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Androdion

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Everything posted by Androdion

  1. Yeah, it's pretty easy to do so. Though if you really need it to I can dispense a few minutes of my time and do it for you. It's a pretty easy process though, I thought it would be more complicated but once you posted that level 75 blank Elf I suddenly found out I had the missing data to fill in the blanks. So kudos to you I guess, since I couldn't had done it without it. Also, thanks a lot for your kind words. It's actually my first "active contribution" to the forum, despite posting here, and I was reluctant do drop an upload without any kind of gear other than the sets. And since I use my shared chest to provide the same basic equipment to every build I have (or start, with these templates) it became kind of tricky to put the same gear in each chest. But I guess that as it is it's already a cool thing to have. I'm back to melee HE too thanks to these. I just started Platinum like I would start Silver and I'm having a blast. Skipping Silver and Gold and rushing one campaign to properly start in Niob makes it that much more enjoyable.
  2. Thank you for your kind words. I'm a bit stubborn, and in a way that it makes me search further than I'd normally do for some things. Happily enough I was able to find a solution for this situation, as I did with making a network of shoppers for single player. I'm thinking about compiling all this info into a "sacred 2 character editor guide" or something like that, so that it can be accessed by everyone at a single place. Maybe I'll do just that, when I muster enough free time.
  3. File Name: Level 75 Unskilled Character Pack (Niobium Campaign) File Submitter: Androdion File Submitted: 15 Sep 2016 File Category: Ice & Blood Unskilled Characters Inside this file you'll find seven savegames, one for each character class. All of the savegames are for level 75 campaign characters with Niobium access, with zero skill points and stat points assigned. Each has eaten one rune of each available CA so that all are available from the start, and each one's personal stash features the three basic complete sets for each aspect. Each character was created as is with the standard class name and deity, while alignments were made to be sort of 50/50 Light Campaign/Dark Campaign between the seven classes. Expert Touch is enabled, Hardcore Mode is disabled and they all start with 10 million worth of gold. Most of these aspects, more importantly their names and using Expert Touch or not, can be easily changed with Sacred 2 Character Editor. You can freely assign skill and stat points, as well as start in any of the difficulty levels the games has. I've hard tested these saves and they work just fine with levelling up. Also your campaign progress will be saved so you can "start" the game at level 75 or just field test builds at higher difficulty levels. Have fun! Click here to download this file
  4. Version v1.0

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    Inside this file you'll find seven savegames, one for each character class. All of the savegames are for level 75 campaign characters with Niobium access, with zero skill points and stat points assigned. Each has eaten one rune of each available CA so that all are available from the start, and each one's personal stash features the three basic complete sets for each aspect. Each character was created as is with the standard class name and deity, while alignments were made to be sort of 50/50 Light Campaign/Dark Campaign between the seven classes. Expert Touch is enabled, Hardcore Mode is disabled and they all start with 10 million worth of gold. Most of these aspects, more importantly their names and using Expert Touch or not, can be easily changed with Sacred 2 Character Editor. You can freely assign skill and stat points, as well as start in any of the difficulty levels the games has. I've hard tested these saves and they work just fine with levelling up. Also your campaign progress will be saved so you can "start" the game at level 75 or just field test builds at higher difficulty levels. Have fun!
  5. Nah, just a really stubborn guy. Take a peek at this thread, specifically my last post. Character Editor sure is a powerful tool I say!
  6. Well, I thought about posting a guide before so it's definitely a possibility. I'll need some help with the graphics though. I'm also thinking about uploading the templates I created, level 75 campaign blank toons with Niob access.
  7. Well, I'm playing the game again thanks to you so I believe I should make a post here as well. Those developer items you posted really made my head go around in circles, thinking about the possibilities that could come from using them in this or that way. Like you said, playing the game with different stuff and in different ways is one way to keep it fresh and interesting. Another way is to try to perfect a build-type to best suit your gaming style. I've played melee HE for almost as long as I've played Sacred 2 and yet it was only recently that I've noticed just how much more interesting the game would become if I changed this and that. I've read a lot of different guides and more or less extracted bits and pieces of many to make my own build gain its proper form. Finding ways to better twist the game in your favour is an added bonus for endurance playing. Sometimes someone just posts something. Like the other week, a poster here talked about dual-wielding with damage lore and weapons with all types of damage to better exert secondary effects from all channels on each hit. Sounds sweet right? How come I've never thought about it?! It's these small details in gameplay style that really make the game have its longevity. Like I said to you via PM, I haven't even tried out half the character classes in the game. So yeah, there's a whole lot to do in Ancaria and in a lot of different ways.
  8. Good news everyone, it's possible to create level 75 campaign blank toons with Niobium access! How? Read below. All you need to do is create a new toon, at Bronze or Silver it doesn't really matter. You can personalize it too with name, skin, hair and everything else. Start the campaign, save and exit. Leave the game and open Sacred 2 Character Editor. Now all you need to do is change the following fields: level, xp, available skills, available skillpoints, available statpoints. Use this table for xp and copy-paste the numerical value for level 75. For the remaining fields use Hooyaah's level 75 HE for reference. You just need to open his savegame with the Character Editor and copy-paste the values on the fields for skills/skillpoints/statpoints. You can also edit your gold value if you want to start with some cash but that's beyond the point. You need to edit one last field on the first tab and then you're set, that being "difficulty reached". Just put Niobium, save the file and start the game for instant access to Niobium with a level 75 blank character that you can actually save! I've hard tested the toon to see if it would screw up itself somehow on levelling up, so I raised it to level 76 by regular standards (I.e. killing stuff) and it levelled up without as much as a hiccup. So that's that folks, it works! PS: I'd advice starting playing with such a toon on Platinum difficulty and raise it from there on. Since the survival bonus will be zero you start with mobs at character level, whereas in Niob you'll have minimum level for mobs starting at 111. Nevertheless, now you can play "silver" at platinum with mastery level as level 1 and then proceed to Niob. You can also field test each and every build you'd like to see if they work. Just save a template for each character class and copy-paste to the game's savegame folder as many times as you want.
  9. From theory to practice, yeah... it doesn't really work the way I intended it to (though I did see it coming). Point is, once I entered Gold and the level difference due to minimal level by region started kicking in it became really troublesome to cause damage. I still couldn't die and reached as far as the Octagolamus but I just gave up by that point because I got to a point where I couldn't deal the damage I needed at the rate I needed to. Point being I couldn't kill the damned thing at the current level (23 at that point). So you actually need to level up in order to be able to keep up with the damage output, which means that rushing through the main campaign just won't cut it I'm afraid. Oh well, I need to rethink this through (and probably sleep some hours beforehand)... Anyway, I haven't abandoned this idea and I still want it to happen, though I'll have to get back to square one and make it work (and fun). PS: The Octagolamus chipped away just about the same amount of my health bar in Gold than in Silver, so I'd say these life leech attacks are percentage based. Small footnote.
  10. I hope you recover well. And you know, videogames are meant to make us divert our attention from bad everyday stuff.
  11. Third time's a charm, I.e. made it to gold (in about seven and a half hours and at level 21). A few notes then. In my battle with the Garganthropod I suffered some tiny damage, fixed it would seem, so there's some kind of leech life there. Either from him or his summons I couldn't really say. Kral wasn't a problem and neither was Facetteleon which seemingly caused less damage than the scorpion. Either way the leech life on my weapon rapidly compensated these events. The Wastelands then. Them crooked alien dudes do have leech life, the melee attackers too not only the mages. I noticed the heat but just not enough to make me worried as I breezed by them. I reckon that at higher difficulties it should be harder to do, though if it's percentage based then I'm not worried and if it's hit based then I'll have to grab some HP bonuses along the way. None of the Guardians caused me damage, they were only slow to kill because I had just around 20% chance to hit them... It sucks yeah, but after a while they dropped dead. I think I may need to invest in gear that gives me bonuses to hit more often, run faster and have more HP for higher difficulties. And I'm going to drop the one-handed weapon and grab the two-handed with life leech that's more badass, ha ha. Final consideration is that in theory it should be feasible to run this blank character all the way up to the beginning of Niob, raise it to mastery level (if it doesn't get there by that point) in the Orc Cave and have it ready for making a full campaign with all quests and sidequests at the highest difficulty level and with the best drops possible. And theoretically it should also be possible to run this "template character" for all other classes, which would mean all classes level 75 blank toons that you can actually play in campaign. Seems nice, though time consuming mode. Still, it removes the old predicament of having to go past three difficulty levels to "really start playing". Some other opinions on this subject would be nice.
  12. You know you just can't have it all your way don't you?! Anyway, with the purple/green Power of NIF sabers both socketed with a poison fang you can have all five channel damage, or in alternative you can use the red/blue ones and slap a poison fang/ice crystal on each and call it a day as well. You probably won't get better than that in causing all channels damage and secondary effects. I'm actually curious how much damage your build will actually cause considering the extra damage from the weapons/secondary effects/damage lore. It seems like a cool project.
  13. New update. All the way to the Bengaresh Desert, but the Olms in the Jungle region have life leech and root which may be a problem at higher difficulty levels. Still I've only bumped into them near the first portal so it should be easy to go around them I guess. While fighting the Swirling Mist of Miasma I did get a bit of damage (can't say for sure from where) but it was really minimal. Carrying on.
  14. Small update on my experiment. After gearing up with stuff from the download section and getting my seraphim to level 11 I was able to dress up the Niokaste set with enough Paramount Amulets socketed to have 100% damage mitigation. Bought a horse to compensate for the penalty in running speed and went away with the main campaign. I'm currently at the beginning of the Seraphim Isles so both bosses so far were feasible. The Octagolamus did cause me damage but it wasn't enough, nor at a constant rate, that would harm me critically. It just chipped away a bit and then the Kal'dur's Legacy I'm wielding compensated. Tl;dr - I'm currently at the beginning of the fourth chapter, so far so good.
  15. Yeah I was talking about Charged Grid but if it can be resisted then cool. Enemies with "% life leech" aren't a real problem whereas the ones with "+x life leech per hit" in Platinum against a blank character with little HP... I don't know, but I think I'll make a run through Silver and see if I can get to Gold way below the supposed level. I reckon that if I can make it through Silver unharmed with level 1 CAs and no skills then I can make it through any other difficulty level.
  16. I should be fine with them since the idea is to run away. My idea is to abuse the 100% damage mitigation value to pass by everyone and jump straight into the campaign bosses.
  17. I know what you mean! That's the one thing making me think if this trip to Niob is possible at all since he's really hard in Platinum, and even more with a blank character...
  18. Just those two bosses then?! Nice. How about the final Guardian? The wiki states that he has a CA with leech life. I'm thinking about abusing the Paramount Pendant in order to make campaign blank characters with Niob access. I should probably need to invest in set items and/or uniques/legendaries that have HP bonuses don't you think?
  19. I was doing some math about damage mitigation and this doubt arose. If one has 100% damage mitigation just about the only thing that can cause you damage is leech life because it can't be countered right? So if one tries to run the campaign's main quest with an underpowered toon that just so happens to have 100% damage mitigation, how well would that toon survive? Now I know that specific enemies with leech life are few and far between, so thinking only about rushing through the campaign's main quest what critical enemies and places would there be? Following that train of thought, do the mobs with leech life use "+x per hit", "+% per hit" or a mix of the above? Say my toon has 1000 HP and 100% damage mitigation and I'm wielding a Kaldur's Legacy to kill mobs/bosses that are way above my level. Can I complete the campaign without dying?
  20. I haven't been playing Sacred 2 for some time now because I don't have much free time, and I usually prefer doing prolonged sessions (less than a couple of hours at a time is too little for me). So between work and everyday life it gets hard to sit down that much time and still find the time to sleep, ha ha. I guess I'd like to try these items out though, as they seem like they would overpower my toon enough for it to skip easily into at least Platinum. And to be honest that dual-wielding Seraphim project some other user has been talking about, with Damage Lore and all weapon types on the weapons, has also picked up on my interest. I've kind of exhausted my combinations on the Magic Coup HE so I'd need something really different to be caught up again by the game. And quite frankly if I could breeze through the first couple of difficulty levels that would be awesome. I always thought that Gold is the easiest difficulty too (apart from Bronze of course, that's kid's stuff), so escalating a build rapidly into Platinum would indeed be a plus for me to be playing again.
  21. PS: Check out this list of one-handed weapons which have high elemental damage built-in. http://www.sacredwiki.org/index.php/Sacred_2:Arnum%27s_Prevalence http://www.sacredwiki.org/index.php/Sacred_2:Soorn%27s_Doombringer http://www.sacredwiki.org/index.php/Sacred_2:Flame_Smiter http://www.sacredwiki.org/index.php/Sacred_2:Ice_Flash http://www.sacredwiki.org/index.php/Sacred_2:Lord_Wayne%27s_Player_Killer http://www.sacredwiki.org/index.php/Sacred_2:Kaldur%27s_Legacy http://www.sacredwiki.org/index.php/Sacred_2:Methedrin%27s_Scepter You also have this one (http://www.sacredwiki.org/index.php/Sacred_2:Thain%27s_Axe) which should work nicely with Damage Lore. I also found out an item that should interest you greatly, and I think that it speaks for itself. Here it is: http://www.sacredwiki.org/index.php/Sacred_2:Power_of_NIF
  22. If your point is to cause extra damage via Damage Lore and secondary elemental effects then why don't you use just fire and poison as socketable damage types? Because bleed is out of the question with an 80% conversion rate, and freeze and weaken don't do any damage. Unless your point is to trigger all five (or at least the more the better) with each hit. If that's the case then I restate what I said, you need weapons (uniques or legendaries) with kind of 50/50 base damage physical and the rest as elemental. That way you can have more bang for your buck, and if not all five effects at least you can have four at best (two per weapon).
  23. Yeah I get what you mean. The thing is, having a tiny bit of all damage types doesn't really do you any good because they'll be small amounts when you put them up against the mobs' resistance types. If you're a dual-wielder I think it's best to have two weapon slots with four one-handed weapons and have each one of them feature a different socketable elemental damage type. With the Niob conversion rate you can have, like you say, 80% conversion to two specific damage types. And since mobs very rarely have high resistance against three damage types (excluding physical that is) you'll have more versatility in terms of breaking resistances and a much higher chance to cause secondary effects that actually hurt. Trust me, it's much more efficient than having all damage types in two weapons in smaller amounts (and you really don't need that behind looking good). It just needs a tiny bit of micromanagement in terms of shifting the weapons as needed, other than that it's very easy to do it that way.
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