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Capt.Smack87

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Everything posted by Capt.Smack87

  1. Testa's Annihilator and damage lore are 2 things that work very very well with a ranged Inquisitor.
  2. Speed lore and toughness if you want a seraphim that has higher defense and attack values and armor values. Constitution and toughness if you want a seraphim that with the proper gear will have a hard time dieing. Shield lore will take care of the bonus combat reflexes offers depending on the shield used when mastered.
  3. I noticed a few differences in the builds. 1. He puts everything into Intelligence instead of Stamina. This seems pointless to me, as Stamina will allow better regen times for CAs, and thus allow more rune eating for CAs. Am I wrong? 2. He takes Sustain instead of Conservation for FE and IE. Again, seems pointless.. Conservation = more rune eating = higher duration anyways due to higher theoretical maximum level of CA without hitting a regen wall. More rune eating also means more damage. 3. He takes Toughness instead of Enhanced Perception. Is this truly necessary? I am willing to move my Enhanced Perception for something else if necessary, but I'd prefer to keep it. Also, if I really did have to change Enhanced Perception, I'd sooner take Ancient Magic over Toughness, for the extra damage and resistance piercing. 4. Speaking of Ancient Magic.. would it be a good idea to take it instead of Combat Discipline? I figure the resistance piercing will more than make up for the loss of damage and regeneration time. This is my thoughts on your questions;1.Allways go with int. if you pick SW.Combo it with damage lore and ancient magic for max possible damage.2.By level 100 all of my combat arts are at or above the max combat art level and regen times low because of gear equipped and not from putting points into stamina. 3.Depending on the gear found toughness is awesome,the chest,leg,and shoulders all have damage mit. and toughness helps it even more.If you make a build with EP and bargaining you end up shopping or boss farming more and one skill tends to lose its worth.EP is good for getting larger amounts of gold faster to fuel spending it faster in the shops,thats about it.4.Go with ancient magic it has a support skill called damage lore that just works great together.
  4. Up to 4 stars, but finding a 4 star that is not a quest drop is almost a miracle. http://www.sacredwiki.org/index.php5/Sacred_2:Console_Information#Major_differences_between_Console_and_PC_versions_-_Items Thanks, I forgot 4 stars are the maximum. So 3 and 4 stars items are what I'll be hunting for then, plus any gold slotted items. 4 stars items do drop right? Any good 4 stars items I should be hunting for? Gotta level up first though, long way to go... You dont have long to wait,I have 4 at level 20 all from the Octo boss. Ones I like are Loki's slicer and Slagelamber's relics set,all can be found at level 20.
  5. What difficulty setting are you wanting? its rare to see a niob char.below level 75.
  6. Drop the attribute split and put all into strength,you have a skill picked for bonus hitpoints. Your build looks solid,just dont rush through the difficulty settings and you should have no problems with taking needless deaths.
  7. I've one question, what is the point to pump NN focus this high? Mastery to socketed jewelry should do the trick no? Other than that I toyed a bit yesterday to test how the FF resolve mod and PD confidence mod work together, I never did as PD is risky on console. I found that they work great together as no matter the order which you cast them FF resolve mod always multiples the bonus granted by PD which as I can read bunch of runes for those 2 CAs aleviate a lot the pb inquisitor can have to hit things You want mod points,I use all combat arts but PD.Weaken them with dislodged spirit then hit them with CE or RM.High damage with a melee Inquisitor. is very dependent on the gear being used.If you are going to use a AS/NN hybrid duel wield mage staffs with deathblow either on it as a bonus or socketed.
  8. Drop combat discipline and go with damage lore,I have a 200 Inquisitor. with the same build(1st post),I use damage lore instead for the increased secondary damage increase.I dont care about how much the bonus damage the PC buff gives I care about pure damage out put with the Inquisitor. and staying alive.I can say with the right rings/amulets and 2 Quetzal's first strike swords socketed with 40% deathblow rings causes massive damage.
  9. Demonic blow attacks faster than frenzied rampage with a 2handed sword,its just something different than running duel wield and it looks more fitting for a SW.Rallied souls-armament,demand,furor,and NA-sharp blades,spectral shield,elite equipment.The RE buff I can use after level 75 but I dont bother with it since I have more than enough hp and armor at the current level I am at(87)and use combat reflexes.Yes its on silver,I wanted a challenge.After using rallied souls I just move on to the next monster(s)and leave them to do what ever they want.Last night I tried to see if all the kobolds around the kobold chieftain could kill him;it was too funny to see all those kobolds die again.Btw dont bother with shadow veil,it makes the game very boring. I give credit to my nephew,he thought it was funny to see a monster die,come back to life, then blow up.
  10. I use Death Warrior and astral lord,demonic blow with vehemence is picked for the area effect and a two handed sword for more damage.All atr. points went to strength and as long as you have a rallied souls,NA,demonic blow rune,some good starting armor and a two handed sword your good to go.After level 12 I hit the swamp and make my way to the southern half and as enemies die use rallied souls on them.Sooner or later enemies drop so fast and keep coming back form using rallied souls that they run around killing stuff before you even get to them and the xp just rolls in.It does take some time at first and yes it does help if you have everything to start with,but its still fun and it will level you up.
  11. I started messing around with a melee build using Astral lord skill tree.Using rallied souls and the NA buff,run around bring everything back after you kill it.Keep to areas with lots of enemies and before you know it you can have a small army helping you kill enemies and thus gaining xp faster.I went from 1-50 in about 4 1/2 hours,it works the same with the Inquisitor. using inexorable subjugation,you just have to keep regen times low for it to work.The only downside is it can cause the game to slow down when there is a large amount resurrected enemies running around.
  12. Unless, of course, you don't want: Experience Loot Fun. Yes... it's cool to see mobs run away in terror, but...decapitation is just more fun. IMO, of course 8) You should try it out,it makes short work of enemies affected by its damaging properties.The Swamp Mist boss comes to mind.You can also rapid cast it if you keep the regen times low.
  13. Expluse magic-strength,banish dead,banish creation.Awesome in the swamp and awesome on the nameless guardians.Its also a good defensive combat art-Expansion,pentagram,protection.Dont over look the value of fearing enemies away.
  14. They are not on the console ver. They are modded items people made.Its not good idea to ask for modded items on this board btw.
  15. Here is a build that might be simi hard for you. 1.Cm lore 2.Cm focus.3.tactics lore.4.armor lore.5.mage staffs(two handed only)6.speed lore.7.damage lore.8.spell res.9.ep.10.riding. I have no idea if this build would even work out but you should have fun and hopefully provide a challenge for you.
  16. A duel wield SW or seraphim with sword weapon mastery can destroy niob bosses.You use 2 swords that have serious open wounds as a modifier,kill a boss and then look at what you did to its stats.Its pretty funny.A BFG seraphim using damage convert. gloves and made for ultra high damage can rip through bosses in seconds.
  17. The problem might be your level.If you want to go the long route for leveling,gain 4 levels in each region on each difficulty setting.
  18. Lightsabers corrupt and or freeze game saves on the xbox360,this was a glitch that was never patched for the consoles.There is a way around it,but it is something that can not be discussed in the forums.
  19. I think it would be a safe bet to say your damage is high enough.Try killing a boss,I am sure you are not going to have any problems. Later today I will start another bfg seraphim, I want to see if I can match your damage or see how high I can get it.What is your survival bonus? I want it as close as possible.
  20. What mods did you pick?The last one I made I took both damage mods and the penetrate mod,all attr.points into dex. Since you play on the pc I dont know the level limit for the bfg,but for the xbox360 I managed to get the combat art to level 230.4 the weapon level was over 350.If you wanted the most damage and was playing on the xbox360 I would say your damage is low.Based on your fist post that damage is possible by level 120 if you use the right stuff.When I hit 200 the damage in the overview menu was over 200,000 and pelting strikes and soul hammer hit for over 300,000.Thats without deathblow btw.
  21. An easy way to tell would be to ask to see the set.Chances are it will have 3 gold sockets and all pieces have the same name:Valaria's garment.All are modded items for the console.
  22. The dryad can kill quickly with the VD Combat art which in inself is just beyond cheap. You would have to not use or remove it from the game.What it comes down to is having the right combo of armor,reducing damage over time as much as possible,having a chance to block or reflect close combat,and a weapon(s)that have the serious open wounds modifier.You could have any and all of that with any char. Reading up on what certain combat arts mods do is also key.Using pelting strikes,callous execution,demonic blow,frenzied rampage,glacial thorns,magic coup,dedicated blow,and expulse magic are all very good to use.I dont have the pc ver. so I cant suggest anything on the dragon mage.
  23. Here is a example of a build that is unkillable(for me)1.armor lore.2.sword weapons.3.duel wield.4.DW focus.5.tactics lore.6.concentration.7.constitution.8.toughness.9.MC focus.10.speed lore.Speed lore for me is great,it increases attack and defense by a %(is good to have high as possible).Now you can try the same build with and with out speed lore and see for yourself the differences,but I would ask you:What would you like more;a higher attack and defense and be able to hit enemies easier?Or be hit more often and possibly die more often? Toughness is not needed but is does stack with armor lore so it will give a higher armor value and is a good defensive skill.
  24. For me they will randomly show up when shopping,every hour or so.It seems when you get bargaining to 5x-10x your level the good ones start to show up.I would stick with the high elf just for the amount of sockets.The best two hand axe I have found so far though is a 240 executioner's axe,and its the highest level item I have found so far.
  25. Its only balanced when you play with friends,imo the dryad is the most deadly pvp char.
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