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Androdion

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Everything posted by Androdion

  1. I agree, this has all the specs to be the ultimate support build. It's easy to grind and level up, trading like you say involves little effort and the amount of firepower it packs allows for skill space for General Skills without compromising its sustainability. I've played conservatively as I usually do because I have a tendency to go head first into packs of mobs, so I've chosen Armour Lore and Toughness for added survival skills. But to be honest I think this build can even live without that as long as Holy Shield is up and running, so it frees two slots for Trading and Blacksmith. Regarding the aspect Lore skill I have two things to say. One, it's great to have it mastered because HB and FotH are executed very fast and when walking by mobs with Holy Fire you get crits crits crits. I mean you hear the criticals hitting constantly! The downside of that is that apart from bosses I had little to no use for HB and FotH in my run last night, so investing that many skill points for modifying them seems almost like a waste at the moment. I basically ran 90% of the campaign "just" with the triple buff combo. So in that respect you could say that there's room for even more development there in terms of investing in General Skills. If Closed Net would still be alive I think people would love to play in a team with this build and hate playing against it.
  2. You guys want to know how brutal this build is? I've just gone from Sloeford to the Wastelands in some four hours, while raising ten levels. I just didn't do the entire run because, well, sleep and all that stuff. But my oh my, I hope the next difficulty level gets more challenging. Otherwise I think this kind of build could be even more broken than a BFG build. I mean, you don't even have to aim...
  3. I hear you master Chattius! So I guess I know what to master next. @Flix No problem, I just need to be on my PC. I'll upload it here this evening. PS: Here it is. Let me know what you think of it. hero01.sacred2save hero01.sacred2stats
  4. Do you think Damage Lore trumps the aspect Lore skill in terms of damage? Since I'm also using HB and FotH I went for it first to have faster execution speed and higher criticals. The same with Focus, since I don't have Trading and a ton of +All Skills then I went for the aspect Focus skills for a higher value on the buffs (and shield). I guess that it depends on how much you can raise the skills without point investment. With that being said this is the first build I'm playing (like ever) where defensive skills are left behind, which is noteworthy. I usually always master Armor Lore first, but I only have it at 5 points for having 1 point in Toughness. And it still works, he he. Nice build idea indeed.
  5. So, finally finished Normal. Took my sweet time and raised the toon past mastery level so now I'm running with an active tripple buff and Ancient Magic mastery. Yeah, it's brutal! Then I just went all in and bought myself a Galvanic Tiger (Elite, aspect) which on top the usual bonuses also gives a precentage boost to shield energy and damage to demons. Poor Baal, Diablo and Mephisto... Between that and a fully modded Holy Bolt they fall down in two-three strikes. Other bosses go down just as fast with FotH. And my shield, when mounted, already comes close to 100k! Damn that's brutal. Anyway I think I'm going to stick to the plan and rush Hard to start questing again in Nightmare since there's no real challenge right now. Aiming at mastering the remaining Focus and Lore skills of the aspects and then start thinking about what else to do with my skill points.
  6. Ha ha, very nice, very old school. Are those aikido pumpkins?
  7. Yeah, I met both of them. I'm just curious as to why remove such a renowned spawn point. Are you using anything else for combat art range +x% other than Nlovae's Mystery and Glacial Defender?
  8. @Flix So, is there a reason as to why you've removed the spawn point in the Orc Cave? I know it's not needed, because between SS and the better drop rate it really isn't, but it was one of those special places. Care to share your reasoning?
  9. Oh I see! I'll keep you posted then. I've already hijacked Chattius' thread anyway...
  10. I don't know if this build will be a good measure for that since it aims for an early Ancient Magic mastery, so in theory HB should still hit every foe pretty hard anyway. I'll keep an eye out though, and since I'm in the process of modifying both HB and FoH for daily use I'll have a better understanding of how both hit when they're more equally levelled. Right now I have HB about half the level of FoH because I have it as a more "rapid-fire" alternative, so the damage between both is more or less 1 to 3. But with Focus and later on Lore masteries it should be easier to compare them.
  11. Yeah it was most likely the combination of Holy Fire and Holy Bolt, and since I was hitting and running away since it's a narrow hallway and they came after me I must've avoided their (very visible) auras. It's funny that you mention the gold reward (treasure) because I actually went looking for a treasure chest. You're quite right in stating that enemies in Tyr-Lisia shouldn't be too hard, I didn't even think of it in that way but it makes total sense to not have an unstoppable foe block your main quest progression so early in the game. For what is worth so far I think the mod has been great in terms of balance, and I'm curious to see it scale the higher I climb (and the SB as well).
  12. No biggie, I was curious too. Had a run with Terus, Bone Chamber, Doloriel, Pindleskin and the Mutated Dragon last night. All went well but the T-Dragon wasn't an easy bone to chew... He's known to bite hard but even with a 14k Holy Shield he was able to redline me once, plus I had to go back and forth and renew the shield twice to be able to get him down. It was the hardest fight I've had since I began this toon, long and trickly. His blue fireball hits very very hard! The T-creatures at the pools were mostly OK to deal with but they were just five levels above me, and I remember than in Platinum that number used to grow big time so we'll see how it fares in Hard here. Still with the masteries and Conviction running I should have the upper hand. The two guys at the Bone Chamber and Pindleskin weren't too much of a fight though. Pindleskin seems to be just a tougher guy in the way, nothing like Ventar or the Phantom Dragon though, and I was expecting Bone Ash and Bonesaw Breaker to be hard boss level mobs since the quest is five stars. They could potentially be harder foes for close ranged toons because of their auras but to me they fell down pretty fast and without much hassle. This is just feedback though, not critique. I know you intended to bring further variety and that's great in my book. Once I got the Bone Chamber quest I had to actually think where that was, and I actually went to the Golden Coast before thinking "oh wait, prison island" (yes it's in the docs you sent me but I didn't want to spoil the surprise so I looked for it myself). This added content is indeed a welcomed change of pace and brings more bang for the buck.
  13. Oh my I confused Divine Devotion with Divine Protection... Don't drink and drive as they say. I would have to go against him again to be sure about it, but I just found weird that his summons were being hit and he wasn't. There was no visual effect nor on his HP, and I kept moving around but I'm not sure if he moved much. Thanks for looking into it and for providing the info I'd need to spend some time looking for otherwise. The lack of voiceover isn't an issue to me, but the moment I went to the NPC I thought it was a new one, but when she didn't "speak" I was doubting my memory. Then the Summoner "speaks", hence my question. But yeah, if you're using voiceovers from another game you're limited to what that game has. @Flix So I loaded the game and changed the difficulty back to easy to go and find the Summoner again. When the fight began he got hit once for the aura and a chunk of HP went away, without any further damage. though Then he did a nova like spell and for a bit wasn't hit. Then he got hit two more times and died (level. 15 vs 48). But the funny thing is that the aura hits him once and it only seems to do damage once, when usually it hits again and again. So there must be something in that boss' AI that counters it for sure, because even at triple his level the fight wasn't immediate.
  14. Quick feedback. I've found the Summoner in Tyr Lisia but strangely he wasn't being damaged by Holy Fire, though I could hit him with Fist of Heavens, and his resists were physical/ice/magic so what was that? If it was a case of high spell resistance I wouldn't be able to hit him with FoH as well right? And at the risk of being beaten (because it's already there) is there a list of new quests with new mini-bosses in the changelog? Oh, by the way, I'm not sure if it's intentional but the quest giver of the Summoner doesn't have a voiceover while the Summoner has when you approach him. I've also found a piece of RNG gear with a bonus to Divine Devotion, I think it was a pair of boots. Maybe some instance of the code where it wasn't changed to Holy Shield?
  15. Small update on the playthrough and difficulty ladder. I'll say it, Holy Fire is a freaking license to grind! So I've finished Easy (hurray!), which like I said seems a lot like Silver. The main difference is that there's no SB going into the math since you outgrow the mobs very easily. So I was grinding mostly mobs two levels below, and not even bosses could match my level. Seems almost like cheating a bit, but I still had to be cautious here and there. The surprises in the Wastelands and Great Machine were interesting and that Baal dude in particular seems like it's going to be a hard pickle in higher difficulties. After shifting to Normal I realised mobs outgrew me by four levels, so there's your SB working! I've only done the typical Sloeford starter quests, Gahanka included. Funny thing I've noticed is that in Normal Gahanka already has somewhat of a 50-50 ratio of physical-fire armour, which means that resistances in Normal should be hard to counter if they scale that much! So far it's going well and I'm working my way into upping my damage output by raising Ancient Magic to char level. After I get that done (around level 50 with my ninth skill) I think I'll start investing in Devout Offense Lore for increasing Fist of Heavens' efficiency (and mod it for damage while I'm at it). I think I'll do just the mini-bosses in the first couple of areas for now, unless there are newly added quests in D2F. Still thinking about that last skill though... On a side note, a good power move on this type of build is to socket a lot of Enhance to reap the benefits of critical hits. I have something like +40% by now and you can really see Holy Fire hitting mobs with crits. It's like bam bam bam, so nice.
  16. The Wiki is wrong and the in-game tooltip is correct. The decrease is 20%, down from 60 seconds to 48 seconds. So you can't have it running all the time, which is actually interesting since in vanilla you could do it with Divine Devotion. More micromanagement. PS: I've updated the Wiki page for Holy Shield with the correct value.
  17. You got it all wrong, I was asking if it was your own voice. I only did that one in Seraphim Island as I'm not focusing on questing in Easy. In the next run in Normal I should be able to give you further input.
  18. I'll let you know tonight once I mod it. I think I'm still two levels behind, but I'm at the Swamp so it should be fast. Out of curiosity, did you make the voiceover for the new NPCs that give quests?
  19. Another sleepless night... I actually have Philos as my Paladin's deity but the god spells aren't really my thing. I've played around some more with the build and things started to get interesting at the Carnach Caves, well with all the fire resistant folks around there. But I made my way to the Swamp, which apparently isn't going to be as easy as I thought due to those pesky Olms with root spells. But that's a story for tomorrow. Coming back into the Tactics Lore discussion, I'm forgoing it because this build really isn't made for weapon fighting. In fact my weapon of choice is just about the one with the best bonuses on it (right now it's an Azurewrath which was a nice surprise). When hitting the caves I made my decision final since Zeal wasn't cutting it anymore, so I switched tactics and replaced it with a level 1 Holy Bolt with a 1 second regen, which goes hand in hand with a level 5 Fist of Heavens with a 3.4 second regen. Holy Bolt is nice for bosses, it helped me a lot against the Carnach, from which I had never ran away as much as this time. But you know Holy Fire wasn't doing anything, and I suppose it'll only get worse with higher difficulty levels until I get Concentration mastery for using Conviction. Until then I need to work my way around it, but HB is doing the trick. Holy Shield, Holy Fire and Prayer are all at the highest level without penalty and my unique mount is a complete life saver indeed. I've chosen Concentration, Devout Offense Focus, Blessed Defense Focus, Devout Offense Lore, Ancient Magic, Armor Lore and Toughness (not in that order though). For the missing three skills I'm choosing Damage Lore (duh) and two more. Right now I'm trying to decide between Blessed Defense Lore to boost Prayer's HP values, Energy Shield Lore to boost Holy Shield and Riding for regen penalties on the unique mount. I'll need to choose two out of those three but I'm still on the fence with that choice. I'll eat my hat on Holy Shield's gold mod discussion. I mean, I know I'm playing with SS plus Inferno and in Easy difficulty, but even then those 15 seconds between the shield cooling down and being back up can be tricky. So no doubt about it, it's Boost for the win!
  20. The fact that my toon, the mobs and the music are indeed different gives the game a freshness and feeling of being something new to discover that I found pretty cool to be honest. Vanilla Sacred 2 I&B was feeling boring with my last few toons because I had seen it all before. Now I'm actually curious to see what's out there, so yeah I'm definitely going for some mileage right now. Can't promise how much time that feeling will last but so far I'm game. Easy with SS and Inferno kind of seems like Silver in vanilla, so if that's any indication of what I should expect I guess I may need to fine tune my build before I go crazy into the next difficulty level. I'm thinking of sprinting-questing with every couple of difficulty levels (sprint Easy, quest Normal, sprint Hard, etc), but we'll see how it goes.
  21. Yeah, precisely. I realised my own mistake after you replied. So I guess the more conservative choice of breaking the cooldown should be the better option. I'm still experimenting with the build, but since I don't want to loose myself in boss runs and bargain shopping in MP I guess my HF and HS won't be nearly as effective as Chattius'. So I guess I should compensate with some weapon damage, just to be sure. We'll see, I got my toon to level 14 last night and my lady is away for the next few days. Guess I'm going to spend some time with this build in the next few days.
  22. I think the problem here is how I worded things. Isn't Ward on Holy Shield the same as Protection on Expulse Magic? Both are gold mods which give a chance to block CAs. Yes HS can't "banish spells" like EM, that's why where I worded it wrongly, so indeed it may work like Chattius mentioned before. Damned that sleepless night...
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