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Norino

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Norino last won the day on May 11

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    blue cheese
  • Why do you want to join DarkMatters?
    sacred 2 community patch
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    United States

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Polonium Wizard

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  1. So it's not 50% - 1% per CA as per the description, but some balancing equation that rewards higher CA lvl... sorta Sorry I'm new to modding on this game, I'll bookmark the tokens page. Thank you :)
  2. I have a question regarding the function et_regThisCool in spells.txt For Dyrad's Dust Devil spell I'm seeing: entry6 = {"et_regThisCool", 500, 10, 2, 8 }, With 500 I assume being the 50% decrease in cooldown, and 10 being a 1% per CA level decrease in cooldown so at CA 15 with this modification enabled I expect to see a cooldown of (1 - (.5 + .01*CA)) * 45 = .35*45 ~ 15.3 seconds instead I'm seeing 27.2 seconds, so I'm baffled In the above example changing the line to: {"et_regThisCool", 500, 100, 2, 8 }, brings the time down to 15.0 sec Anyways I feel like I'm over analyzing this, but that 27.2 seconds really bothers me.
  3. I found an easy way to defeat the Dark Prince is to lure it to the end of the valley where there is a temple. When it gets too close to the temple, it will run away (well as fast as a mummy runs anyway) for a full minute. While it is running it will not cast any spells.
  4. Hmm, in itemtype.txt I'm seeing WEARGROUP_SERAPHIM for seraphim only items (for example), and in blueprints.txt bonus groups for two handed swords. Still nothing on constraints or banned WEARGROUPs
  5. I'm trying to make a mod that allows elves (dryads and high elves) to use two handed swords, any ideas?
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