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Flix

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Posts posted by Flix

  1. File Name: Halgrim's Law

    File Submitter: Flix

    File Submitted: 26 Jan 2012

    File Category: Ice & Blood Dragon Mage Items

     

    Set name: Halgrim's Law

    Class: Dragon Mage

     

    Available Levels: 10 to 230 in increments of 10

     

    Set item names:

     

    Halgrim's Loyalty (Armor)

    Halgrim's Honesty (Shoulders)

    Halgrim's Steadfastness (Legs)

    Halgrim's Path (Boots)

     

     

    Available sockets:

     

    0 Bronze slots

    4 Silver slots

    4 Gold slots

     

    Complete set bonus:

     

    Chance to reflect: Combat Arts (2)

    All Combat Arts (4)

     

    For more information on the individual pieces of this set visit the following

     

    URL: http://www.sacredwik...Halgrim%27s_Law

     

    Instructions:

     

    Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest.

     

    For XP, it's located in:

    C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2

     

    For Vista and Windows 7:

    C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2

     

    This file contains multiple Sacred 2 chests. Each folder contains a chest with complete sets of armor at the level designated by the folder name. The letter(s) following the number stand for:

     

    B = Bronze

    S = Silver

    G = Gold

    P = Platinum

    N = Niobium

     

    Therefore, the folder "15 BSG" contains three sets of level 15 armor, one dropped in Bronze, one in Silver and one in Gold. The armor otherwise is identical and offers the same bonuses available for that level, however, the higher level armor may have slightly higher values.

     

    After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game.

     

    Click here to download this file

  2. Well I finally got around to adding a Bestiary entry for Gartor, the long lost turtle boss that apparently no one noticed in 3 years of playing Ice and Blood.

     

    I cannot, for the life of me, figure out how to add him to the map though. The map page tells me to go to this thread for directions on editing the map, but the thread speaks of adding markers and using tools that I just don't see on the map page. I'd also like to remove two "phony" boss entries from the map, one on prison island named 'banana' and one blank boss northeast of Gahanka near the brigand camp.

  3. I did what you described and it didnt work. I searched for all specialmountfor = 1, since my main is seraphim and changed every walk/run speed to walkSpeed = 5000,

    runSpeed = 5000, to see a difference for sure if it should work. and it doesnt, im not faster

     

    Agreed. I tried this method weeks ago and it doesn't work. Changed walk and run speeds of all mounts but no change. Shroud spider still plods along, etc.

  4. Edit: realized most of the quests I wanted to add to "Side Quests" were in fact already classified as "Chain Quests." No point in changing anything there.

     

    Another thing I would like to do but I'm not sure if I can is adding the expansion area dungeons to the dungeon map. Also, there is a giant snapping turtle boss in one of the caves in the Crystal Planes that is missing from the map and the bestiary.

  5. Seraphim is the one character I never played past the demo in both Sacred 1 and Sacred 2. Just boring. But she's the mascot of the franchise.

     

    I voted Daemon. She was interesting aesthetically and she could fly around. I would have loved her flying ability in the 3D world of Sacred 2.

     

    Second vote would be Temple Guardian. And Vampiress and Dragon Mage as well. I liked the odd characters who could shapeshift and change forms and use varied abilities.

  6. 1. Artamark. It reminds me of the first Sacred. The right shade of green everywhere (not bright like Tyr-Lysia, not drab like Nor-Plat, not mucous like the Swamp), a big and varied landscape. Few T-Energy pipelines, humans everywhere. Castles and mountains and werewolves and haunted forests.

     

    2. Tyr-Lysia. I happen to hate the layout of Thylysium as well, but I love the rest of the elven region. I love all the quests and the little discrete mini-regions, the Blind Guardian Quest and the epic Undead Legion quests.

     

    3. Nor-Plat. I like the Orc cultures, they are crude and gross and barbaric, and a lot of fun to muck around in. I like the bleak, grassy mountain ranges and the quests that are all about fighting big monsters.

     

    4. Christmas Island/Northland. I giggled quite a lot the first time here, just listening to the music. It's such a delightful section of the game with the Christmas Ogre and the Grinch and all. I love the Christmas quest and the Northland expedition quest that you can run concurrently. Some challenges here too, with your buffs getting stripped and the possibility of fighting two boss yeti at one time (Haenir and Walther).

     

    5. Blood Forest. Eternalspirit, you left this off your list! This place is just damn cool. It's gruesome and macabre while still being a bit lighthearted in places and has an interesting story and quests. It's got big mobs of enemies that give good XP, and some deadly bosses (the Abishai is hands down the most dangerous foe I've faced in Sacred 2).

     

    6.Dyr-Lain. The Dryad Island is fairly interesting with its jungle cats and Blood Dryads and other quests. It doesn't overstay its welcome.

     

    7. Crystal Plains. Very beautiful section of the game, dense with enemies, and a tough boss. Very much caters to the combat lover in me.

     

    8.Bengaresh Desert. I like this section alright, but there's too much bland empty space, and too many trash enemies like scarabs filling that space. It has good quests and you can move through it fairly quickly if you only stick to the main quest. Storyline-wise, it has got to be the most utterly pointless section of the game though. You already know full well that your goal is the jungle, why waste time in the desert?

     

    9. Seraphim/Dragon Islands. I hate navigating these tunnels and islands. I love all the dragon fights however. And story-wise, it's very interesting.

     

    10. The Jungle. I liked the area quite a bit, but I feel like this area had more potential, and it's just too small and too short. A two-part main quest, and about 4 side-quests, 1 village and a few narrow pathways through the brush.

     

    11. The Swamp. AH GOD I HATE THE SWAMP. I can't stand the lizards and their weird beliefs and quests, the mists of miasma, the stomping sound that thunders every time I visit merchants. I can't stand the environment itself, and trying to walk along the little wooden bridges and around fences just to travel what should be a few steps through town. The spitting spiders that kill all my escorts in two seconds. The Olms that always root me in place no matter how much chance to block or reflect root effects I have. Bleh!

     

    12. The Wasteland. Well, the finale within the machine is very good, but it's a very uneventful trek through some boring canyons and tunnels to get there. I was expecting something like Sacred 1's grueling grind through Hell's Ridge and the Valley of Tears before I reached the final bosses, but it's a pretty tame walk here since there are few enemies and they're mostly fighting other soldiers.

  7. As I understand it, the Community Patch introduced the Ancient Secrets quest, which sends you from the Seraphim islands to Bluestonbury to search for what may be the great machine. I've completed it about 5 times on silver. I have a suggestion and a question.

     

    Suggestion: On silver, you are very likely to be too high a level for the Guardians to be worthwhile enemies. This is because you don't get the quest until the Seraphim Islands (where my characters are consistently 52-55) but sent back to fight enemies in Tyr-Lysia (with a level cap of 50). I wonder if something can be adjusted with the Guardians levels.

     

    Question: Once, so far, this quest has not completed after showing the books to the historian in Bluestonbury. Instead, the quest remains open and the marker points me to the top of the Dryad Island. Also, after teleporting away from Bluestonbury, "Botanist Aratan" is now in my party. He is also a character from the Dryad Island IIRC. I'm still far far away from reaching the island yet, so he's just tagging along. What's happening here?

     

    Latest CM patch, no other mods.

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