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Everything posted by jwiz
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Some goblins have paid a visit to the desert tribes, it seems. more_s2gs_log.txt
- 342 replies
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Some more, seen enclosed. Seemes that the rabbit cultists cant wear their chests too. more_s2gs_log.txt
- 342 replies
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TRIGGER: ENTER!cEventCreate::_handleUserData() getSignature(bpid=1394 equipTgt=1 slot=0) failed (creatureRef=2361 type=8 063)! cEventCreate::_handleUserData() getSignature(bpid=1394 equipTgt=1 slot=0) failed (creatureRef=2411 type=7561)! Blueprint ID = 1394 Name="EMPTY" What's that? A dummy ressource?
- 342 replies
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I dont think we had these already, see encl. more_s2gs_log.txt
- 342 replies
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A 'few' more errors & mismatches from a swamp run. May contain doubles. more_s2gs_log.txt
- 342 replies
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Just a few more equiment errors, see attachment. (why should a Dryad be able to equip wings or a battery ?) more_s2gs_log.txt
- 342 replies
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Some further error msgs I noticed, see encl. more_s2gs_log.txt
- 342 replies
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Enclosed please find the gameserver message log when entering & leaving the standalone server with my char. There maybe be further errors hidden in the game. I'll try topost them when I see them during gameplay. s2gs_log.txt
- 342 replies
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I#m not using the Gen Mod Enabler nor am I running any other mods. Just the I&B Addon and the CMP0160.
- 342 replies
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Oh, there seems to be a misunderstanding. The game runs alright for me, but I notice error messages in the log when I enter the stand-alone server. Seems to me that some resources are missing or having a wrong path or denomination. This may lead to server crashes when these resources are being called upon.
- 342 replies
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Nope, I'm running the GOG version.
- 342 replies
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Been thinking and also deleted the hero's chest. That took care of quite a lot of wearergroup issues, but still...
- 342 replies
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Yep, complete re-install (GOG version), before applying the CMP0160. The char though is from Beta. Gotta test with a complete new char, I guess. Here is some output on a completely fresh char (temple guardian) I've created just now. Seems pretty much the same as above.
- 342 replies
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Upon actually entering the server with a char, I'm pestered with FAIL/ERROR messages, as below: (Sorry for the GIFs, but I havent found a way to redirect the actual server messages (other than the cmdlet messages) from stdout into a log file yet)
- 342 replies
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Getting errors when initialising/running a dedicated server with this patch, see below: (P.S.: all files were copied from a clean install of S2Gold with v0160 patch)
- 342 replies
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2 minor bugs that I've encountered in game: a) small(weak) health potions do not stack moving between silver / gold (drop & pickup does not work) b) the grand inquisitor Nimonuil still does not show up in the last enemy list after kill.
- 342 replies
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The elite scarab's AI in the desert area is still bugged. Once they've gained a hit on the player, you can move out of their melee range and they just sit in place and do not run after you. Hope this old bug will get patched sometime.
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My totem shoots normal bolts, no VFX.
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Map at Sethiaz in the swamp region indicates an active portal, but it is invisible. It nevertheless works.
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Did the Octagolamus(=Kraken) fight again in free play mode. (Im currently running through the game in campaign mode) Teleported out halfways through the fight to the start island and the battle music kept playing there. Teleported back to the respawn stone and the music stopped. Ran back to the kraken and the music resumed. Killed him and the music stopped this this time.
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Yeah, thought as much. Seems to be down below.
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Have to try that.
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No, reloading the game stop the loop.
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Yes, I does keep playing. I ran through the whole lava labyrinth to the human enclave and it kept playing even there and on the start island. I had to exit the game to stop it. Same happened at the Octagolamus fight.
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1) The map at Ordaurcil dragon indicates a saving stone, but here is none. 2) boss fight music of Octagolamus & Ordaurcil (probably other boss fights as well) keeps playing even after teleporting back to the start island.