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Stangg

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Everything posted by Stangg

  1. Personally I don't rate Combat Reflexes for an inquisitor, not with the other choices available, personaly I would rather have higher HP and resistance so that when I do get hit I won't die
  2. If the pack is big enough then maelstrom/levin array will kill it all, if it isnt the sweep from ruthless plus a double callous should kill everything, thats what I've found anyway.
  3. imo dual wield has a higher damage output and has the brilliant ability of allowing you to hit two different mobs with callous execution if you kill the first one, but thats for my hybrid gruesome build, I know your building an astute Inquisitor so I'd listen to someone who has experience with that style of play.
  4. Lightsabers are more a fasion item, you would have to do a hell of a lot of shopping to find ones that would be better than other weapons you find to be honest, I'm talking hours and hours unless your one lucky soab. Personally I would take spell resistance over toughness and go with consitution. Is this for HC or SC?
  5. 1. Tactic Lore 2. Armor Lore 3. Bargaining 4. Astute Supremacy Focus 5. Pole Arms 6. Astute Supremacy Lore 7. Concentration 8. Toughness 9. Blacksmith 10. (Either speed lore or constitution) I won't comment on the skill selection but I think the order above may be better, taking bargaining late would leave you with a lot of catching up to do to make it worthwhile. Just my two cents though
  6. It seems that the steam version allows you to play in any lobby you want for multiplayer (by changing the config file) whereas a boxed version is restricted to only the region you bought it. As far as lobbies go I have only tested with US and EU.
  7. sorry, another question, where do you view set bonuses?
  8. Is there any way of knowing if a ring or amulet is going to get its stat increase, because I've noticed that it doesn't always happen in gold slots.
  9. Also, what causes items to give more bonuses when socketed? For instance I socketed a ring with +1 all skills and +1 constitution, but when socketed it gave +2 to both.
  10. Is it possible to view the base levels of your skills before bonuses without taking off all your armour?
  11. I've not had an issue with the chiefs regen, but then again I play a DW hybrid, have you tried using other weapons and meleeing him down in between levin strikes?
  12. I take merciless, in my opinion consistant damage > critical chance.
  13. I play from the UK. Yeah it seems your right, I usually play 7pm-11pm GMT, some nights its unplayable and some nights its fine. I seem to have gotten used to it now and my HC inquisitor is making progress now on my 5th attempt to get him past the hump (this probably isnt a hump for everyone else but he always seemed to die at the same time for me). Also Advanced System Care now has a mod linked to it called Game Booster, I would advise people to check it out as it suprisingly does help with game performance, as does advanced system care and its smart RAM function (for more intensive games). It is free and by a company called IObit.
  14. you can actually have more than one account with ths steam version, I had already created an account by accident on the american servers before changing the lobby details and creating a new account, it would appear they dont talk to each other. Not that I want to play on the american servers anyway.
  15. Hi all, Just wondering if anyone knows some timeframes when your less likely to die to ping issues playing MP in GMT time, or anything that can help? I've lost 4 HC characters so far due to massive spikes and was hoping to only play when its quiet.
  16. Yeah I was in HC, wouldn't play anything else MP Though I'm a bit concerned about the level of lag/ping, is it just during peak times that it's an issue, I usually play from between 7pm -12am GMT?
  17. wow that really turns me off to what I thought was a really fun class. Makes me re think re rolling the one I just lost on HC to lag
  18. Hi, I finally managed to get onto the EU servers last night and went into the closed.bet lobby, could see anyone from [D.A.R.K] though, where do you guys normally hang out?
  19. At what point does HP become an issue, I have one on SP up to 23 and it doesnt seem an issue at all, just rolled a HC one on MP so will see how that goes.
  20. I just copied their guide over, my own set up is slightly different with a different order slightly and bargaining at level 5, but as it's my first character I didn't think I should add my own input yet
  21. Hi, Not sure if this will help anyone but will trawling around I found this posted by someone on the ascaron site. A good guide that I'm baseing my DW inquisitor on with some tweaks to order and the addition of bargaining. I'll let you know how it goes. For pure mob killing, Reverse Polarity and Soul Reaver will make your Inquis untouchable and never miss an attack and also never get hit by melee attacks. Probably 99% of the time you will be killing normal mobs (not isolated bosses) and for that Soul Reaver is indispensible. Just mod it with extended time on souls and eat lots of runes and you'll have no problem keeping it up. Eventually the souls will last close to a minute. Basically the Inquis can be pictured as a melee primary build with magic supplementing his melee. Thus I'd take anything that increase his melee damage. Once again as most people, you do not specify if you play on single or multiplayer, where you can encaounter much higher hp mobs. It is important because you can focus on different things knowing that you will NEVER encounter 5+ player mp game monsters with lots of hps. Defenses should be the #1 priority just like most builds for higher difficulties. His buffs will make or break him. Thus I'd take concentration and plan on eventually getting 75 in it. Reverse Polarity and Soul Reaver for regular xp'ing are essential. The last buff is up to you, between Dopp and PC. PC will give you greater dmg (even at 90% health with the right mods your damage will go up a ton) and 10% damage mitigation and Dopp as a buff will give you more dps. I prefer PC since I prefer to control things exactly on my own but up to you. Skills. I think the following is a strong build: 1. Armor 2. Gruesome Inquisition Focus 3. Dual Wield 4. Tactics 5. Concentration 6. Astute Supremacy Focus 7. Nefarious Netherworld Focus 8. Constitution 9. Toughness 10. Combat Discipline Attributes: Str and Vit. Int is useless. You are not using the inquis as a magic user damager. He is primarily melee with magic to supplement him. CA Mods: 1. Reverse Polarity - Rebound, Counterblow, Evade Rebound over Sphere: I have a philosophy of increasing defenses over offense/regen times when given a choice. Your one weakness with all buffs going will be magic damage, thus I choose to try to counter that weakness. Counterblow: No choice here. Take it. Evade over Exploit: Tough choice here. What made me choose Evade is the realization that 99%++ of the game is against normal mobs where Soul Reaver is up. Soul Reaver multiplies the +defense that Evade gives you. 2. Soul Reaver: Zealot, Source, Zealot The Zealots will give you time to gather up large mobs. Source because I want to control a bit more my hp management because of PC. Soul Reaver will keep on increasing and increasing you attack and defense as long as you don't take a 45+ sec break. I've had it in the hundreds of thousands. You will be unhittable and will never miss melee attacks once you get it going. 3. Purifying Chastisement: Mystic, merciless, Inure Merciless will give you more benefit. Even at 90% health you'll gain more dps. There was a post a while back with someone doing the math on it. Inure over Hallowed because I always choose defense over offense if it's in a mod. It's 10% free damage mitigation which is equal to mastering Toughness and putting in 82 skillpoints in that skill. 4. Ruthless Mutilation: Ire, Petrify, Frenzy I see no good reason to ever take any of the others 5. Callous Execution: Bleed, Lacerate, Judgement This is not only your boss killer, but also normal monster killer when there are 3 or less. Deep Wounds (when it doesn't bug) is a nice boss killing ability so take Lacerate over the stun. 6. Clustering Maelstrom: Chaos, Vortex, Vortex My philosophy on CM is not as a main mob killer in mp games. It's some damage, but mostly an ability to gather mobs together for other abilities. Levin Array, Eruptive Desecration are nice to combo with this but the best follow up is fast RM's. Spamming RM will do a ton of damage if you use it just as all the mobs are gathered in one spot by CM. 7. Frenetic Fervor: Fanaticism, Resolve, Relentless This is used mostly on bosses or on normal mobs before you get charges of Soul Reaver up. 8. Deprive Spirit: Spite, Deprivation, Gold optional This is another boss killer debuff 9. Paralyzing Dread: uhh bugged. don't use it.
  22. Hi, Im new to the game and the forums and would very much appreciate if someone could PM me these codes. Thanks in advance Stangg
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