I have decided to make a TG that won't die easily nor have trouble killing enemies.Llama8 inspired me . After much experimentation I have decided on this setup:
Skills:
1.Source Warden Lore (Lore Because I can get higher level runes and lower enemy Res even MORE):75
2.Devout Gaurdian Focus:75
3.Concentration (My brother informs me after 22 diminishing cooldowns begin :22
4.Armor Lore:100
5.Tactics Lore:125
6.Warding Energy Lore:100
7.Constitution:100
8.Sword Weapons:100
9.Toughness:100
10.Damage Lore(for the increased DMG:125
I already did the math and it adds up to 922.
CAs:
Source Warden:
1.Untouchable Force:Increased Chance to stun,Decrease attack speed,increased Magic Damage (your energy shield pretty much takes care of projectiles
2.Firey Ember:Increase Fire DMG(more DPS),Further reduces targets fire resistance(GREAT FOR BOSSES with dedicated blow),Reduce Regen or longer Duration (matter of opinion)
3.Icy Evanescence:Increase Ice DMG,Further decrease enemy's ice resistance,Reduce regen OR longer duration
Devout Guardian:
1.T-Energy Jank:Increase shield power,Add shield recharge mid combat,Increased shield power(once again the shield absorbs most damage and relics help too so spell reflect=PHAIL)
2.Deathly Spears:first bit is matter of opinion,Add fire DMG(good with Fiery Ember),Add Additional Attacks
3.Dedicated Blow:Increase converted DMG,Crit jank,Increase DMG
4.Combat Alert:Adds defense increase,Matter of opinion, Party Protection (its been highly debated whether the buff gives less than the CD version)
Stats:Once again a matter of opinion...some people prefer strength while others prefer more HP.
Please tell me what you think!