items Mod 1.2 but were removed for copyright reasons (which are now resolved) when the mod was integrated into the CM Patch. This mod restores their unique designs. Without this mod the items will use generic item models from Sacred 2 (but will still function). The items with changed appearances are: a) Torch of Light b) Axe-Bot 2525 c) Forgotten Technology d) Spear of the Dryads e) The Catalyst f) The Iron Knight g) Earthshaker h) Soulflay Fork 2) The mod also contains a hotfix for an issue with the leg armor of the new Frozen Gems set, which flash and glow due to a script error. The error is corrected with this mod. 3) 1.2b introduces a couple fixes for the Children of Asha Set (left boot mesh spike fix, double cape mesh fix) and a fix for the Doom Guard Set (better cape weights). Updated 2/6/2017. ================================ Installation: 1) It's always best to install Sacred 2 mods with the Generic Mod Enabler (GME). It can save a lot of headaches and frustration. Get it free at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml 2) Install the GME into your Sacred 2 root folder and run it once. 3) Place the "Item Mod 1.2b" folder into the MODS folder created by the GME. 4) Use the GME to activate this mod. If updating from v1.2a: Simply disable the old version with the mod enabler, delete the old folder, then enable the new 1.2b version. Install order is the same. Compatibility with other mods is the same. This mod REQUIRES Sacred 2 Ice and Blood with the latest official patch (2.65.1.0 or 2.65.2.0) plus the latest Community Patch (1.50). ================================ Development threads and more info: New Dragon Mage Sets in Development New Uniques and Legendaries Brainstorming ================================ Thanks to my CM Items Mod team: Silver Fox for overseeing and handling the development of v1.2. Also for his scripting, mastery of the game files, insight into item balancing and planning, attention to detail, encouragement, and his work on textures and reviewing bonuses. His modding expertise and dedication helped to make every little piece of this mod as good as it could possibly be. Pesmontis for his crucial knowledge and tireless efforts in helping to get this project off the ground and completed, and for all his hard work editing textures and models, his kindness and endless patience, and wonderful item contributions. It would not have been possible without him. Special thanks to: Dimitrius154 and LazyTomcat for contributing their amazing work to the mod. Other volunteer testers (Gilberticus, Dragon Brother, SX255). People who offered up suggestions and requests, and contributed ideas and work to the mod: (Dragon Brother, Thorin Oakenshield, Chattius, Giberticus, SX255, Dave-O, Moonpaw). Czevak and Dragon Brother for getting me going with starter tips on what files to edit. LazyTomcat, Wardust, and others who made mods before me so I could follow their example. Gogoblender and Schot for hosting this mod on Darkmatters.org Everyone at Darkmatters who has followed the development of this mod and offered support and encouragement (especially Yoshio). Marcus and Czevak for adding the mod to the Community Patch. Click here to download this file
  20. Looks very cool - oversized and only present as decoration perhaps? Probably why I didn't uncover it when looking for unused shields. I have MASSIVELY overhauled and updated the first post of this thread everyone! It is now a Table of Contents and overview for all the content that is included in the mod. The file has been uploaded and submitted to the DarkMatters Downloads, so all we have to wait for now is for it to be approved, and then MOAR LOOT FOR ALL!
  21. Version v1.2b

    5,112 downloads

    Community Items Mod v1.2b The Community Items Mod 1.2 is now integrated into the Community Patch 1.50. This download is a small mod that is designed to be installed on top of Sacred 2 Gold + CM Patch 1.50. ================================ Features: 1) The mod restores some item designs that were present in the CM Items Mod 1.2 but were removed for copyright reasons (which are now resolved) when the mod was integrated into the CM Patch. This mod restores their unique designs. Without this mod the items will use generic item models from Sacred 2 (but will still function). The items with changed appearances are: a) Torch of Light b) Axe-Bot 2525 c) Forgotten Technology d) Spear of the Dryads e) The Catalyst f) The Iron Knight g) Earthshaker h) Soulflay Fork 2) The mod also contains a hotfix for an issue with the leg armor of the new Frozen Gems set, which flash and glow due to a script error. The error is corrected with this mod. 3) 1.2b introduces a couple fixes for the Children of Asha Set (left boot mesh spike fix, double cape mesh fix) and a fix for the Doom Guard Set (better cape weights). Updated 2/6/2017. ================================ Installation: 1) It's always best to install Sacred 2 mods with the Generic Mod Enabler (GME). It can save a lot of headaches and frustration. Get it free at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml 2) Install the GME into your Sacred 2 root folder and run it once. 3) Place the "Item Mod 1.2b" folder into the MODS folder created by the GME. 4) Use the GME to activate this mod. If updating from v1.2a: Simply disable the old version with the mod enabler, delete the old folder, then enable the new 1.2b version. Install order is the same. Compatibility with other mods is the same. This mod REQUIRES Sacred 2 Ice and Blood with the latest official patch (2.65.1.0 or 2.65.2.0) plus the latest Community Patch (1.50). ================================ Development threads and more info: New Dragon Mage Sets in Development New Uniques and Legendaries Brainstorming ================================ Thanks to my CM Items Mod team: Silver Fox for overseeing and handling the development of v1.2. Also for his scripting, mastery of the game files, insight into item balancing and planning, attention to detail, encouragement, and his work on textures and reviewing bonuses. His modding expertise and dedication helped to make every little piece of this mod as good as it could possibly be. Pesmontis for his crucial knowledge and tireless efforts in helping to get this project off the ground and completed, and for all his hard work editing textures and models, his kindness and endless patience, and wonderful item contributions. It would not have been possible without him. Special thanks to: Dimitrius154 and LazyTomcat for contributing their amazing work to the mod. Other volunteer testers (Gilberticus, Dragon Brother, SX255). People who offered up suggestions and requests, and contributed ideas and work to the mod: (Dragon Brother, Thorin Oakenshield, Chattius, Giberticus, SX255, Dave-O, Moonpaw). Czevak and Dragon Brother for getting me going with starter tips on what files to edit. LazyTomcat, Wardust, and others who made mods before me so I could follow their example. Gogoblender and Schot for hosting this mod on Darkmatters.org Everyone at Darkmatters who has followed the development of this mod and offered support and encouragement (especially Yoshio). Marcus and Czevak for adding the mod to the Community Patch.
  22. This another of your posts that I'm just now seeing, despite reading this thread on a regular basis. I'm not ignoring you! There's something funny going on with a delay in your posts showing up or something. Anyway, I think the idea of using those throwing stones is pretty neat. I haven't tried them out yet but I know at some point they were intended to be used for the player and had to be scrapped (so they are now "Lost Items"). I would have to check to see if the player could even equip the stone and what animations could be used for it though, so it might be a lot of work. It's something I'll keep in mind for the next release.
  23. I'm not sure why but unique armor pieces seem to be soooo rare compared to set armor pieces of the same item tier. As you can see they're so rare even experts of the game haven't even heard of some of these pieces. I was playing with a HEAVILY altered balance.txt for testing purposes, and while set armor was dropping like candy, unique armor pieces still took "a while" to drop by comparison.
  24. Right now I'd say the upload ETA is around 14-16 hours from now. There may also be a slight delay as new and updated downloads have to be approved by moderators. All the content is complete. All I need to do is update the install instructions and info, and upload a version for some quick-checking (no missing icons, etc.) for my testers.
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